Livewyr, on 20 March 2015 - 07:33 AM, said:
Only one concern though. Dem Hardpoints. I figure since you are probably still working on those mechs, there might be time to make a crucial adjustment.
The shadowcat A has 3 hardpoints total...2 energy, one missile.
Perhaps we could bump those single Energy arm hardpoints into 2x Energy hardpoints. (It is not as though this is without precedent.. the SCR-Prime has 1 energy weapon in each arm in TT, and 2 E-HP in each arm here...)
What do ya say?
(As of right now, it's going to be a tough mech to use...ECM, JJs, and MASC are all nice things.. but when you have Ice Ferret weapons, it does not mean much.)
For some reason it didn't register until now that it's got those bloody 6 locked JJs, but it's still in a better position than the Nova from a pod space standpoint. I know they locked the JJs to address the Timberwolf S, but yet again PGI's sweeping nerfs hurt the other mechs far more than the TW. They really should have just done it to the TW S pods, but anyway, I digress.
All that aside, you're right, this mech probably won't be the best choice if you want to boat energy. The only thing it's really going to be able to boat will be MGs, and while a 7 MG SC might be one of those funny troll builds you pull out for a laugh, its probably going to wear thin pretty soon.
It isn't designed to be an endurance fighter. The profile, the hard point locations, and the fact it is only 45 tons, all say to me long ranged skirmisher, or perhaps a hit & run skirmisher. For hit and run, you can pack 2 MPLs and 3 SRM 6s with plenty of ammo, and unload close to a 52 damage alpha into an unsuspecting mech's flank and dart away to cool down. That's nothing to sneeze at. But if you need endurance, you'll have to chain fire those 6s. The hit and run ability is really going to hinge on if/how MASC gets implemented though.