dimachaerus, on 18 March 2015 - 04:50 PM, said:
Yeah, no thanks, I'd much rather keep my non-locking SRM's exactly as they are, being able to actually put them more-or-less where I want them is why I prefer them to streaks.
At knife-fighting range you can somewhat aim SRMs, sure. At medium or longer ranges, you're just trusting to the RNG gods - same as you would with the system I suggested.
And bone-targeting can be tweaked; it's percentage-based between the hit locations, so you could conceivably adjust the spread dynamically depending on range and where the reticule is aimed - in effect keeping your sorta-kinda aim ability intact even with a fire-and-forget guided system.
dimachaerus, on 18 March 2015 - 04:50 PM, said:
As for fire and forget, sure, I'm down with that, but leave the bone targetting out of it so that there's at least some directionality on the receiving end
Missile spread and flight phases already spread the missiles to the point where very few pilots whose stats I've seen have a hit percentage north of roughly 40-45%, more often it's in the 30-40% range. The system I suggested would achieve the same kind of spread just with a different mechanic - one that allows fire-and-forget (which the current mechanic does not).
As an additional benefit, the spread and miss chances can be manipulated the same for LRMs as for SRMs, increasing the spread with distance and/or aim and tightening it with LoS, TAG, Artemis etc.
dimachaerus, on 18 March 2015 - 04:50 PM, said:
and when it comes to TT? Yeah this is Mechwarrior Online, TT has very little to do with the way a pinpoint aimed multiplayer arena shooter with funny-moving avatars wearing 3d meshes over their POV's plays out.
It's "a BattleTech game", remember? Says so right up there in the logo. It makes sense to try to stick to how things work in the BattleTech universe as far as possible. And while I do acknowledge it isn't possible all the time, in the case of missile mechanics it is.
I've said before, and I stand by it still, that I really don't care if they throw all TT rules out the window as long as they deliver something that feels like it's set in the BattleTech universe. The easiest way of achieving this is likely to just follow as many of the TT rules as possible, but I'm open to alternatives. The sad fact however is that MWO feels pretty far from BattleTech at the moment, what with its rather low TTK, magical ECM, and non-guided missiles, to name just a few examples.