Incoming Hot Fix 10:00 Am Pdt
#21
Posted 18 March 2015 - 09:24 AM
Just at the top of my mind.
JJ improvements
MG and LBX + CLAN ballistics improvements.
Improve geometry, hitboxes to mechs that suffers from it.
-> c'mon the new autocannon models on, lets say Jagermech. Dear no, good intention or not, it dosent look imposing or great at all.
-> clan lights, summoner and NEED to be improved. The awesome need to be awesome at ppc. Just saying!
balance out clan mechs, so that the DW, TW, SC and HB dont dominate every match we see.
And yeah let the Clanners get their color channel fix, kinda tiresome too see all those grey-green omni mechs
#22
Posted 18 March 2015 - 09:27 AM
Bcs you cannot launch a 250t Dropdeck into CW currently.
PS: Not that i would play CW like crazy but its stil a weird bug...
Edited by Thorqemada, 18 March 2015 - 09:28 AM.
#23
Posted 18 March 2015 - 09:29 AM
Thorqemada, on 18 March 2015 - 09:27 AM, said:
Bcs you cannot launch a 250t Dropdeck into CW currently.
The trick is to select between an IS and a Clan planet before/after joining the group so you can set up your dropdeck.
It's just easier to set up a 240t dropdeck to avoid this unfortunately... until we are allowed to set up multiple dropdecks for Clans and IS separately.
#24
Posted 18 March 2015 - 09:30 AM
Deathlike, on 18 March 2015 - 09:22 AM, said:
The pre-hotfix behavior was that you had to have the reticule over "the mech" and it's really hard to aim for at range because the size of the mech obviously is smaller at longer ranges.
So basically was it like what I have to do with my direct fire weapons when the target is smaller at long ranges?
If that was the only bug, they should have left it as is.
#25
Posted 18 March 2015 - 09:31 AM
Quote
Ah, that explains why lock-ons felt a little off last night.
#26
Posted 18 March 2015 - 09:32 AM
That and I'll admit I'm kinda sick of Stalkers chasing me up hills, but that's a minor quibble. Anyways. Just a request to keep looking over the game now that movement archetype and physical size are properly decoupled, see if there's a few other machines that could use a tweak.
That said, my Victors thank you. Maybe one day they'll reclaim their glory...
#27
Posted 18 March 2015 - 09:33 AM
Edited by JEB8753, 18 March 2015 - 09:33 AM.
#28
Posted 18 March 2015 - 09:33 AM
Uminix, on 18 March 2015 - 09:10 AM, said:
PGI, seriously, it is time to fire all the buddies working together, suck it up, stop taking vacations and hire some real developers... your company has shown a lack of understanding how game mechanics function in coordination with each other, breaking your game every patch, followed by hot fixes to the patch of the hotfix for the initial patch is BS guys....
my request: please stop adding broken content into a broken game, fix the game we have, THEN add more content.... a year and a half after release and this game is still essentially closed beta worthy, not even Open beta..... really, its time to get your heads out of your turdholes and stop breaking your game
I do not work for PGI, but I am a developer. Programming is complex and expensive. Yes, you can spend an unlimited amount of time and money in QA - testing for every conceivable error with each code change.... however that is unrealistic.
It may disappoint you, but a fast response to errors is a thousand times faster and cheaper than endless delays during QA testing. If this is unacceptable from your point of view, consider volunteering to organize and run a closed beta play-test group.
Finally,
I am not sure that this "hotfix" is even a bug-fix. "Mech Collision Capsule Size and Movement Archetype are decoupled" sounds like they added a new variable by splitting Archetype. This sounds like an IMPROVEMENT, because it could allow new movement quirks down the road.
Edited by MechregSurn, 18 March 2015 - 09:36 AM.
#30
Posted 18 March 2015 - 09:36 AM
Galenthor Kerensky, on 18 March 2015 - 09:06 AM, said:
Well they said yesterday or couple days before a hotfix was coming the day after patch, and most patches are always around 10 am.
Also we will need Bishop to tell us how better the gargles is now with movement! well not better but just movement wise ;x
Edited by Corbenik, 18 March 2015 - 09:38 AM.
#31
Posted 18 March 2015 - 09:40 AM
MechregSurn, on 18 March 2015 - 09:33 AM, said:
I do not work for PGI, but I am a developer. Programming is complex and expensive. Yes, you can spend an unlimited amount of time and money in QA - testing for every conceivable error with each code change.... however that is unrealistic.
It may disappoint you, but a fast response to errors is a thousand times faster and cheaper than endless delays during QA testing. If this is unacceptable from your point of view, consider volunteering to organize and run a closed beta play-test group.
I am not sure that this "hotfix" is even a bug-fix. "Mech Collision Capsule Size and Movement Archetype are decoupled" sounds like they added a new variable by splitting Archetype. This sounds like an IMPROVEMENT, because it could allow new movement quirks down the road.
OK, I accept what you say, but you have to realize that this game is the only one that patches, and the 4 days following it ALL have patches to fix problems they caused during the development of the new content or fixes they are implementing... I know that 1 game in a million that has to fix the game EVERY time they patch into it, that is poor developers, not an improvement.... like I said, and you are the first to directly respond.... "Join the YAY bandwagon" because they fixed stuff they broke...
btw, the only disappointment to me is people like you who continue to white knight PGI's failings as a game development company
Edited by Uminix, 18 March 2015 - 09:41 AM.
#32
Posted 18 March 2015 - 09:54 AM
#33
Posted 18 March 2015 - 09:55 AM
I ask because I have not been able to get the patch from yesterday, and I am hoping this patch will allow for both patches to be done.
Semper Fi.
Edited by Semper Fi, 18 March 2015 - 09:56 AM.
#34
Posted 18 March 2015 - 09:56 AM
THANKS...
#35
Posted 18 March 2015 - 09:57 AM
Deathlike, on 18 March 2015 - 09:29 AM, said:
The trick is to select between an IS and a Clan planet before/after joining the group so you can set up your dropdeck.
It's just easier to set up a 240t dropdeck to avoid this unfortunately... until we are allowed to set up multiple dropdecks for Clans and IS separately.
No - it did not work - i made a 250t Dropdeck and every single Planet was suddenly locked to 240t.
I switched back to 240t and randomly it offers the 250t again but then does not offer to launch a CW game regardless if its a fight against Clan.
PS: I tested it and atm it works well - so maybe it was a pre-Hotfix fluke or whatever...
PPS: Nah, its more a bad UI fluke...
Edited by Thorqemada, 18 March 2015 - 10:17 AM.
#36
Posted 18 March 2015 - 09:59 AM
InnerSphereNews, on 18 March 2015 - 08:45 AM, said:
- Missile locks have returned to their pre-March 17th patch behavior
stjobe, on 18 March 2015 - 09:37 AM, said:
To start the lock-on sequence you had to have your arm reticule in the exact centre of the target box - any deviation and it dropped lock immediately and you had to start over.
Once lock was achieved, it could be maintained just as before, so the drop-it-immediately behaviour was just for the lock-on sequence.
It was hard to get locks, but not hard to maintain them.
And it was actually rather nice. It didn't stop me from emptying my LRM ammo as usual - perhaps it even made me a bit more effective, since I didn't waste so much on bad locks
I actually wouldn't mind a non-bug version of this behaviour getting implemented.
I personally would also enjoy the missile behavior in a non-bug form. And I say this as someone who spams LRMs. I'd feel less cheesy about it.
#37
Posted 18 March 2015 - 10:02 AM
Uminix, on 18 March 2015 - 09:40 AM, said:
btw, the only disappointment to me is people like you who continue to white knight PGI's failings as a game development company
You'll always have bugs. As long as you're changing things or adding things, bugs pop up. It's not humanly possible to catch every single bug and fix them before releasing the patch.
It sounds like you're saying PGI purposely broke these things lol. Some things just can't be seen right away. They have Q&A, they test their patches, they even have a Known Issues list at the end of the patches. It's not like they're not fixing the bugs lol. 24 hours and they've corrected some of the major issues, and also some longer standing ones (like the movement for gargoyle and victor)
#38
Posted 18 March 2015 - 10:09 AM
Semper Fi, on 18 March 2015 - 09:55 AM, said:
I ask because I have not been able to get the patch from yesterday, and I am hoping this patch will allow for both patches to be done.
Semper Fi.
You'll probably download two patches if you haven't yet downloaded the march 17th one yet.
#39
Posted 18 March 2015 - 10:17 AM
#40
Posted 18 March 2015 - 10:20 AM
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