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Tell Me About This Loadout Of Kit Fox D...


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#1 Zen Warrior

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Posted 17 March 2015 - 10:54 AM

http://mwo.smurfy-ne...16b726cbb83b134

I've can kill 3 mech in one match and do 7 assists too.

Anyway i need to learn how to position my mech in battlefield every time.

And other thing was the ammo,that depends exclusive in LRM ammo,if this ammo out you can only do spectate role on battlefield and if your time don't kill much enemy mech,surely you die.

Well,this loadout was correct??? 3 kills and 7 assists with a light mech in a rookie player is good or not???

Edited by Zen Warrior, 17 March 2015 - 10:55 AM.


#2 Tor Jorgensson

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Posted 17 March 2015 - 11:02 AM

I have run this version, which is similar to your build, with some success.

#3 DemonicDonut

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Posted 17 March 2015 - 11:04 AM

It's too situational for me personally. No back up weapons = next to no dmg under 180m.

If you run it, drop the computer, it's essentially useless. You get some range, but at that range missles get dodges most of the time anyway. Do keep the Probe though, cancel ECM and still get locks that way.

Position yourself with your teams fatties, shoot what they shoot. Don't hang out far away, use your team as a moving wall, shooting missiles over them and into the enemies face at 300m

Tor's build is better. I would personally run 2x LRM 10's so the fire rate is equal (1/2 ton heavier though) And perhaps drop to an ER medium or medium pulse in the right arm. Then get more ammo or switch to at least 1 S torso for a JJ. Also a probe is not needed if you have ECM due to ECM's negating probe's ECM counter.

Edited by DemonicDonut, 17 March 2015 - 11:07 AM.


#4 DrSlamastika

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Posted 17 March 2015 - 11:04 AM

Hmmm LRM kitfox . . . . looks terrible to me. No hard feelings :)

#5 actionking

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Posted 17 March 2015 - 11:05 AM

I would recommend something like http://mwo.smurfy-ne...9b6f7796b1fd2d4 this if you want to go LRMs. You dont need Artemis and a Targeting Comp for LRMs. Here you have a LRM15 instead of 20, the same amount of LRMs but you additionally have 2 Med Lasers and ECM.

#6 Zen Warrior

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Posted 17 March 2015 - 11:21 AM

View PostDemonicDonut, on 17 March 2015 - 11:04 AM, said:

No back up weapons = next to no dmg under 180m.


I'm not understanding this part. The match that i've killed 3 mech and do 7 assist i did more than 200 dmg.

#7 Voivode

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Posted 17 March 2015 - 11:34 AM

Oh lord, the Kitfox... :P

I ended up selling my Kitfoxes after a couple hundred matches, couldn't stand those things. Bought the Adders and have had a much better time with them despite lacking ECM.

#8 Crotch RockIt

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Posted 17 March 2015 - 11:46 AM

If you want to do LRM's on a Kitfox, this is a better build for you.

http://mwo.smurfy-ne...e24549d3fd8fa51

It adds ECM for more utility, a JJ for more maneuverability, and an ERLL to go with your long range missiles.

Or, if you insist on an LRM-only build, this is what you need. Much better dps than your build, and better able to punch through enemy AMS due to firing 4 salvos at a time instead of 2. And still has a JJ.

http://mwo.smurfy-ne...47e4f9591f58436

Edited by Crotch RockIt, 17 March 2015 - 11:48 AM.


#9 Wildstreak

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Posted 17 March 2015 - 12:21 PM

Despite doing damage within 0-180, I never liked those all LRM Clan Mechs.
I used this with success, when the LRMs run out, you can move in with CERMLs & MGs.

#10 InspectorG

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Posted 17 March 2015 - 02:04 PM

View PostZen Warrior, on 17 March 2015 - 11:21 AM, said:


I'm not understanding this part. The match that i've killed 3 mech and do 7 assist i did more than 200 dmg.


The problem is that LRMs are a bad weapon and Clan LRMs are worse than Inner Sphere LRMs. They spread damage, get eaten up by AMS, and when you face better opponents, you will miss a lot more.

3 kills is nice, but ask yourself did you do the work to cripple those enemies or did you get the kill steal?

IMO, Kitfox is better with 1LPL, 2ERML and ECM. Or 2ERLL, 1ERML, ECM or SRM24(if you are crazy enough)

If you simply MUST use LRMs, you want 4LRM10 or 2LRM10,2LRM5 with plenty ammo and at least a jump jet. Stay with your assaults cuz you will be an easy target to an average player.


Kills, damage, and assists are kinda illusionary in MWO. MWO is better described by efficiency: how little damage did it take you to kill a mech and how little face time did you need to do it?
Assists are good, more is generally better.
High damage with few or no kills means you splashed damage around.
100-200 damage per kill is pretty indicative of good aim, or good kill stealing !

A good 'average' game for an average pilot in a laser Kitfox would be something like 300-400 damage and 1 kill. You dont really want a lot of face time or brawling in a kitfox but it can put out some damage despite being slow.

#11 Zen Warrior

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Posted 17 March 2015 - 05:35 PM

View PostCrotch RockIt, on 17 March 2015 - 11:46 AM, said:

If you want to do LRM's on a Kitfox, this is a better build for you.

http://mwo.smurfy-ne...e24549d3fd8fa51

It adds ECM for more utility, a JJ for more maneuverability, and an ERLL to go with your long range missiles.

Or, if you insist on an LRM-only build, this is what you need. Much better dps than your build, and better able to punch through enemy AMS due to firing 4 salvos at a time instead of 2. And still has a JJ.

http://mwo.smurfy-ne...47e4f9591f58436

Last loadout is fine,but i understood that more than 2 LRM ammo in one site doesn't count,this is the cause i put 2 LRM ammo in one torso and 2 in other. U recommend me put other LRM ammo in one torso???

See my actual loadout of my kit fox: http://mwo.smurfy-ne...a35fb14a495f55c

Personally i dont like to put ammo on arms or legs,but i remember that if i loss an arm i loss the weapon so i dont care if i put ammo on arms.

Edited by Zen Warrior, 17 March 2015 - 11:05 PM.






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