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Ghr Grasshoppers!


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#21 Enigmos

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Posted 20 March 2015 - 10:04 AM

Grasshopper so far seems awfully fragile.

#22 WrathOfDeadguy

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Posted 20 March 2015 - 12:03 PM

A few rounds have confirmed my suspicions... I'm still terribad in heavies. Poor GHR, you deserve a better driver than I.

Probably doesn't help that I took them out for the first time right in the middle of my worst losing streak in months.

#23 Konphujun

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Posted 20 March 2015 - 01:41 PM

View PostOriginalTibs, on 20 March 2015 - 10:04 AM, said:

Grasshopper so far seems awfully fragile.


I have the opposite experience. They roll damage like champs. I don't run an XL, though. Seems foolish with the side torsos being so lightly armored.

#24 Bloody

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Posted 20 March 2015 - 02:06 PM

so much harder to level IS mechs, not having clan ER MLs is a huge difference

#25 Repasy Cooper

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Posted 20 March 2015 - 02:09 PM

View PostVaskadar, on 17 March 2015 - 04:44 PM, said:

GHR-5J - Assassin Bug I want to take advantage of the increased max engine until I can get speed tweak, or ideally just keep it stupidly fast. 6MPLs, 1xSRM4, and 2xAMS, 16 DBL Heatsinks, 6 JJ's. A 70 tonner moving at a brisk pace can be a little bit scary. Supposed to be an ambusher. Don't let the enemy know you're around, basically. The reason I'm using a 360 XL instead of a 350 XL is because I have a lot of mechs that cap out with 360. I know I'm not taking full advantage of the zombie potential, but that's because it's such a fast mech variant. Speed is life.


The weapons loadout makes me think of the Nova-S. Pulse lasers are scary.

#26 Wildstreak

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Posted 20 March 2015 - 08:19 PM

Having noticed not as many Grasshoppers compared to Zeus, I tried looking at Hopper builds. I know some use XL but this Mech is as wide as a Jager and taller, considering how easy I died in a XL Jager, I went with STD. I tend to prefer speed over really slow Mechs, why I have stayed away from the biggest of Assaults.

I usually run Mediums (4 Mastered), a few Lights (3 Mastered), 1 Assault (1 Mastered except 1 variant) and just recently started getting into Heavies (none Mastered).

The following are builds I have looked at for Hoppers
All have been tested on Terra Therma, I do that usually to see how they run on the hottest map before playing. Outside center, heat stays at 12% when moving full speed. These are slower than my Medium speeds though faster than the Awesomes I ran with Tweak and these have nothing unlocked yet.

Grasshopper-5J
Outside center, 2ERLLs make 21% heat, 4MLs cause 23%.
Does this Mech have some kind of problem? The only 5J I have seen so far had AMS firing even when out of ammo and no missiles flying just like a Crab's MGs I once saw.

Grasshopper-5H
This one makes 23% heat from the 4MLs and 31% from 3LLs. Feels a bit slow. I know there is half a ton left, I kept the engines at 300 to swap one between while testing.

Grasshopper-5N
29% from 2PPCs, 23% from 4ML. I know there is half a ton left, I kept the engines at 300 to swap one between while testing.

I am also thinking of trying SLs in place of MLs despite the short range, it would free up a bit of tonnage for a bigger engine.

#27 Lichschool

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Posted 21 March 2015 - 09:59 AM

http://mwo.smurfy-ne...8b92ad43a689754

Been running this 5H build. Make sure to put your big guns in the side torsos in last, the first weapon in goes in the lower slot. I like the layout of firepower on the 5H best, it's got two really high ST mounts that are good for firing over allies or cover. I've only just started playing this. First game I had 4 kills and slightly under 500 damage, second game I got pasted pretty quick, but I was pretty much defending a cap point solo against a whole lance of heavies and assaults, and still managed to rack up almost 300 damage in about 2 minutes. The Wub is strong in the Hopper it seems.

I've got an XL 325, and am not sure I'd go much bigger. It's not as zippy as a clan heavy, but it's not stupid slow, and it leaves a lot of space for guns. I could definitely see a case for sticking with standard engines on this guy though, as he seems to be designed for brawling. Wouldn't leave as much tonnage for heavier lasers though.

#28 Rear Admiral Tier 6

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Posted 21 March 2015 - 01:11 PM

Wubhopper

having fun with this setup,highly recommended,although it runs a bit hot

#29 Enigmos

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Posted 21 March 2015 - 01:40 PM

It really needs a basketball.

Edited by OriginalTibs, 21 March 2015 - 01:41 PM.


#30 Alienized

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Posted 21 March 2015 - 02:45 PM

i can barely see any good damage numbers from these GHR....
if i only could get my lazy butt out of my quickdraw to test them... but.... i might be disappointed.
or the quickdraw is just so much better............. :P

#31 ExplodedZombie

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Posted 23 March 2015 - 10:41 AM

If you do it right, you can mount a PPC high in the right shoulder of the 5N, then group 3 x 2ML and you have a pretty decent STD GHR.

#32 Dawnstealer

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Posted 23 March 2015 - 10:58 AM

I'm only running STDs on these guys, but they seem to get cored out REAL easy. Like...broken hitbox easy, maybe.

#33 Mercarryn

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Posted 23 March 2015 - 01:56 PM

GHR-5J

So far, I am quite pleased with this setup. Taking the ER large laser into one of the arms frees up space for the 2 medium pulse in the middle, leaving weapons when the arms are blown up. Though you still have to watch the heat.

#34 warner2

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Posted 23 March 2015 - 03:02 PM

View PostMercarryn, on 23 March 2015 - 01:56 PM, said:

GHR-5J

So far, I am quite pleased with this setup. Taking the ER large laser into one of the arms frees up space for the 2 medium pulse in the middle, leaving weapons when the arms are blown up. Though you still have to watch the heat.

Why do you have FF and not Endo-Steel? I've seen that on a few Zeus 9S builds but it comes with that as stock so I figure that's how that happened. But in this case the 5J doesn't so you've added FF yourself. ES costs 14 slots just like FF but saves more tonnage so always take ES over FF. FF is really only of use when you've already got ES and can still afford the slots.

#35 Wildstreak

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Posted 23 March 2015 - 06:40 PM

View PostDawnstealer, on 23 March 2015 - 10:58 AM, said:

I'm only running STDs on these guys, but they seem to get cored out REAL easy. Like...broken hitbox easy, maybe.

That's not what happened when your team gutted mine on Tourmaline earlier. :D

#36 Mike Oakenwall - the khadoran

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Posted 23 March 2015 - 07:51 PM

I feel you are forced into XL on the hopper to have enough weapons and heatsinks without moving at a crawl or overheat every 2 seconds.

Right now im using 325 and 350 xls

If i dont I could just run a medium with same ammount of damage and cooling.

GHR-5J

GHR-5N

GHR-5H

Edited by deanon, 23 March 2015 - 08:31 PM.


#37 STEF_

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Posted 24 March 2015 - 04:34 AM

I think I've found my proper N5.

http://mwo.smurfy-ne...44b4d97c8168ffe

Not too much original, but it seems to work fine
Posted Image

#38 Michal R

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Posted 24 March 2015 - 05:09 AM

View PostStefka Kerensky, on 24 March 2015 - 04:34 AM, said:

I think I've found my proper N5.

http://mwo.smurfy-ne...44b4d97c8168ffe

Not too much original, but it seems to work fine
Posted Image


WUB WUB WUB :)

STD on all and max WUB.
5H, 5N - MPL WUB
5J - LPL WUB

WUB WUB WUB.
What is better of WUB.... MORE WUB!

#39 Wildstreak

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Posted 24 March 2015 - 05:45 AM

View Postdeanon, on 23 March 2015 - 07:51 PM, said:

I feel you are forced into XL on the hopper to have enough weapons and heatsinks without moving at a crawl or overheat every 2 seconds.

Have to agree, I find running 340 at least gives the best results.
I tried STD300 while fitting a decent weapon loadout but it moves too slow.

#40 Mercarryn

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Posted 24 March 2015 - 11:47 AM

View Postwarner2, on 23 March 2015 - 03:02 PM, said:

Why do you have FF and not Endo-Steel? I've seen that on a few Zeus 9S builds but it comes with that as stock so I figure that's how that happened. But in this case the 5J doesn't so you've added FF yourself. ES costs 14 slots just like FF but saves more tonnage so always take ES over FF. FF is really only of use when you've already got ES and can still afford the slots.


Reason for FF is, that after installing ES, I still have some weight left, but no free slots for anything. Sure, you could go and put in bigger reactor like this one:

GHR-5J MK II

Though I at least cannot see a real advantage between the 280 and 295. Thus why I choose FF on this config.

Edited by Mercarryn, 24 March 2015 - 11:48 AM.






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