W A R K H A N, on 17 March 2015 - 07:54 PM, said:
- Clan mechs are supposed to have the range advantage at the cost of hotter, longer burning weapons. But most of the game-play I experience in MWO is face hugging death balling, thanks to the plethora of urban maps and choke-points and nascar pugging.. Where is the range advantage then?
- I still don't see the point of clan lights. With their lack of speed and armor I really consider them coffins on legs. No real reason to run any of them short of just being a fan of the chassis. Might as well take a stormcrow and be almost as fast, or an IS light.
-Clan AC's are still garbage and LRM's lag way behind IS chassis quirked for LRM's. Laser vomit is just straight up boring.
So my main point is, how about we take all the useless, pointless, placeholder, clan tech we have in our arsenals actually useful before even more nerfs are dealt out?
I agree that some Clan mechs are truly struggling... but:
-Clan's range advantage comes in severe handy in CW. A pug brawling IS team against a comp 12 man laser vomiting with 4 ER LL per mech is pretty much game over for the waves of DDCs that the IS send.
-You'll see the point of the lights when the Arctic Cheeter is coming. Well really see less point in the other lights while Cheeter takes out the entire meta alone, maybe with a niche Shadow Cat. Even Firestarter might be dethroned.
-Lurms are gonna either rule or suck in any case; the LRMs either side have their own niche niche niche purpose. Either way both sides need a serious rework on Lurms.
-Well Clan ACs aren't absolute garbage but they need help. Russ said to buff Clan regular AC's velocity, but I don't know if it actually is buffed at this point.
Regardless, we need a stronger overall med/heavy on the IS side, while you guys need some niches for some of the underused mechs. Especially poor poor poor Mist Lynx. It's a sad day when it didn't even get quirks.
Oh yeah and you guys get Wave 3. All useful as heck mechs. Executioner maybe on the niche side, depends on MASC and depends on if movement archetypes change or not. Shadow Cat depends on MASC really, otherwise Ice Fridge 2.0, just like lore! Cauldron gets more pod space than the Garg or the Timber, perhaps making the Timber/Hellbringer somewhat useless? Questionable, as dual high mounted gauss with more ammo and more speed than any of the other mechs Clan/IS... well RIP Jagermech.
But with Wave 3 anything not in Wave 3 or the quadruple godfathers might start to suffer. Even the Timber God might with the Cauldron in place.
Oh yeah and I'm not asking for a nerf in any of the godfathers. We just need
MOAR GODFATHERS, MOAR MECHJESUSES. HURRAH FOR AWESOMES AND MIST LYNX IN COMP PLAY!!!!!!!
I want to see em both in tier 1 soon. TM.
Edited by luxebo, 17 March 2015 - 08:35 PM.