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Plea To Normalize Mech Textures. (Victory Achieved)

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#81 Grey Ghost

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Posted 27 March 2015 - 01:21 AM

I'm all for 2K normalization.

#82 Lordred

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Posted 30 March 2015 - 08:37 AM

Remember it is up to the community to let them know we do not want low resolution, shoddy looking mechs.

Posted Image



Afterall, even Wargaming is converting all their tanks to newer "HD" models and textures, (Spoilers: They look fantastic)

Spoiler

Edited by Lordred, 30 March 2015 - 08:40 AM.


#83 Grey Ghost

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Posted 30 March 2015 - 07:25 PM

Admittedly I was quite surprised how bad the the non ® variant Mechs in the Resistance Pack looked. Especially with the faction patterns, as they are just a teensy step up above blurry trash level. They are some of the newest content... I just don't get it. I feel like PGI has really pulled one over on me with the last two I.S. packs. From the muddled mess that any pattern is on the Thunderbolt, and general low quality of the Marik & basic pattern on the Resistance Mechs I care about.

I really don't know if I can purchase anymore packs on the strength of Concept Art alone. The actual finished product is setting an unwanted trend.

#84 Sarlic

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Posted 31 March 2015 - 12:46 AM

Quote

Hey everyone,

Lordred nudged me about this a couple days ago, and I did some asking around today to see where we might stand on this.
Texture normalization and a 4K pack release are not something that the art department has in production at the moment. Unfortunately, the resources and time available right now aren't going to provide us with the opportunity to work on this in the near future.


What the hell?

The mechs are the flagship of game. Your actual selling points. Textures which are PAID for needs to be top of the line.

What is PGI thinking?

Edited by Sarlic, 31 March 2015 - 12:47 AM.


#85 Virgil Greyson

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Posted 31 March 2015 - 01:08 AM

At this point the concept art is better then the finished product.

#86 Tahribator

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Posted 31 March 2015 - 05:20 AM

Actually the amount of pixelation on some of the camos are putting me off from buying camos. When I applied the tiger stripe camo to my Summoner I immediately had to buy it. Then I tried the same thing on my Timber Wolf and the result was rather underhelming. Instead of the sharp lines and contrast of my Summoner I was greeted by blurry stripes and an overall "meh" look. I opted to stick with the boring standard grey camo.

Posted Image

Posted Image

Please PGI. At least up everything to 2K or release a texture pack. I understand you want to keep the install base size as little as possible, but also understand that it's also costing you sales in the camo department.

Edited by Tahribator, 31 March 2015 - 05:31 AM.


#87 Bloodweaver

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Posted 31 March 2015 - 10:03 AM

View PostSarlic, on 31 March 2015 - 12:46 AM, said:

What the hell?

The mechs are the flagship of game. Your actual selling points. Textures which are PAID for needs to be top of the line.

What is PGI thinking?

Good point...

#88 Lordred

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Posted 03 April 2015 - 07:53 AM

Do not let PGI forget what we want improvement.

#89 Alistair Winter

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Posted 03 April 2015 - 08:04 AM

View PostAlexander Garden, on 24 March 2015 - 10:00 AM, said:

Hey everyone,

Lordred nudged me about this a couple days ago, and I did some asking around today to see where we might stand on this.
Texture normalization and a 4K pack release are not something that the art department has in production at the moment. Unfortunately, the resources and time available right now aren't going to provide us with the opportunity to work on this in the near future.

Posted Image

EDIT: Thanks for checking. But I are sad.



View PostLordred, on 03 April 2015 - 07:53 AM, said:

Do not let PGI forget what we want improvement.

I don't know how to do that. People say "vote with your wallet", but lower sales is a rather non-specific sort of communication. We could stop buying colours and camo, but that would probably just result in PGI taking even longer to get camo patterns ready for each mech pack.

I guess our only recourse... is Twitter.

Edited by Alistair Winter, 03 April 2015 - 08:02 AM.


#90 Lordred

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Posted 03 April 2015 - 08:08 AM

View PostAlistair Winter, on 03 April 2015 - 08:04 AM, said:

Posted Image

EDIT: Thanks for checking. But I are sad.





I don't know how to do that. People say "vote with your wallet", but lower sales is a rather non-specific sort of communication. We could stop buying colours and camo, but that would probably just result in PGI taking even longer to get camo patterns ready for each mech pack.

I guess our only recourse... is Twitter.


I have been bugging Russ once a week on Twitter about this.

#91 TheSilken

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Posted 03 April 2015 - 09:18 AM

Standardize the textures. This is pretty much a standard concept not some thing out of the blue. Make all mechs have lower texture resolutions at low settings and all mechs have high texture resolutions at high settings. It's common sense not rocket science.

#92 Lordred

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Posted 05 April 2015 - 05:59 PM

Never forget, the move to 1k was intentional.

http://mwomercs.com/...ost__p__3413022

View PostMatthew Craig, on 28 May 2014 - 08:26 AM, said:


We actually scaled back a bit which is why you see the shift to 1k reason being we were releasing Mechs/Skins quite aggressively and were concerned about ballooning the install footprint I think we're currently sitting around the 4GB mark for a full install which we're still ok with but with many more Mechs/Skins to come (Clans) we need to be mindful of the install size.

I'm hoping to get some more time to investigate newer third party texture compression tools that are around that could allow us to potentially either halve the install footprint or use larger textures for the same cost e.g. 2k for all Mechs while retaining a similar install size. The tradeoff here is we need to evaluate texture compression times (internal build time costs) and decompression times (runtime client costs i.e. potentially slower level loads) to see if it makes sense.

I agree that I would like to see us use the higher quality textures our artists author at higher resolution so getting those in your hands is great if we can do it but so long as it doesn't come at the cost of a bloated installer or long load times etc.

Another potential solution we continue to toy with (again nothing concrete) is the idea of having a high res texture pack available that is an optional download (potentially selectable in the patcher) so it can be avoided for users who don't think they have a GPU that can absorb the extra bandwidth or don't want the extra install size.


#93 Rebas Kradd

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Posted 05 April 2015 - 06:40 PM

View PostAlexander Garden, on 24 March 2015 - 10:00 AM, said:

Hey everyone,

Lordred nudged me about this a couple days ago, and I did some asking around today to see where we might stand on this.
Texture normalization and a 4K pack release are not something that the art department has in production at the moment. Unfortunately, the resources and time available right now aren't going to provide us with the opportunity to work on this in the near future.


Thanks for the response Alex.

By the way, any information on what they ARE working on? Because we never, at any given moment, know what each department is working on. That's just not the kind of information PGI gives out, and that transparency would really be great for the community.

#94 LT. HARDCASE

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Posted 05 April 2015 - 08:04 PM

Didn't Karl Berg once say that the art department had finished the work on a 4k pack? It was in the old thread on this subject, no?

Edited by Kevjack, 05 April 2015 - 08:05 PM.


#95 Sarlic

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Posted 05 April 2015 - 10:49 PM

View PostKevjack, on 05 April 2015 - 08:04 PM, said:

Didn't Karl Berg once say that the art department had finished the work on a 4k pack? It was in the old thread on this subject, no?


Yes. He de did.

#96 Grey Ghost

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Posted 06 April 2015 - 01:42 AM

View PostLordred, on 05 April 2015 - 05:59 PM, said:

Never forget, the move to 1k was intentional.

http://mwomercs.com/...ost__p__3413022

Been nearly a year since that post, would love an update. I'm really hoping they will make 2k normalization a reality first and foremost. As I won't even buy skins for most of my Mechs because of how awful they look.

#97 Haakon Magnusson

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Posted 06 April 2015 - 02:37 AM

This game has been taking steps backwards in graphical fidelity department for a long time... not to mention many maps suffer from CoD with (poor)mech skins scale issue

MWO most definitely isn't anywhere near where graphics should be on a modern game and the direction of development should be improving the looks. As it was aptly put, the biggest whales have the most expensive rigs.

Then again I play the game with my nostalgia glasses on, so 8bit graphics are alright.

#98 Lordred

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Posted 06 April 2015 - 07:40 AM

Keep talking about this my fellow Mechwarriors.


BTW: Unrelated, I just ordered a Titan-X to replace my GTX980.

#99 Sarlic

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Posted 06 April 2015 - 09:30 AM

View PostLordred, on 06 April 2015 - 07:40 AM, said:

Keep talking about this my fellow Mechwarriors.


BTW: Unrelated, I just ordered a Titan-X to replace my GTX980.


The 980 is just on the market...Don't ya think it's a waste of money?

#100 Lordred

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Posted 06 April 2015 - 09:43 AM

View PostSarlic, on 06 April 2015 - 09:30 AM, said:


The 980 is just on the market...Don't ya think it's a waste of money?


No. The 4gb frame buffer of the 980 is insufficient for my uses. The Titan X has 12gb And I have sold my 980 to off set the titan.

Infact with maxwells memory compression algorithm, it produces less sharp images then my older kepler based GTX680 4gb did

Edited by Lordred, 06 April 2015 - 09:45 AM.






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