Plea To Normalize Mech Textures. (Victory Achieved)
#21
Posted 18 March 2015 - 12:31 PM
#22
Posted 18 March 2015 - 01:27 PM
#23
Posted 18 March 2015 - 01:29 PM
#24
Posted 18 March 2015 - 01:33 PM
Flash Frame, on 18 March 2015 - 08:00 AM, said:
Game runs on Cryengine.
Some Textures look PS2 quality.
There's no excuse for this... seriously, there are some mechs that look worse, and don't get me started on how low-res the new faction camo looks on some mechs, when I can barely read some of the text on the Davion camo, there's an issue.
Agreed. I didn't consider myself a graphics snob until I looked at those camos on the Grasshopper. They just look blurry and crappy. Then I loaded the Phoenix skin onto a Thunderbolt. Compared to the same skin on the Battlemaster, the flames look terrible.
So, I guess I'm a graphics snob now.
Edited by elismallz, 18 March 2015 - 01:35 PM.
#25
Posted 18 March 2015 - 01:36 PM
#26
Posted 18 March 2015 - 07:05 PM
http://mwomercs.com/...77#entry3458877
Karl Berg, on 12 June 2014 - 09:18 PM, said:
http://mwomercs.com/...16#entry3703116
Lordred, on 09 September 2014 - 07:10 AM, said:
You teased us a while back with the mention of a 4k res pack, any update on that by chance?
http://mwomercs.com/...01#entry3710401
Karl Berg, on 10 September 2014 - 11:05 PM, said:
No updates on this as of yet. I would still really love to see this released soon though. There's some logistics we need to work out, in terms of patching and content delivery first; but the artists have already done their part.
http://mwomercs.com/...23#entry3714423
Lordred, on 11 September 2014 - 11:03 PM, said:
I am however an evil, and vile person and will ask you another related question.
Do you know if there are any plans to normalize textures prior to a high res pack? as it currently stands our texture resolutions are a little all over the place.
http://mwomercs.com/...64#entry3727764
Karl Berg, on 15 September 2014 - 11:22 PM, said:
That's an impressive document! I am not aware of any plans, but that doesn't mean none are in place. I'm guessing each of those resolutions was chosen by an artist as being the 'best' tradeoff between patch size and visual quality. That said, Dennis surprised many of us with the HPG hitbox fixes recently.
Last words I heard on the subject.
Edited by Lordred, 18 March 2015 - 07:06 PM.
#27
Posted 18 March 2015 - 08:10 PM
#28
Posted 18 March 2015 - 08:32 PM
#29
Posted 18 March 2015 - 08:40 PM
#30
Posted 18 March 2015 - 09:01 PM
However...we also need better in-game lighting on the mechs. Currently many maps (like Alpine) have such poor lighting that the mech colors and textures are just too dark to really showcase the colors and textures. No amount of additional detail will make up for poor lighting conditions.
#31
Posted 18 March 2015 - 10:52 PM
It is a good improvement for that one mech, Saddly however the normal Cataphract was not so lucky.
There is also a reason that the Loyalty mechs are some of the best looking in the game at this moment. They rock a full 2k texture res for DIF/RGB/SPC
#32
Posted 19 March 2015 - 12:50 AM
#33
Posted 19 March 2015 - 06:08 AM
NeoCodex, on 19 March 2015 - 12:50 AM, said:
FALSE, about half of the hero mechs are in that ok range where they are mixed 1k/2k, but the only hero mechs which uses all 2k resolution textures is La Malinche, and Hellslinger
The Illya Muromets did get a RGB bump to 2k with the the geometry change.
#34
Posted 19 March 2015 - 06:14 AM
#35
Posted 19 March 2015 - 08:57 AM
P.S. Keep after tightening those Maps as well.
#36
Posted 19 March 2015 - 07:53 PM
#39
Posted 19 March 2015 - 08:08 PM
Oh well, I'll deal with 1080p until skylake I suppose.
#40
Posted 19 March 2015 - 08:15 PM
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users