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How I Would Like To See The Atlas Quirked Back To Glory


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#41 Levi Porphyrogenitus

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Posted 21 March 2015 - 07:14 AM

The Atlas is the perfect test-bed for a defensive suite of quirks. I'm all for massive internal and armor buffs for the Atlas, though I'd be tempted to bump the numbers up even heigher.

As for weapon quirks, I'd be most inclined to focusing a bit more on the role of each Atlas.

D - Balanced, but a bit more emphasis on ballistics than the other variants. -10% energy heat generation, -20% ballistic cooldown, -20% AC20 cooldown, -10% AC20 heat generation.
D-DC - Focus more on missiles. -10% missile heat generation, -10% ballistic cooldown, -10% AC20 cooldown.
RS - Focus more on energy. -20% energy heat generation, -20% laser heat generation, -10% laser duration, -10% ballistic cooldown, -10% AC10 cooldown.
K - Emphasize long range. -10% energy heat generation, -10% ERLL heat generation, -20% Gauss CD, -20% ballistic CD.
S - Missile and Energy heat reduction, to allow a bit more use out of its hardpoints. -10% energy heat generation, -10% laser heat generation, -10% missile heat generation, -10% SRM heat generation, -10% ballistic CD, -10% AC20 CD.
BH - Go all-in on energy quirks. -15% energy heat generation, -15% MPL heat generation, -15% MPL duration, -7.5% energy CD, -7.5% MPL CD.

All that on top of the resiliency quirks.

I say, do all this, and if the Atlas becomes OP for a patch cycle, let it. It deserves it. Then iterate downward a bit until it finds equilibrium. Odds are, though, that the Atlas will never be OP, especially compared to the many competitors it has now. Giving it a niche at which it excels, though, can breathe life back into a mech that really deserves better than it's gotten lately.

#42 CutterWolf

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Posted 21 March 2015 - 07:15 AM

Did you just take a long hit off of your crack pipe prior to posting this?? :huh: The only quirk the Atlas needs is a "pilot quirk". @ the OP, I understand where your coming from on this but anytime you start quirking armor and structure you open up min/max abusers because your giving away free tonnage. If you really want to help the Atlas and IS mechs in general, start campaigning for reactive & reflective armor to be added to the game.

#43 Choppah

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Posted 21 March 2015 - 07:15 AM

Agreed, Atlas needs +25% torso armor instead of firepower quirks. Oh and glowing eyes toggle needs to be reimplemented. /Thread

#44 dimachaerus

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Posted 21 March 2015 - 07:33 AM

I support more armor/structure for the atlas 150%.

What would make it even better though, would be the ability to use those great big fists to smash some poor ******** cockpit into a greasy mangled crater of scrap metal.

But that won't happen in this lifetime.

PS: My poor ol' Warhorse Founder Atlas needs his skin looked at, it's a hideously blurry pixellated mess compared to newer mechs, or even standard Atlas variants

Edited by dimachaerus, 21 March 2015 - 07:34 AM.


#45 Bishop Steiner

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Posted 21 March 2015 - 07:41 AM

View PostCutterWolf, on 21 March 2015 - 07:15 AM, said:

Did you just take a long hit off of your crack pipe prior to posting this?? :huh: The only quirk the Atlas needs is a "pilot quirk". @ the OP, I understand where your coming from on this but anytime you start quirking armor and structure you open up min/max abusers because your giving away free tonnage. If you really want to help the Atlas and IS mechs in general, start campaigning for reactive & reflective armor to be added to the game.

Lol. What afraid a viable Atlas beside the DDC would be too much for the Wolfs to handle? How about you guys worry about your XL, and the rest of us will worry about the rest of the game?

#46 CutterWolf

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Posted 21 March 2015 - 07:47 AM

LOL back at you, where did I say I was worry about it? If you can't handle piloting an Atlas and doing good in it then maybe Mrs. Pacman mite be more your game. Plain and simple fact is that Atlas can tank damage great, you just have to know what you doing.

#47 Bishop Steiner

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Posted 21 March 2015 - 07:48 AM

View PostCutterWolf, on 21 March 2015 - 07:47 AM, said:

LOL back at you, where did I say I was worry about it? If you can't handle piloting an Atlas and doing good in it then maybe Mrs. Pacman mite be more your game. Plain and simple fact is that Atlas can tank damage great, you just have to know what you doing.

Hmmm, look sliek at least 32 people disagreeing with you so far. But I know you Deltas are alway worried about how OP the IS is. So I'd spend more time worrying about your own piloting skills. Maybe if you guys spent more time practicing instead of crying about unfair nerfs on the forums.....

#48 Elizander

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Posted 21 March 2015 - 07:51 AM

I remember PGI talking about mech skills or modules that increased armor by 10% in the distant past.

#49 CutterWolf

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Posted 21 March 2015 - 08:18 AM

Oh really? Don't be a hater bro, you mad? Fill free to stop on by anytime time and I'll show you piloting skills. But, since you don't have time for anything other than being a forum warrior my earlier suggestion of changing to Mrs. Pacman still applies.

Oops, All most forgot, a whole 32 people?? WOW, so I guess that means its a done deal then. PGI! HEY! PGI! We have a winning suggestion here! 32 people think its good!!

Edited by CutterWolf, 21 March 2015 - 08:20 AM.


#50 CDLord HHGD

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Posted 21 March 2015 - 08:53 AM

Here here! Good show. Jolly good. Make it so!

+1

#51 Funkmaster Rick

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Posted 21 March 2015 - 08:54 AM

Some more defensive quirk bonuses to the Atlas would be nice. I invested in a couple of variants a week or so back; I like them, but I do find it dies a little too quickly. The issue is often compounded by cowardice, where team-mates will not move from cover to support my Atlas and share damage, but that can't really be addressed directly. A small armour and/or structure buff to the side torsos would help wonders, on top of what's already there. Arms and CT seem fine, I think. I've had no issues with legs, and few enough pilots actually aim for that left eye.

ADDENDUM: Firepower on the Atlas seems fine, honestly. I build them for endurance and lengthy engagements, rather than alpha-strike firepower, so I might be a little biased, a little more willing to accept lower damage output.

Edited by Funkmaster Rick, 21 March 2015 - 08:55 AM.


#52 Bishop Steiner

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Posted 21 March 2015 - 09:00 AM

View PostFunkmaster Rick, on 21 March 2015 - 08:54 AM, said:

Some more defensive quirk bonuses to the Atlas would be nice. I invested in a couple of variants a week or so back; I like them, but I do find it dies a little too quickly. The issue is often compounded by cowardice, where team-mates will not move from cover to support my Atlas and share damage, but that can't really be addressed directly. A small armour and/or structure buff to the side torsos would help wonders, on top of what's already there. Arms and CT seem fine, I think. I've had no issues with legs, and few enough pilots actually aim for that left eye.

ADDENDUM: Firepower on the Atlas seems fine, honestly. I build them for endurance and lengthy engagements, rather than alpha-strike firepower, so I might be a little biased, a little more willing to accept lower damage output.

largely covers my thoughts. You want the Alpha Offensive Assault, you go King Crab. The hardpoints on the Atlas, IMO are better lent to grinding. Would rather see it the Defensive Yin to the KCGs Yang.

So tired of people pushing to have every mech squeezed into the same generic Meta box, like they want Lights to be. Give me an actual reason to own BOTH mechs, you know?

#53 Paigan

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Posted 21 March 2015 - 10:04 AM

View PostBishop Steiner, on 20 March 2015 - 09:19 PM, said:

[...] The Atlas in MWO is NOT the mech that General DeChavilier stormed the Usurper's Palace with.

Smelling roleplay fanatism, I'm outta here. Cya.

#54 YueFei

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Posted 21 March 2015 - 10:06 AM

View PostPaigan, on 21 March 2015 - 10:04 AM, said:

Smelling roleplay fanatism, I'm outta here. Cya.


That's the setting for the giant robots you enjoy playing with.

Should you be mocked for essentially being a grown man or woman playing with digital action figures?

#55 Bishop Steiner

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Posted 21 March 2015 - 10:10 AM

View PostPaigan, on 21 March 2015 - 10:04 AM, said:

Smelling roleplay fanatism, I'm outta here. Cya.

Don't want the fluff, play a game without an extensive back history of it, like Titanfall or Hawken.

Play a long lived storied IP, and expect fluff. Or do you think Star Wars games should be played without Lightsabers?

#56 Ens

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Posted 21 March 2015 - 10:22 AM

I support this idea in general, but:

The weapons buffs are too strong per se and not primarily needed.
Give the Atlas the mentioned buffs to Armor or Structure PLUS......give him 15 to 20% faster torso twist speed and see what happens. ;)

#57 Sir Wulfrick

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Posted 21 March 2015 - 10:28 AM

I agree 10,000% with the OP. Make the Atlas what it was always supposed to be: not the most powerful, but by FAR the hardest to kill.

I don't think any of the Atlases need weapons quirks. What they need is:

CT: +15 IS points, +15% armour.
LT: +20 IS points, +15% armour.
RT: +20 IS points, +15% armour.

Arms: +15% armour.

Head: +15% armour (the Atlas doesn't have a traditional cockpit, more like a tiny view port out of that hugely armoured head).

Legs: As they are now.

#58 SgtMagor

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Posted 21 March 2015 - 10:45 AM

Agreed! this subject has been covered a lot, but lets hope PGI finally sees some merit on what the community is asking for. BS covered most of it in his initial post. Atlas needs a new lease on life from a back field 2nd line mech, to a mainline assault wrecking machine!!!

#59 luxebo

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Posted 21 March 2015 - 11:22 AM

View PostBishop Steiner, on 20 March 2015 - 11:45 PM, said:

the offensive quirks are far too strong....that total amount of quirking would maybe fly on a tier 5 mech. There are a lot of things that would be cool, but just don't seem realistic.

Well how often do you see an AS7-K? I don't recall one since last year. Maybe some of em are a bit strong (DDC, S, BH), but for sure RS, D, and K NEED buffs.

Oh yeah and how are mine too strong when Levi's are even stronger? Those are fine too, though just standard run of the mill sorta like TDR-9S quirks.

Edited by luxebo, 21 March 2015 - 11:24 AM.


#60 Funkmaster Rick

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Posted 21 March 2015 - 11:22 AM

As an aside, it's worth noting that buffing the Atlas enough to bring the D-DC back to the field consistently might help combat the perceived strength of the Clans' Hellbringers; everyone complains that IS has no heavy ECM options, but they seem to forget that motherfracking gottdamned AS7-D-DCs get it. Maybe a defensive buff would make them more prominent in CW.





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