Zen Warrior, on 17 March 2015 - 11:21 AM, said:
I'm not understanding this part. The match that i've killed 3 mech and do 7 assist i did more than 200 dmg.
The problem is that LRMs are a bad weapon and Clan LRMs are worse than Inner Sphere LRMs. They spread damage, get eaten up by AMS, and when you face better opponents, you will miss a lot more.
3 kills is nice, but ask yourself did you do the work to cripple those enemies or did you get the kill steal?
IMO, Kitfox is better with 1LPL, 2ERML and ECM. Or 2ERLL, 1ERML, ECM or SRM24(if you are crazy enough)
If you simply MUST use LRMs, you want 4LRM10 or 2LRM10,2LRM5 with plenty ammo and at least a jump jet. Stay with your assaults cuz you will be an easy target to an average player.
Kills, damage, and assists are kinda illusionary in MWO. MWO is better described by efficiency: how little damage did it take you to kill a mech and how little face time did you need to do it?
Assists are good, more is generally better.
High damage with few or no kills means you splashed damage around.
100-200 damage per kill is pretty indicative of good aim, or good kill stealing !
A good 'average' game for an average pilot in a laser Kitfox would be something like 300-400 damage and 1 kill. You dont really want a lot of face time or brawling in a kitfox but it can put out some damage despite being slow.