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Patch Notes - 1.3.380 - 17-Mar-2015


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#101 Sonny Black

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Posted 17 March 2015 - 01:30 PM

Anyone else think the Missile lock is acting...well strange? Having trouble getting and keeping lock.

#102 Alexander Garden

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Posted 17 March 2015 - 01:34 PM

View PostNovawrecker, on 17 March 2015 - 01:21 PM, said:


Tried this, twice even. Still missing to empty bays :(

Okay, please check your PMs.

#103 Lucity

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Posted 17 March 2015 - 01:47 PM

View PostBrother Calidus, on 17 March 2015 - 01:26 PM, said:

Blimey, that Grasshopper is tall isn't he? Glad he's a heavy mech.

Anyone else notice that the faction skins are low quality? or is it just me and DX9?



DX11 and settings maxed, the faction skins do look poor.

#104 Novawrecker

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Posted 17 March 2015 - 02:03 PM

View PostAlexander Garden, on 17 March 2015 - 01:34 PM, said:

Okay, please check your PMs.



Read it, thank you for the PM. Apparently there is a greater problem here. Pls check my response.

#105 JuIius

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Posted 17 March 2015 - 03:18 PM

View PostSonny Black, on 17 March 2015 - 01:30 PM, said:

Anyone else think the Missile lock is acting...well strange? Having trouble getting and keeping lock.


same here... no chance to keep targets locked.(getting a lock takes ages )

#106 Tzin Tzu

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Posted 17 March 2015 - 03:28 PM

My Treb 7M still has the old quirks, with LRM 15 Bonus

Edited by Tzin Tzu, 17 March 2015 - 03:29 PM.


#107 Johnny Two Legs

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Posted 17 March 2015 - 03:33 PM

Disappointed that the Grasshopper has the Huge movement archetype.
I know Russ addressed it on Twitter but it didn't look like it was an easy fix.
So we have a 70t that is known for being an agile heavy mech and will now move like a Direwhale and Fatlas on hills/inclines.

Awesome....

J2L

#108 Tordin

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Posted 17 March 2015 - 03:41 PM

View PostJuIius, on 17 March 2015 - 03:18 PM, said:


same here... no chance to keep targets locked.(getting a lock takes ages )


Agreed, seems you have to be aiming right in the center to get a lock, not just inside the aiming reticule.

#109 delushin

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Posted 17 March 2015 - 04:14 PM

Loving my Cicada's at the moment for some fast fun ... going to have to look at a UAC build now.

#110 Der Kopfsammler

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Posted 17 March 2015 - 04:45 PM

Uhm... i dont like the Cataphract visual changes... :unsure: It looks mostly nice, but... The lasers now looks like glued DIY carbox patches...

#111 Bartholomew bartholomew

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Posted 17 March 2015 - 05:07 PM

Missile lock is funky and more importantly.

The bullpup barrels on the jagers suck!

Machine guns are LONGER than AC5's, really?!?

#112 Brother Calidus

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Posted 17 March 2015 - 05:25 PM

View PostDer Kopfsammler, on 17 March 2015 - 04:45 PM, said:

Uhm... i dont like the Cataphract visual changes... :unsure: It looks mostly nice, but... The lasers now looks like glued DIY carbox patches...


Yup, it is what I feared they would do with the lasers...

#113 Tezcatli

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Posted 17 March 2015 - 05:29 PM

It's nice to see they're diversifying the quirks. The LBX spread quirk, the UAC jam quirk, LRM spread and such.

#114 Matthew Ace

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Posted 17 March 2015 - 06:09 PM

Can we have some confirmation from PGI re: IS LL, ErLL and LPL heat penalty becoming permanent?

http://mwomercs.com/...ost__p__4295680

#115 Jimny two cows

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Posted 17 March 2015 - 06:32 PM

I can agree with everyone else that LRMs are not working.

I am mainly an Stalker guy, and wow the requirements now for locks intense. I dont lock untill after firing a 3 round burst, cant keep locks while moving, and if the target moves, im unlocked. Also, noticed sever times that I have lock the indication is that I'm hitting the target when not firing. Targeting seems to be an issue with this patch or did LRMs get quirked to be undesirable.

#116 FearThePaladin

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Posted 17 March 2015 - 06:55 PM

What is the deal with messing with the LRMS targeting. You now have to be almost dead center to get it to start locking..... It would be nice to have a frame of reference instead of just a guess as to where in the center I have to be to start the locking process..... In other words why the change???

If you don't want lrms in the game anymore just take them out instead of making them unusable. Very disappointing change.

Edited by ollicnamron, 17 March 2015 - 07:07 PM.


#117 windermere

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Posted 17 March 2015 - 06:59 PM

Looks like a change to LRM's too, I now don't lock on as fast and I am unable to maintain a lock (even with Tag and line of sight) - just nerfed LRM's back to being unusable again.

#118 LordLosh

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Posted 17 March 2015 - 07:19 PM

I like what they did the cataphract. The art and colors look so much better. Yeah the lasers look cut and paste but so in battle you wont notice.
Highlanders feel million times better.
Cant confirm this but with grasshoppers I feel the Center torso is off. twice now i have been basically fresh and get Cored out in one good hit running a standard engine.

#119 DrSlamastika

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Posted 17 March 2015 - 07:33 PM

View PostBrother Calidus, on 17 March 2015 - 01:26 PM, said:

Blimey, that Grasshopper is tall isn't he? Glad he's a heavy mech.

Anyone else notice that the faction skins are low quality? or is it just me and DX9?


Liao camo looks nice and sharp . . .DX11 on highest settings.
Mariks looks also good, but no so cool like Liao.

But really nice on Marik camo is that name patch on the arm :D
Clik for full resolution.
Posted Image
Posted Image

Edited by DrSlamastika, 17 March 2015 - 07:46 PM.


#120 HeavyMatter

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Posted 17 March 2015 - 07:41 PM

In regards to Patch Notes - 1.3.380

Gameplay



Greater visual weapon customization for the Cataphract chassis. Their appearance will better reflect the weapons that have been equipped on them.
Cataphract torso hitmesh cleaned up of overlapping internal faces, polycount reduced, center torso area reduced.
Greater visual weapon customization for the JagerMech chassis. Their appearance will better reflect the weapons that have been equipped on them

When is the Dragon Variants going to get theres?

It Upsets me that people cant tell i have 2 Ac 5 On my Right Arm

Or a PPC on my Left Torso

They would be more Cautious







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