CRIMSONSUNNY, on 22 March 2015 - 09:20 PM, said:
If Grid Iron is nerfed, it'll be back to the absolute garbage level of life. It's much better now and doesn't deserve any nerfs. It's still niche, and with a Gauss Rifle in a horrendously easy to blow it shouldn't be a problem to kill. Plus a lot of em have little to nothing to back it up when running STD, if not die instantly with XL (XL + Gauss = ggclose). Exact meaning of "Glass Cannon".
It always made me a bit pissed off why we couldn't have actual Guardian ECM and then just make it so that every mech can put them on, but the special ECM mechs right now should get quirks to ECM. Same as those with Command Console and BAP stock (or if you'd think they would have those, like command type mechs aka Battlemaster/Stalker, or support mechs like Catapult and Kintaro for BAP).
Atlai have never been alpha striking? Say that to every single AS7-DDC and S. AC20 + 3-4 ASRM6 + 2 ML. There are little to no mechs that don't depend on alpha striking. Maybe at the bare minimum spread out the firing and launch the AC20 and SRMs in separate but closely connected volleys, which is still basically alphaing.
ERML just deserves a nerf, that's all it is. LPL is already ok imho. Also Timbers and Crows both need a hitbox readjustment along with a less broken bunnyhopping animation.
Dire Wolf with dual or triple gauss and dual LPL and multiple ER ML can send you to red armor or cored. Even some times in a brawl two or three volleys of AC20 + 3/4 ASRMs can do a hell lot of damage, but compared to dual-triple gauss and laser vomit it isn't the same in damage output. 2-3 alphas versus 1 alpha to coring isn't good in comparison. Defensive quirks must be triple-quadruple armor if that's the only thing it has along with minor weaponry quirks.
Sorry but this is just wrong. The Grid Iron would be 100% fine without having double rate of fire speed. Just today I've seen players running other hunchback variants with the gauss rifle to great success - as I have done with my Shadowhawk, which gets NO RATE OF FIRE QUIRKS AT ALL despite it's primary weapon being the ballistic.
Suffice it to say it's ridiculously gimmicky and completely unfair & unnecessary. That's just the truth, even if it hurts.
You're crazy if you think every mech should be able to carry a full load of electronic warfare equipment. Why would there be ANY point to mech variety then? (current ecm balance issues notwithstanding)
I don't care what "metamechs" says about the Atlas and how to play it, it's wrong. I've seen many, many, MANY Atlas', including the DDC and S, naturally, and most of them don't actually carry ML+AC20+SRM6 - either because they learned the hard way that that only works in very niche, very lucky situations, or because like me they enjoy being able to do something at a range farther than you could pick up & throw a Locust.
The Atlas is built for rolling your torso and/or legs, and firing each weapon in turn, keeping up a constant barrage to overwhelm your enemy. Alpha striking is just asking to present the enemy with an easy target. As I described earlier, the Atlas is supposed to be a *tank*, that becomes scary by virtue of being able to take so much damage that it feels impervious to your efforts, and will beat on you relentlessly until you go down. It's not about "PPFLD yolo420noscopehaha metasauce" (which SRM barf is really just a close-up variant of) at ALL.
I don't see anything wrong with the hitboxes for Timberwolf or Stormcrow. I've played a vast variety of mechs from IS and Clan, and there's plenty IS mechs that can tank as good or better than either of the other two.
As for Jumpjet bunnyhop abuse - that's not hardly unique to just the Timberwolf. That's an overall problem with the game that needs a focused fix.
Quad-gauss Dire Wolves are just silly. It's more realistic that you're going to find, at worst, 2xGauss and 2xERPPC - and you can spread the ERPPC damage a bit. Either way it shouldn't be coring you in 1 hit, the math does not work out: that's at most 60 points of damage at once, your torsos have 80+ points of health and the CT has 110+. Even the mass LPL+ERML insta-overheat kind of build will barely core a torso or turn your CT orange, if you're talking about from full health; and if you're sitting still at range for a Dire Wolf to pull off that kind of shot on you, I can't help but feel you've done something wrong.
That all said, defensive quirks *would* help alot - and they don't need to be as drastic as you seem to be worrying about.
Edited by Telmasa, 23 March 2015 - 01:36 AM.