Future Perfect, on 01 July 2012 - 11:52 AM, said:
Because you name a cannon after it's caliber and not on how much damage it does.
And when I think about it the 150MM Autocannon should be 30 points of damage and not 25.
But AC/20 is not a single specific weapon, its a categorie of weapons that all share the same overall effect. To make it easier for the player, all of them share the same stat-line and can be handled with one name and one type of ammunition. Also weapon systems are named differently by different militaries depending on naming conventions used by said military. The 120mm L/44 Rheinmetall gun is used under this designation on older Leopard 2 and japanese Type 90 while the US military uses it under the designation M256 on it's Abrams and the south koreans call it the KM256 (prbly cause they got it licensed by the US). Two of those designations are missin the calibre and the lenght of the barrel in the designation.
But if you stick to calibre-naming, you should also add the barrel lenght in calibres*x=barrellenght, as that is standard for classifying guns in 'reality'. But this only leads to forcing one specific gun with one specific calibre and barrel lenght on all mechs using one type of weapon that normaly spans a big number of different guns. Now you have to check every chassis if it fits said specific gun.. which would probaly not only lead to problems of resizing specific mechs but also run against certain variants that are mentioned using guns in calibres that might not fit your specific view of how it would be 'realistic'.
Future Perfect, on 01 July 2012 - 11:59 AM, said:
I'm trying to bring some elements more into the realms of reality but you have your nose stuck too close to some old rulebook.
We are fighting in magic space robots that are superior to tanks for no explainable reason, but to make them viable in the setting, cause it's cool to have giant robots beat each other up. We are not engaging over 40km range with rocket boosted 150mm projectiles, but close up with short ranged canons and lasers, cause it's cool to see the enemy get blasted to pieces.
Realism and reality is nothing that i'm realy fond of when thinking about unrealistic settings that only exist based on the rule of cool.
I can understand why you would like such a naming convention, as i'm kind of a militaristic fetishist myself. But in the Battletech setting you're just making it harder on the user, by further limiting information given by system-names and for the developer by forcing one design on every mech, which would need ot be reflected on model for
realistic realism.