Edited by CHH Badkarma, 19 March 2015 - 08:39 PM.
Plea To Normalize Mech Textures. (Victory Achieved)
#41
Posted 19 March 2015 - 08:33 PM
#42
Posted 20 March 2015 - 12:17 PM
This image is in 100% size.
#43
Posted 20 March 2015 - 02:04 PM
#44
Posted 21 March 2015 - 05:23 PM
The Awesome in Applejack (2k/2k/2k RGB/DIF/SPC for Body and Variant parts) and the Awesome in PC Gamer (1k/1k/2k Main, 1k/1k/1k Variant)
Colors are Liao Dark Green / Gamboge / Pheonix Black
And the actual textures them self 100% size.
#45
Posted 21 March 2015 - 07:01 PM
Not to mention, that the game has slowly gotten less and less visually attractive as the years go on.
#46
Posted 21 March 2015 - 09:33 PM
#47
Posted 21 March 2015 - 10:57 PM
Those textures on the shoulder look amazing. Way better then most of the stuff in the game.
Sadly, if we push the textures up, this games performance might suffer even more. It already runs like sh*t on most systems.
#48
Posted 22 March 2015 - 06:11 AM
#49
Posted 22 March 2015 - 06:25 AM
I am not worried about the footprint of the game, nore is anyone who has a a highend system.
#50
Posted 22 March 2015 - 07:12 AM
You may not, and I may not, but pgi may not have their distro system set up to handle that nuns of download structure. After all we have to download a whole new client for testing, and pgi artist do seem to be concerned about texture and client size. I suspect a non standard install may be the only way to get this done
#51
Posted 22 March 2015 - 08:53 AM
If we normalized all mechs in the game down to 1K the combined size of the textures just for mechs would be about 2.5gb
If we normalized all mechs in the game up to 2K the combined size of textures just for mechs would be about 20gb.
Prior to compression.
Edited by Lordred, 22 March 2015 - 08:59 AM.
#52
Posted 22 March 2015 - 08:59 AM
#53
Posted 22 March 2015 - 08:59 AM
Lordred, on 22 March 2015 - 08:53 AM, said:
If we normalized all mechs in the game down to 1K the combined size of the textures just for mechs would be about 2.5gb
If we normalized all mechs in the game up to 2K the combined size of textures just for mechs would be about 20gb.
And the 4k? Seriously, I've got a 1TB drive that's mostly empty and that's my main drive, I can go buy another 1TB for under $50 bucks, who cares about 20gb or even 40gb, hell I've got more music than that by a factor of 5.
#54
Posted 22 March 2015 - 09:40 AM
teres a theme of lack of consistency in the art area of the game.
In scale and several other areas.
#55
Posted 22 March 2015 - 09:53 AM
Molossian Dog, on 22 March 2015 - 08:59 AM, said:
Hardly, an improvement in uniformity of high end visuals would make people more interested in purchasing paint schemes. As it is now many of them are just not worth the cost for a muddy edged finish.
Kristov Kerensky, on 22 March 2015 - 08:59 AM, said:
And the 4k? Seriously, I've got a 1TB drive that's mostly empty and that's my main drive, I can go buy another 1TB for under $50 bucks, who cares about 20gb or even 40gb, hell I've got more music than that by a factor of 5.
That is part of his point.
#56
Posted 22 March 2015 - 09:55 AM
#57
Posted 22 March 2015 - 10:14 AM
The founders Atlas, looks like it's been splattered with muddy textures everywhere. Compare that to the loyalty atlas, for instance...
It's just sad how bad some of the mechs look. I remember Closed Beta, being blow away by the look of the mechs. But now, now half the mechs look like crap, half of those look crappier, and the remaining half looks okish.
Between this, and the decline in sound quality...
#59
Posted 22 March 2015 - 10:28 AM
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