Widowmaker1981, on 19 March 2015 - 04:58 AM, said:
1) Balance EVERY SINGLE ITEM with its opposing side item - this means EVERYTHING on a 1 to 1 basis. C-FF = IS-FF, C-DHS = IS DHS, C-ECM = IS-ECM, etc, etc - stats dont need to be identical, but taking tonnage into account they should be equal, or in other words 'more advanced' clan tech must be WORSE because its lighter/smaller. Youd need to add the IS ERML too. Make the C-XL = the IS XL, either by stopping IS dying on ST loss or making Clan die on single ST loss.
You probably cannot use beamtimes as a balancing factor because a lot of people are too stupid to realize how important they are and wont stop complaining, so all balance to be done on dmg/range/heat
2) Completely open clan customization to the same levels as IS, no more locked ANYTHING. (this includes allowing clan mechs to use STD engines if they so desire) (the Omnipod system can be compensation for the lack of standard MLs/PPCs/LLs)
3) Remove all quirks and start again, they are now only there to balance lighter mechs/bad hardpoint mechs up to the top level of their respective faction.
This is the only way to silence the whiners, they will never understand balancing one thing (C-XL) with another, different thing (No customisation)
EDIT:
To people that say use 10v12 or some such number disparity to allow superior clan tech, i say "GET A CLUE" - regardless of what you would do, or your mate you spoke to said, simple human psychology says that the MAJORITY of people will go to the superior tech supposedly MINORITY faction, because most people want to be the Hero, not the Zergling. If the side with less numbers needs more players to form a team, whats gonna happen? Bad Things.
I dont entirely agree but some good points.
Edited by Johnny Z, 19 March 2015 - 03:27 PM.