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10% Of Players Play Cw, Why Put 40% Of The Event Rewards Behind It?


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#21 Adamski

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Posted 19 March 2015 - 04:21 AM

Its a goddamn dirty lie that PGI needs more raw data to figure out CW weakspots. PGI should already have more than enough data, and instead be strapped for dev time to implement fixes and solutions.

Also, I would be thrilled at only needing 8 invasion / counter attacks for 5 prizes each.

#22 DeathlyEyes

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Posted 19 March 2015 - 04:23 AM

View PostBush Hopper, on 19 March 2015 - 02:33 AM, said:

Because they want to literally press players into that mode...instead of making it fun and also easily accessible for solo players. Sorry, but pitting premades vs. pugs is 2004 game design


People need to join units.....

#23 Rhaythe

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Posted 19 March 2015 - 05:23 AM

I enjoy CW when it's IS vs IS. I think the last time I was able to play an IS vs IS CW game was in January, though. Nobody seems to queue for those. Nowadays, it's just curbstomps it seems.

View PostDeathlyEyes, on 19 March 2015 - 04:23 AM, said:

People need to join units.....


Free-to-Play games generally cater toward the casual player market. Yes, Mechwarrior is a bit of a niche IP, but the game itself still retains its marketing toward the casual player. Not to mention the average BattleTech fan is composed of middle-aged males with families. I'd love to be able to spend 40+ hours a week gaming with a clan. But my college days are long in the past.

Point being, if you want to retain casual players, then your game should also favor them in some way. Otherwise - public queue it is.

Edited by Rhaythe, 19 March 2015 - 05:35 AM.


#24 Joseph Mallan

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Posted 19 March 2015 - 05:40 AM

View PostRhaythe, on 19 March 2015 - 05:23 AM, said:

I enjoy CW when it's IS vs IS. I think the last time I was able to play an IS vs IS CW game was in January, though. Nobody seems to queue for those. Nowadays, it's just curbstomps it seems.



Free-to-Play games generally cater toward the casual player market. Yes, Mechwarrior is a bit of a niche IP, but the game itself still retains its marketing toward the casual player. Not to mention the average BattleTech fan is composed of middle-aged males with families. I'd love to be able to spend 40+ hours a week gaming with a clan. But my college days are long in the past.

Point being, if you want to retain casual players, then your game should also favor them in some way. Otherwise - public queue it is.

I'm 48 and while the Law was running full tilt I did 30+ hours a weeks all while being a husband, dad (any male can father a child being a dad... That is soooo different.) Still I can jump in with the guys any time I want, as long as they are on and playing.

That being said, casuals can be part of teams.

#25 Tuefel Hunden

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Posted 19 March 2015 - 05:43 AM

View PostAdamski, on 19 March 2015 - 02:31 AM, said:

Seriously PGI, CW is still in BETA, and its balance and maps need a ton of work, why are you putting 40% of the event rewards behind it when 90% of your player base have voted with their game time saying it is not ready yet.



LMAO.... Um... To entice people into playing CW.

#26 MechWarrior3671771

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Posted 19 March 2015 - 05:44 AM

Likely, the idea is to give more incentive for peeps to drop in CW. As a new player, I keep going back but the long wait times are discouraging. But as soon as I max out my other PotofGold venues, I'm hitting CW again to clean up on what's left. So I guess the incentive is working?

#27 Rhaythe

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Posted 19 March 2015 - 05:44 AM

View PostJoseph Mallan, on 19 March 2015 - 05:40 AM, said:

I'm 48 and while the Law was running full tilt I did 30+ hours a weeks all while being a husband, dad (any male can father a child being a dad... That is soooo different.) Still I can jump in with the guys any time I want, as long as they are on and playing.

That being said, casuals can be part of teams.

Yeah. But you're, like, awesome and stuff.

My reasons are more personal. I can easily lose myself in gaming, so I don't allow myself on the computer until my kid is in bed. After that, it's maybe an hour or two before I need to turn in for a 0530 wakeup call. I'm pretty much the very definition of 'casual player', despite being pretty hardcore into the BT lore. I still run with a 4-man lance unit now and again, but usually on weekends.

#28 Reitrix

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Posted 19 March 2015 - 05:48 AM

Or mayhaps they wanted to try and entice people who don't normally play CW to actually go in there and thusly provide important play data to the techs over at PGI?

No wait, that's logical, more likely to be a PGI conspiracy because they just hate us all. Carry on.

#29 MechWarrior3671771

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Posted 19 March 2015 - 05:49 AM

Sidebet that if PGI had left CW out of the event, the same people would be complaining "See! Proof that PGI doesn't care about the CW community! " ;)

#30 ThrashInc

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Posted 19 March 2015 - 05:50 AM

You guys keep using the word "have to" and it keeps making me feel bad for you.

#31 Zeusus

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Posted 19 March 2015 - 05:59 AM

View PostRhent, on 19 March 2015 - 02:37 AM, said:

Its called poor game developers. PGI knows for a fact that pug stomping was detrimental to the game so they broke the queues. Now PGI is trying the same failed idea of mixed queues for CW. PGI is ran by some stubborn donkeys who refuse to give up their failed ideas.


You say this like CW is in any way meant for PuGs and in any way should cater to them. It's not and it never should.

I almost exclusively 2-man it, so I'm not even speaking as a large group player...

Regular queue is for casual play, you want casual that entire mode is for you. CW is meant to be no holds barred, and it needs to stay that way.

#32 CMDR Sunset Shimmer

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Posted 19 March 2015 - 06:07 AM

View PostAdamski, on 19 March 2015 - 02:31 AM, said:

Seriously PGI, CW is still in BETA, and its balance and maps need a ton of work, why are you putting 40% of the event rewards behind it when 90% of your player base have voted with their game time saying it is not ready yet.


Would you rather they do this? or force you to play CW when you have a specific group size?

Personally, I'd prefer forced CW for groups of 6+

#33 Adamski

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Posted 19 March 2015 - 07:29 AM

View PostFlash Frame, on 19 March 2015 - 06:07 AM, said:


Would you rather they do this? or force you to play CW when you have a specific group size?

Personally, I'd prefer forced CW for groups of 6+


I wouldn't mind that, but the current UI for CW is complete poop from a butt, especially if you have less than 12 players.

If you have 12,you all pick a planet, ready up, and launch.

Now do that with less than 12, oops, the time it took means another group got the launch, now cancel out and look for another planet that needs help and start all over.

To fix it, the group should all hit ready like for a public game, then the group leader selects the destination and launches them.

#34 Zeusus

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Posted 19 March 2015 - 08:08 AM

Won't work longterm. There's been talks about different drop weights on different planets. That breaks with your proposal.

#35 ROSS-128

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Posted 19 March 2015 - 08:15 AM

Yeah, honestly when it comes to events I think CW games should be able to earn multiple points/tickets per drop. Just because it takes so long to find a good drop, and then the match itself is usually pretty long too.

I enjoy CW, but I'm lucky if I can even get one drop done most days unless it's a weekend and I have nothing else scheduled.

#36 Adamski

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Posted 19 March 2015 - 08:21 AM

Russ / Paul simply said they would implement different drop weights, they never specified that it would be dependant on the planet.

Different drop weights for different planets is a dumb idea, drop weight should be dependant on your Faction, so that the more territory you control the less tonnage you have available and vice versa. That way it encourages players to find an equilibrium among the factions.

#37 Metus regem

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Posted 19 March 2015 - 08:24 AM

View PostJoseph Mallan, on 19 March 2015 - 05:40 AM, said:

I'm 48 and while the Law was running full tilt I did 30+ hours a weeks all while being a husband, dad (any male can father a child being a dad... That is soooo different.) Still I can jump in with the guys any time I want, as long as they are on and playing.

That being said, casuals can be part of teams.



Being a dad of a two year old now (I still can't believe he turned two last Friday...), I would amend your statement, that "Any male can father a child, but only a man can be a dad."

As it stand now, I'm looking for a unit that will accept a casual MWO player with slightly above piloting skills, just under average gunner skills... but I can fallow orders though!

#38 WarHippy

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Posted 19 March 2015 - 08:37 AM

View PostAdamski, on 19 March 2015 - 08:21 AM, said:

Russ / Paul simply said they would implement different drop weights, they never specified that it would be dependant on the planet.

Different drop weights for different planets is a dumb idea, drop weight should be dependant on your Faction, so that the more territory you control the less tonnage you have available and vice versa. That way it encourages players to find an equilibrium among the factions.


Uh no... They flat out said they could and would at some point have different drop weights per planet with 240 max being the most common. There are a lot of people that would like to see both higher and lower drop weights, and the idea of forcing people to play in a certain faction to get that is absurd.

Edited by WarHippy, 19 March 2015 - 08:42 AM.


#39 Chagatay

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Posted 19 March 2015 - 08:41 AM

View PostWarHippy, on 19 March 2015 - 08:37 AM, said:


Uh no... They flat out said they could and would at some point have different drop weights per planet with 240 max being the most common. There are a lot of people that would like to see both higher and lower drop weights, and the idea of forcing people to play in a certain faction get that is absurd.


Actually that would be kinda cool (the idea of different factions, different weights). Steiner could be an atlas/banshee pilots wet dream but conversely has ridiculously high min tonnage requirements that make taking more than 1 light very difficult. Kuritans could have a lighter deck I suppose. Clearly, clans should have the lowest (bidding and all so it would make sense).

#40 Curccu

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Posted 19 March 2015 - 08:46 AM

View PostAdamski, on 19 March 2015 - 02:31 AM, said:

Seriously PGI, CW is still in BETA, and its balance and maps need a ton of work, why are you putting 40% of the event rewards behind it when 90% of your player base have voted with their game time saying it is not ready yet.

To encourage you slackers to play CW ;)





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