
In all seriousness now, even if the cool down quirk was significant a cool down bonus would do nothing for the prime Adder, at least when staying true to original mech spec. Adder's problem aren't how fast it fires but how fast it overheats; if PGI intends ADR Prime to use ERPPCs adder needs heat generation quirks, nothing else will do. Then it needs them to be more than 2% ... considering how hot it runs now anything less than 20% would be useless in my opinion.