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How I Would Like To See The Atlas Quirked Back To Glory


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#101 Bishop Steiner

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Posted 23 March 2015 - 07:17 AM

View PostJoseph Mallan, on 23 March 2015 - 01:17 AM, said:

I do not feel Out classed by any Inner Sphere Assault...Yet. I will gladly Dance the Scars with any. As for Dires... A respected opponent that gives me the most pleasure when I down one.

I really need to get a few Banshees though. I mean I'm a Lyran, and the Banshee is a solid Medium-Heavy Mech. ;) :D

In a few "years" The Atlas will be out classed completely by Assaults packing dual Gauss, Multiple PPC missile swarms et al.

Yes, but you don't feel "outclassed" if you are getting ROFLstomped by the Clans either.

One Classy Atlas, for you
Posted Image

Edited by Bishop Steiner, 23 March 2015 - 07:18 AM.


#102 TripleEhBeef

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Posted 23 March 2015 - 08:00 AM

I suggest we allow an UrbanMech to latch onto the Atlas' shoulders. Who wouldn't want to have a pair of 360 degree AC20 turrets on their mech?

Or we could add melee combat. I want to see an Atlas scoop up a Locust and bowl it at a Stalker!

#103 Bobzilla

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Posted 23 March 2015 - 08:35 AM

I think it would survive much better with major mobility and minor structure quirks.

Acceleration, reverse, twist speed buffs.

#104 SethAbercromby

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Posted 23 March 2015 - 08:51 AM

View PostTripleEhBeef, on 23 March 2015 - 08:00 AM, said:

I suggest we allow an UrbanMech to latch onto the Atlas' shoulders. Who wouldn't want to have a pair of 360 degree AC20 turrets on their mech?

Or we could add melee combat. I want to see an Atlas scoop up a Locust and bowl it at a Stalker!

Melee would be the one thing that would turn Atlas into a nightmare come real. Pounding someone with the AC20 and SRMs while smashing their faces in with both Fists makes already makes me shiushudder with exitement. Then we'd just need claws, hatchets, retractable blades and the likes and of course TSM to make Kais YLW a reality.

#105 Deathlike

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Posted 23 March 2015 - 06:29 PM

I'd agree to better durability buffs (but it kinda needs some supplemental agility buffs to go with that, including torso twist, turn speed, or accel/decel).

It kinda should have better offensive quirks, but ideally the King Crab should be the more destructive of the two IS 100 tonners and the Atlas should be the more tankier of the two.

Adding armor to the arms doesn't really help if you can't twist it as fast as the Crab can. That's a sad commentary due to the current level of quirks and power creep.

On the other hand... we can't just make the Atlas some sort of ridiculous beast either... because then people would be arguing for buffs on their preferred IS Assault... and that's another level of unintended power creep to address.

It's just so sad.

#106 WarHippy

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Posted 23 March 2015 - 06:56 PM

I like it, but my personal thought is one or two of them should be somewhat more attack oriented. My thoughts are the Boar's Head and K. Give the K ERLL and Gauss quirks along with the base defense buffs, and the BH I like what was posted in the OP but I would add some agility buffs as that particular one just screams scary in fighter to me. The rest of them should have the singular weapon buffs and a little more tank than the K and BH get. I think I would be happy with anything really even though I enjoy the Atlas it really doesn't feel very scary anymore like it once did. Of course a toggle for glowing eyes would go a long way! :ph34r:

#107 Bishop Steiner

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Posted 23 March 2015 - 07:41 PM

View PostWarHippy, on 23 March 2015 - 06:56 PM, said:

I like it, but my personal thought is one or two of them should be somewhat more attack oriented. My thoughts are the Boar's Head and K. Give the K ERLL and Gauss quirks along with the base defense buffs, and the BH I like what was posted in the OP but I would add some agility buffs as that particular one just screams scary in fighter to me. The rest of them should have the singular weapon buffs and a little more tank than the K and BH get. I think I would be happy with anything really even though I enjoy the Atlas it really doesn't feel very scary anymore like it once did. Of course a toggle for glowing eyes would go a long way! :ph34r:

My problem with that is we already have attack oriented assaults. I would LOVE to see something a little different.

#108 Thunder Child

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Posted 23 March 2015 - 08:17 PM

Just a Crazy thought.

Remove the Weapon Quirks. And give the Atlas no armour Cap.

If you've got spare tonnage (due to limited Hard points), you can just keep stacking on armour instead.

Of course, you'll always get the Muppets that run an XL 200, two Machine Guns (1t ammo), Four Small Lasers, Two SRM 2s (2t ammo), Endo, Ferro, and SHS, so they can cram on 2600+ pts of armour.

But, it does mean that suddenly the Atlas could be a LOT Tankier.

#109 Joseph Mallan

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Posted 24 March 2015 - 02:03 AM

View PostBishop Steiner, on 23 March 2015 - 07:17 AM, said:

Yes, but you don't feel "outclassed" if you are getting ROFLstomped by the Clans either.

One Classy Atlas, for you
Posted Image

Mostly cause I have learned what is needed to usually not be ROFLStomped by Clanners. I'm not a match for a good Dire Wolf Pilot 1 on 1, but the average one... Yeah him/her I can dance with. I lose to better players only.

I would drive that Atlas into Battle in a heart beat! :wub: Needs some Spats though.

Edited by Joseph Mallan, 24 March 2015 - 02:04 AM.


#110 WarHippy

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Posted 24 March 2015 - 07:13 AM

View PostBishop Steiner, on 23 March 2015 - 07:41 PM, said:

My problem with that is we already have attack oriented assaults. I would LOVE to see something a little different.


Fair enough, and I don't disagree, but I'm unsure how I feel about making all of the different versions of Atlas more or less the same. Perhaps one or two could get something else(other than weapon quirks) for the sake of variety within the Atlas line? Not sure what that would be, but I will think on it.

#111 FluffehBunneh

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Posted 24 March 2015 - 10:27 AM

Right now the Atlas is nothing more than a complete joke.

There are lots of good ideas in this thread to "fix" it and I'll support anything that can help that 100 tons bucket of fail perform better than it does right now. (And that's coming from someone who drops in a daishi 95% of the time when piloting an assault...)

But someone here might have just found the magic recipe to make it a "fun" mech again, although it probably won't be viable competitively, it certainly is a very very interesting way to make it worth owning and playing, at least in pug drops.

THIS :

View PostThunder Child, on 23 March 2015 - 08:17 PM, said:

Just a Crazy thought.

Remove the Weapon Quirks. And give the Atlas no armour Cap.

If you've got spare tonnage (due to limited Hard points), you can just keep stacking on armour instead.

Of course, you'll always get the Muppets that run an XL 200, two Machine Guns (1t ammo), Four Small Lasers, Two SRM 2s (2t ammo), Endo, Ferro, and SHS, so they can cram on 2600+ pts of armour.

But, it does mean that suddenly the Atlas could be a LOT Tankier.



Bravo...

Posted Image



And this is why I think Thunder Child just had the best idea ever for the Fatlass' quirks :



1/ The Atlas's dreadful hardpoints compared to the two other 100 tonners justify the "No Armor Cap Quirk"

Every single battlemech has got an innate maximum firepower (DPS) restriction linked to their heat capacity and their ability to either boat a crapton of DHS or carry a combination of heat-less and moderate to high heat weapons.

The Atlas is hardpoint-wise much worse than a Thor, which ironically, still at least has some omnipods swapping capabilities.

The Atlas is capable of boating DHS to some extent, even though they are IS 3 slots ones, but is then incapable of carrying more than (best case) 6 energy weapons, something that is only possible in the "$ only" Boar's Head.

The Atlas is also incapable of max-boating the heat-less "meta" ballistic, at best it can only carry a single gauss rifle or 2 UAC5s.

Crabs can do either twin gauss or 4 UAC5s. Direwolves can do twin gauss or up to 6 UAC5s in troll builds.

Both the Crab and the Daishi can carry the infamous "meta combo" of twin heat-less gauss + 3 large IS lasers or twin heat-less gauss + half a dozen Clan ERMLs.

That means that even in a brawling situation in which Crabs and Daishis aren't supposed to perform effectively at all, and after all the mechs have reached their maximum heat capacity, these two mechs will still, more often than not, be carrying and firing twice the amount of heat-less weapons than the Atlas.

The Atlas being gifted the ability to get an insanely higher amount of armor just seems like a perfect way to make this 100 tonner completely different but somewhat equal.

It will effectively become the most feared close range mech and "first liner" during pushes in the game.



2/ The "No Armor Cap Quirk" isn't free, it will eat up tonnage.

Now, one of the best aspect of this idea is that this quirk would only remove the armor cap on the Atlas, meaning every point of armor still has to be paid with tonnage.

Indirectly, this also means that every single additional point of armor is paid by lowering your firepower.

In a nutshell, more armor will always lead to less dakka. As opposed to the current quirk system that "for some magical reason, gives a particular mech a +x points of internals for dem arms, torsos or rear butt mounted mud guard for free just because they felt like it and why the hell not".

Overall, anyone who wishes to double his Atlas' armor will be able to so at the cost of roughly 19 tons.



3/ The "No Armor Cap Quirk" will not lock any of the Atlas into one single meta/optimal loadout.

Another great aspect of the "no armor cap quirk" is that maybe for the first time ever since the quirks have arrived; this particular one won't lock us with a single meta/quirk forced loadout carrying a "magically quirked" weapon at all.

*COUGH*DRG-1N*COUGH*WVR-6K*COUGHING INTENSIFIES*FS9-S*MOAR COUGHS*STK-4N*END OF COUGHS*

And while the change in gameplay is huge even compared to any other heavily quirked mechs, it hopefully only requires one single very lazy and easy change to implement.

Technically, all the previous builds in the game will still be remain "buildable" and unlocking the armor cap won't break anything from the stock/champion/hero loadouts either.

This won't solve the fact that some variants are way superior to others, but it will solve the fact that the Atlas s*cks like a hoover compared to not only the two other 100 tonners but almost every other assault mechs in the game.

It will still require some minor quirks to even out the bad variants and make them worth picking over the Magic Box DDC (or even the S).



4/ The "No Armor Cap Quirk" brings a new kind of "Eff My Life" moment in MWO that perfectly fits the Atlas / the lore.

100 tonners are supposed to be terrifying, ending up in front of a Crab or a Daishi's line of fire and their massive firepower is scary right now.

In high Elo, this usually means "LOLS, say bye bye to half your mech".

Not so much, at all, when you stumble in front of a Fatlass. This quirk will change everything.

Although being cornered by an Atlas won't mean getting instagibbed by a half a dozen CERMLs, 2 LPLs and 2 Gauss rifles.

It will still remain terrifying in a whole different way, one of a "tough as hell" or "invincible" mech as opposed to the "ludicrously fat pile of weapons" of the Crab and Daishi.

Chances are ending up in front of it and not being able to escape will have the Atlas slowly but hilariously rip you apart while you barely manage to scratch through his insane amount of armor on your own.



5/ The "No Armor Cap Quirk" opens up a brand new world of lols is a process that is easy to balance.

Because "Ohais, I brought a firestarter lols <3" aka Boar's Head with Endo/Ferro/DHS, XL400, 6 Medium Lasers and almost twice the amount of armor.

And honestly even a massively armored Atlas fitted with a ridiculously tiny XL200 Engine and over 3 times the amount of armor, will still suffer from the universal heat issue that mechs do when they cannot boat heat-less weapons. 6 MLs brings it to 35% Cooling Efficiency only which is worse than a Jenner F's firepower.

The only massive trollish issue would be an STD engine Atlas D with 2 CT MLs and stripped armor on torsos and arms, all moved to a glorious 700ish points of CT armor.


What if this suddenly makes the Atlas tier 0 ? (LOL... it won't. But yeah let's assume it does)

Oh wells, we could maybe change the "No Armor Cap Quirk" to "Double Armor Cap Quirk", which honestly should be done from the start to avoid some trollish builds. #funpolice

Still OP as hell? How about a "+75% Armor Cap Quirk" ?

Still not working, let's try "+50% Armor Cap Quirk".

And so on... As long as it finally takes its place alongside the Crabbie and the Daishi.

#112 Thunder Child

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Posted 24 March 2015 - 09:17 PM

Thanks for expanding my Post FluffehBunneh.

The quirk as you've explained it would make the Atlas a different kind of terror to the Battlefield than the Current Assault Kings.

Regarding the Trollas that you listed, the AS7-D can have a STD 360, and with Maximum Armor on the CT, Head, and both Legs, and a CT mounted L Pulse, it still has 1528pts of armor to distribute, if it has both Endo and Ferro.
Still, this is NOT OP, as he can only move at 64kph WITH speed tweak, and only has a SINGLE Large Pulse Laser.

If anything, the only restriction I would make is that the Cockpit retains its current Maximum Armor. So a skilled pilot could still one-shot a Fatlas, and it would discourage people from running them too slow, as it would reduce the ability to maneuver and ruin a players aim.

#113 Bloodweaver

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Posted 24 March 2015 - 09:24 PM

The only part of the OP I disagree with is that I think those weapon quirks would be too high. I don't think Atlas' need 40% cooldown on their AC/20s, especially if they get the proposed armor and structure buffs. I do agree the -K variant should get pretty good Gauss quirks, better than the other variants' AC/20 quirks even - but again, 40% may be too high here. Other than that, I could get behind the OP's changes 100%.

I don't like the idea of giving the Atlas any agility quirks, including torso twist rate and acceleration.

#114 Xetelian

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Posted 24 March 2015 - 10:03 PM

+5% Speed
+20 armor on both torsos
Acceleration-Deceleration bonuses

15% AC20 cooldown

Edited by Xetelian, 24 March 2015 - 10:03 PM.


#115 CHH Badkarma

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Posted 24 March 2015 - 10:22 PM

Buff the hell out of the atlas for staying power and ac quirks. That is lore friendly and makes it the tank it was always meant to be. However, and I am sure this will result in a never ending stream of insults and rants directed at me, but if that is done then the engine cap should be lowered to a more lore friendly and roll defining size. Keep the acceleration quirks, but cap the engine in the low 300 range.

"The main drawback of the Atlas is its slow speed. Intelligent opponents will retreat before the forbidding machine, hoping either to draw it into tight quarters such as a city or woods, or sucker it into water or mud. Once there the Atlas's lack of mobility is compounded"

toughness comes with a cost.

Edited by CHH Badkarma, 24 March 2015 - 10:27 PM.


#116 luxebo

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Posted 24 March 2015 - 10:28 PM

View PostBishop Steiner, on 23 March 2015 - 07:41 PM, said:

My problem with that is we already have attack oriented assaults. I would LOVE to see something a little different.

I think the only true "attack" assault used in comp/upper tiers of gameplay is the Dire Wolf. Most of the time although the Stalkers and Banshees (3E) are generally there to help start a push or tank a bit of damage while some other lighter mech is dishing out tons of it.

At this point, Atlases are actually the mobile brawlers rather than a slow damage dealer like Kgc or Dwf.

Edited by luxebo, 24 March 2015 - 10:29 PM.


#117 Novakaine

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Posted 28 March 2015 - 03:42 PM

No new quirks, just a massive armor boost.
We all should be saying "Aw damn there's an Atlas !@#@*&%%#$$!!!"
Not laughing when you see someone piloting one.
Same hold's true for the D-Whale and the Warduck.

#118 Dirkdaring

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Posted 28 March 2015 - 03:46 PM

Atlas needs its torso weapons raised a little higher as well. I'd be happy with just that.

#119 Bishop Steiner

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Posted 28 March 2015 - 03:59 PM

View PostNovakaine, on 28 March 2015 - 03:42 PM, said:

No new quirks, just a massive armor boost.
We all should be saying "Aw damn there's an Atlas !@#@*&%%#$$!!!"
Not laughing when you see someone piloting one.
Same hold's true for the D-Whale and the Warduck.

that is a quirk. Just pointing that out. And the whole point of the OP.

View PostDirkdaring, on 28 March 2015 - 03:46 PM, said:

Atlas needs its torso weapons raised a little higher as well. I'd be happy with just that.

Not going to happen, so let's focus on what could?





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