YCSLiesmith, on 18 March 2015 - 08:01 AM, said:
LRMs provide no challenge, they are fire and forget weapons. The reason tehy suck is the low skill ceiling: you get good with lrms, holding locks and everything, and you've come as far as you can go with that weapon. there's no more worlds to conquer. Your 500 damage per match is as good as you are going to get, ever, for as long as you insist on using garbage weapons.
meanwhile actual direct fire weapons require you to hit moving targets in specific places on the run while exposing yourself to enemy fire. You have to manage your armor, aim, make good use of cover, flank enemies, etc.
choosing to [limit] yourself doesn't mean you're a [redacted] who is taking on the True Challenge. it means you're a [surat] who can't pull your own weight.
as for why I am not just letting people play as they like: this is the newbie forum. Some guy with a three day old account is gonna come in here and read you all talking about how your lrm 60 crab with four machine guns or whatever is a really great mech. it's harmful to new players to say dumb things, and its worse when those dumb things go unchallenged. someone has to set him straight.
please share your opinion without insulting other people and disregarding their opinoin.
e.g. an ALRM5 chainsaw build with line of sight and tag will put the vast majority of missiles on the enemy center torso provided you have line of sight and keep that TAG on target, a 5+ ALRM5 build on a Mech wuirked for LRMs with the cooldown module will literally be firing a volly every half second, and will usualy get multiple kills per mission.
my ALRM30 4MPL 3MG Timber Wolf is my most sucessful build, only the pre nerf TDR-9S Lightningbolt managed to hit similar results to that TBR.
my opinion is that LRMs are not useless but do take more skill than any other weapon to consistently use well.
Edited by Marvyn Dodgers, 25 March 2015 - 03:22 PM.
Language in quote