How I Would Like To See The Atlas Quirked Back To Glory
#41
Posted 21 March 2015 - 07:14 AM
As for weapon quirks, I'd be most inclined to focusing a bit more on the role of each Atlas.
D - Balanced, but a bit more emphasis on ballistics than the other variants. -10% energy heat generation, -20% ballistic cooldown, -20% AC20 cooldown, -10% AC20 heat generation.
D-DC - Focus more on missiles. -10% missile heat generation, -10% ballistic cooldown, -10% AC20 cooldown.
RS - Focus more on energy. -20% energy heat generation, -20% laser heat generation, -10% laser duration, -10% ballistic cooldown, -10% AC10 cooldown.
K - Emphasize long range. -10% energy heat generation, -10% ERLL heat generation, -20% Gauss CD, -20% ballistic CD.
S - Missile and Energy heat reduction, to allow a bit more use out of its hardpoints. -10% energy heat generation, -10% laser heat generation, -10% missile heat generation, -10% SRM heat generation, -10% ballistic CD, -10% AC20 CD.
BH - Go all-in on energy quirks. -15% energy heat generation, -15% MPL heat generation, -15% MPL duration, -7.5% energy CD, -7.5% MPL CD.
All that on top of the resiliency quirks.
I say, do all this, and if the Atlas becomes OP for a patch cycle, let it. It deserves it. Then iterate downward a bit until it finds equilibrium. Odds are, though, that the Atlas will never be OP, especially compared to the many competitors it has now. Giving it a niche at which it excels, though, can breathe life back into a mech that really deserves better than it's gotten lately.
#42
Posted 21 March 2015 - 07:15 AM
#43
Posted 21 March 2015 - 07:15 AM
#44
Posted 21 March 2015 - 07:33 AM
What would make it even better though, would be the ability to use those great big fists to smash some poor ******** cockpit into a greasy mangled crater of scrap metal.
But that won't happen in this lifetime.
PS: My poor ol' Warhorse Founder Atlas needs his skin looked at, it's a hideously blurry pixellated mess compared to newer mechs, or even standard Atlas variants
Edited by dimachaerus, 21 March 2015 - 07:34 AM.
#45
Posted 21 March 2015 - 07:41 AM
CutterWolf, on 21 March 2015 - 07:15 AM, said:
Lol. What afraid a viable Atlas beside the DDC would be too much for the Wolfs to handle? How about you guys worry about your XL, and the rest of us will worry about the rest of the game?
#46
Posted 21 March 2015 - 07:47 AM
#47
Posted 21 March 2015 - 07:48 AM
CutterWolf, on 21 March 2015 - 07:47 AM, said:
Hmmm, look sliek at least 32 people disagreeing with you so far. But I know you Deltas are alway worried about how OP the IS is. So I'd spend more time worrying about your own piloting skills. Maybe if you guys spent more time practicing instead of crying about unfair nerfs on the forums.....
#48
Posted 21 March 2015 - 07:51 AM
#49
Posted 21 March 2015 - 08:18 AM
Oops, All most forgot, a whole 32 people?? WOW, so I guess that means its a done deal then. PGI! HEY! PGI! We have a winning suggestion here! 32 people think its good!!
Edited by CutterWolf, 21 March 2015 - 08:20 AM.
#50
Posted 21 March 2015 - 08:53 AM
+1
#51
Posted 21 March 2015 - 08:54 AM
ADDENDUM: Firepower on the Atlas seems fine, honestly. I build them for endurance and lengthy engagements, rather than alpha-strike firepower, so I might be a little biased, a little more willing to accept lower damage output.
Edited by Funkmaster Rick, 21 March 2015 - 08:55 AM.
#52
Posted 21 March 2015 - 09:00 AM
Funkmaster Rick, on 21 March 2015 - 08:54 AM, said:
ADDENDUM: Firepower on the Atlas seems fine, honestly. I build them for endurance and lengthy engagements, rather than alpha-strike firepower, so I might be a little biased, a little more willing to accept lower damage output.
largely covers my thoughts. You want the Alpha Offensive Assault, you go King Crab. The hardpoints on the Atlas, IMO are better lent to grinding. Would rather see it the Defensive Yin to the KCGs Yang.
So tired of people pushing to have every mech squeezed into the same generic Meta box, like they want Lights to be. Give me an actual reason to own BOTH mechs, you know?
#55
Posted 21 March 2015 - 10:10 AM
Paigan, on 21 March 2015 - 10:04 AM, said:
Don't want the fluff, play a game without an extensive back history of it, like Titanfall or Hawken.
Play a long lived storied IP, and expect fluff. Or do you think Star Wars games should be played without Lightsabers?
#56
Posted 21 March 2015 - 10:22 AM
The weapons buffs are too strong per se and not primarily needed.
Give the Atlas the mentioned buffs to Armor or Structure PLUS......give him 15 to 20% faster torso twist speed and see what happens.
#57
Posted 21 March 2015 - 10:28 AM
I don't think any of the Atlases need weapons quirks. What they need is:
CT: +15 IS points, +15% armour.
LT: +20 IS points, +15% armour.
RT: +20 IS points, +15% armour.
Arms: +15% armour.
Head: +15% armour (the Atlas doesn't have a traditional cockpit, more like a tiny view port out of that hugely armoured head).
Legs: As they are now.
#58
Posted 21 March 2015 - 10:45 AM
#59
Posted 21 March 2015 - 11:22 AM
Bishop Steiner, on 20 March 2015 - 11:45 PM, said:
Well how often do you see an AS7-K? I don't recall one since last year. Maybe some of em are a bit strong (DDC, S, BH), but for sure RS, D, and K NEED buffs.
Oh yeah and how are mine too strong when Levi's are even stronger? Those are fine too, though just standard run of the mill sorta like TDR-9S quirks.
Edited by luxebo, 21 March 2015 - 11:24 AM.
#60
Posted 21 March 2015 - 11:22 AM
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