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Cataphract And Jaegermech Dynamic Geometry


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#221 r4p70r

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Posted 30 April 2015 - 09:06 AM

<--- Frustrated Jager here stop playing and buying stuff from pgi, im pissed with that look, gonna focus on starcitizen.

Tell me if they change it back, till then, good bye!

#222 Tennex

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Posted 30 April 2015 - 10:27 AM

People would have freaked out if they had retrofitted the mauler's arms to be small and square like the "standardized" lasers

Posted Image


At least they don't mess with aesthetics when money is on the line

#223 Juodas Varnas

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Posted 30 April 2015 - 10:46 AM

View PostTennex, on 30 April 2015 - 10:27 AM, said:

People would have freaked out if they had retrofitted the mauler's arms to be small and square like the "standardized" lasers

Posted Image


At least they don't mess with aesthetics when money is on the line

I'd wait until the model comes out. It will probably have the small square legos for arms when you put lasers in there

#224 Liquid Leopard

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Posted 14 July 2015 - 02:08 AM

...And, now they've screwed up the Awesome.
Any AWS with missiles, they moved the missile launchers. As if there had been anything wrong with them.

Remember what the arms looked like on the AWS-8T and such that came with large lasers? They were almost as big as the PPC barrels. Now, lasers and PPCs alike are smaller.

And, PGI totally ****ed my camo that I paid MC for, just like every other mech where they've redone the geometry.


Posted Image

Edited by Liquid Leopard, 14 July 2015 - 02:13 AM.


#225 Joseph Mallan

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Posted 14 July 2015 - 02:13 AM

Thank goodness I only use AC20s on my Atlases!

#226 Liquid Leopard

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Posted 14 July 2015 - 02:13 AM

View PostHillslam, on 21 March 2015 - 09:13 AM, said:

well by putting it on social media it gets SEEN by the public. This place is kinda a safe zone for PGI because it corrals our bitching away from the marketplace.

put that crap out in public.

^ This looks like more and more of a good idea.


Posted Image

Edited by Liquid Leopard, 14 July 2015 - 02:14 AM.


#227 MeiSooHaityu

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Posted 14 July 2015 - 02:21 AM

The Cataphract geometry doesn't bother me too much. The square energy weapon housing in the angular right arm housing looks weird.

I think the big issue for me is how small the A/C5 barrel looks. They look like tiny tubes on most mechs, and it seems worst on the Cataphract. It looks less like ballistic barrels and more like 3 car antennas sticking out. I get that it is a small bore weapon, but it just looks weird. Can't we make the A/C5 barrel diameter a bit larger or add a cooling jacket around it to make it seem larger.

Edited by MeiSooHaityu, 14 July 2015 - 02:22 AM.


#228 Liquid Leopard

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Posted 14 July 2015 - 02:25 AM

View PostTennex, on 17 March 2015 - 11:32 AM, said:

And why did they put a dog paw on its left nipple. Looked better the way it was before

Maybe PGI is into that...

Go figure them Canadians, eh?

#229 MeiSooHaityu

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Posted 14 July 2015 - 02:33 AM

View PostJuodas Varnas, on 30 April 2015 - 10:46 AM, said:

I'd wait until the model comes out. It will probably have the small square legos for arms when you put lasers in there


It will have large round arms, but on the end will be an awkward tiny square laser housing slightly protruding that only takes up a fraction of the front surface area.

Same thing happens to the Vindicator, which is why it gets a mandatory PPC in that location when I build one. I can't deal with a small square energy.housing in a large barrel of a PPC arm.

#230 Juodas Varnas

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Posted 14 July 2015 - 02:35 AM

View PostMeiSooHaityu, on 14 July 2015 - 02:33 AM, said:

It will have large round arms, but on the end will be an awkward tiny square laser housing slightly protruding that only takes up a fraction of the front surface area.

Same thing happens to the Vindicator, which is why it gets a mandatory PPC in that location when I build one. I can't deal with a small square energy.housing in a large barrel of a PPC arm.

The person that decided that all lasers should look like tiny square pegs, should be kicked in the balls
Multiple times.
With an Steel-toed work boot.
Covered in barbed wire.
Which is also on fire.
The fire is napalm.

#231 stjobe

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Posted 14 July 2015 - 02:36 AM

View PostMeiSooHaityu, on 14 July 2015 - 02:21 AM, said:

I think the big issue for me is how small the A/C5 barrel looks. They look like tiny tubes on most mechs, and it seems worst on the Cataphract. It looks less like ballistic barrels and more like 3 car antennas sticking out. I get that it is a small bore weapon, but it just looks weird. Can't we make the A/C5 barrel diameter a bit larger or add a cooling jacket around it to make it seem larger.

Yeah, what PGI seems unable to understand is that Big Guns Are Cooler Than Small Ones. Sure, it's a smallish-bore weapon, but then for the love of everything BattleTech put a humongous barrel shroud on it to make it look bigger.

Also, lasers. "Variable geometry" my sweet metal lower rear center torso. Currently each and every laser looks exactly the same - a rectangular box with a blueish lens at the short end. Doesn't matter if it's a SL, ML, or LL, pulse, ER, or regular; they all look exactly the same.

Put barrels on them. Small ones (no, not that small, bigger! Remember, Big Guns Are Cooler Than Small Ones) for the small lasers, big ones for large.

#232 TexAce

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Posted 14 July 2015 - 02:48 AM

Posted Image

I am crying right now....

#233 Juodas Varnas

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Posted 14 July 2015 - 02:54 AM

I wouldn't suggest taking the large lasers on the Mauler as a done deal.
I mean look at the Thunderbolt's concept art:
Posted Image
And compare it to what we got in-game
Posted Image
Also, take note of the absolutely ridiculous 2xSRM6s dynamic geometry it got. It's a ******* travesty

Edited by Juodas Varnas, 14 July 2015 - 07:37 AM.


#234 MeiSooHaityu

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Posted 14 July 2015 - 03:05 AM

The Thunderbolt's transition from concept to in-game seemed pretty decent to me really. I always thought it looked pretty close. Yea the in-game model is a bit chunky in the torso and legs, but it looks like the right shape and design. I was always pretty pleased with it's translation.

Now, I'll agree 100% with that secondary SRM launcher. It looks pretty terrible. It's not as bad as the Dragon's SRM6 nose launcher or the Catapult's ears, but it's close.

#235 Juodas Varnas

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Posted 14 July 2015 - 03:28 AM

View PostMeiSooHaityu, on 14 July 2015 - 03:05 AM, said:

The Thunderbolt's transition from concept to in-game seemed pretty decent to me really. I always thought it looked pretty close. Yea the in-game model is a bit chunky in the torso and legs, but it looks like the right shape and design. I was always pretty pleased with it's translation.

Now, I'll agree 100% with that secondary SRM launcher. It looks pretty terrible. It's not as bad as the Dragon's SRM6 nose launcher or the Catapult's ears, but it's close.

I'd actually agree that the torso is more or less fine (apart from the shoulder joints, but i can live with that, might be there to prevent clipping (even though, i don't really see how it would've clipped with anything, but fine), i'd say that the legs are too wide and thick, proportion wise, they might be ~10% too wide, which leads to the torso and legs being the same width, which, in turn, makes it look like a singular block or a building.
If the legs were narrower, it would give it a "V"-ish shape, which would make it look more bulky and meaty, while at the same time prevent making it from looking like a square block.

Other than that, i'd agree that the Thunderbolt's missile hardpoints are one of the worst missile dynamic hardpoints, but still not terrible as the Catapult and Dragon AND THE COMMANDO (dear god, my brain must have blocked it from the sheer terror).

The worst thing, for me, is that there's already a mech with a similar missile hardpoint idea (shoulder drum) - the Summoner. And IT has multiple, different sizes for the drum, depending on the size of the missile launcher. Smaller launchers come with a smaller drum (small srm launchers come with an appropriately small one, when a large LRM launcher comes with an appropriately large one)
NARC on the Thunderbolt, doesn't even have a separate model. It looks identical to an SRM2 in both locations, the drum and the torso.

Edited by Juodas Varnas, 14 July 2015 - 07:38 AM.


#236 stjobe

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Posted 14 July 2015 - 03:31 AM

View PostJuodas Varnas, on 14 July 2015 - 03:28 AM, said:

Other than that, i'd agree that the Thunderbolt's missile hardpoints are one of the worst missile dynamic hardpoints, but still not terrible as the Catapult and Dragon.

Commando.

#237 Juodas Varnas

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Posted 14 July 2015 - 03:56 AM

I made a small (but oh god was it annoying to do) comparison between Thunderbolt's and Thor's/Summoner's dynamic missile hardpoints (just NARC and SRMs, I don't think there's anything to gain from showing LRMs, because it'd be redundant)
Posted Image

As you can see, Thunderbolt doesn't even have a separate model for NARCs. Though, i wouldn't say Thor's/Summoner's hardpoints are perfect (just look at the SRM-2, being an SRM-4 with 2 tubes covered with [X]s, which is absolutely ridiculous looking)

#238 Liquid Leopard

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Posted 14 July 2015 - 01:35 PM

View PostJuodas Varnas, on 14 July 2015 - 03:56 AM, said:

I made a small (but oh god was it annoying to do) comparison between Thunderbolt's and Thor's/Summoner's dynamic missile hardpoints (just NARC and SRMs, I don't think there's anything to gain from showing LRMs, because it'd be redundant)
Posted Image

As you can see, Thunderbolt doesn't even have a separate model for NARCs. Though, i wouldn't say Thor's/Summoner's hardpoints are perfect (just look at the SRM-2, being an SRM-4 with 2 tubes covered with [X]s, which is absolutely ridiculous looking)

Indeed, PGI showed that they could do variable size missile launchers on the Summoner, but they didn't do it on the Thunderbolt. The Thunderbolt either has a missile launcher on the shoulder, or not.

PGI might fix it in the future, but then what will they screw up? They're being very consistent about screwing up something on every mech they revisit.

Posted Image

Edited by Liquid Leopard, 14 July 2015 - 01:42 PM.


#239 aniviron

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Posted 14 July 2015 - 02:35 PM

View Poststjobe, on 14 July 2015 - 02:36 AM, said:

Also, lasers. "Variable geometry" my sweet metal lower rear center torso. Currently each and every laser looks exactly the same - a rectangular box with a blueish lens at the short end. Doesn't matter if it's a SL, ML, or LL, pulse, ER, or regular; they all look exactly the same.


As much as I hate the LegoLasers™ that have replaced all the amazing older laser models, it could be worse. At least most mechs with LegoLasers™ have laser lenses for the cap of the weapon. They messed up the Awesome's dynamic geo, so all the boxes have the missile texture. My AWS-9M looks like it has six NARC launchers on it.





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