How To Get The Teleporting Mod?
#1
Posted 21 March 2015 - 09:26 AM
#2
Posted 21 March 2015 - 09:29 AM
Missilemagnet, on 21 March 2015 - 09:26 AM, said:
That is lag of players with high network latency. You may try to connect via dial-up
#3
Posted 21 March 2015 - 10:00 AM
The other thing that can happen is a weak connection which causes some of the data to be missing. It can look the same, but usually a server will drop the connection in this case.
Edited by Spike Brave, 21 March 2015 - 10:01 AM.
#4
Posted 21 March 2015 - 10:06 AM
tp mods?
I WANT
#5
Posted 21 March 2015 - 10:15 AM
I used to see this quite frequently when I was playing over WiFi (it made it extremely challenging playing light Mechs on the approximately 1 night in 3 when the problem was evident), changing from a wireless to a wired connection stopped me seeing this with any regularity.
#6
Posted 21 March 2015 - 12:57 PM
#7
Posted 21 March 2015 - 01:16 PM
What happens and why it happens.
...Thus, the teleport. It is your game being corrected to where the teleported mech really is on the server, as opposed to where your game thought he was.
Oldest example(s) were with knockdowns. Fall down. Teleport. Stand up.
Banditman, on 21 March 2015 - 12:57 PM, said:
It's something that you can see in game, a lot, especially with a wireless connection. See post and vids.
#8
Posted 23 March 2015 - 07:04 PM
Wifi does have a ton of issues in gaming. The biggest problem is for every time the player is a pain to someone else there are probably 10-20 more times it hits them harder.
As mentioned earlier there are also many other network issues and the many times less common exploits that also can occur.
#9
Posted 23 March 2015 - 07:15 PM
#10
Posted 23 March 2015 - 07:36 PM
#11
Posted 23 March 2015 - 08:07 PM
Chuck YeaGurr, on 23 March 2015 - 07:04 PM, said:
.
NOOOO! Don't tell them My secret! The Microwave is suppose to be there for instant warming of snack foods!
#12
Posted 24 March 2015 - 04:44 AM
#14
Posted 11 April 2015 - 09:21 AM
My opinion sometimes it is not from the players end. I get this with some of my faster mechs and I average a 50-60 m/s ping, it appears to go right along with hit reg issues that I have.
I game on a rig built for graphics power with 60mb/s cable Internet using a 3' ethernet cable. I do a lot of CAD and 3D printing, you think MWO stresses your computer try Solidworks.
This all can't be laid off on end users as it appears , for some of us, to be caused by the net in general or their servers.
The other day I was on one of the bridges in River City fighting some guys down below in the water, I magically teleported right down to them, I popped the Crow in front of me with multiple shots of ml before they got me and my dmg score was 1 point.
Edited by Tractor Joe, 11 April 2015 - 09:24 AM.
#15
Posted 11 April 2015 - 10:04 AM
It's because PGI are too cheap to buy European or Asiatic servers, despite those of us who have spent more than a thousand dollars on the game but don't live in the US.
I will gladly swap my ''teleporting module" for a decent ping and the opportunity to have all my damage actually hit where I am aiming/leading it to.
#16
Posted 11 April 2015 - 04:30 PM
Chuck YeaGurr, on 23 March 2015 - 07:04 PM, said:
Wifi does have a ton of issues in gaming. The biggest problem is for every time the player is a pain to someone else there are probably 10-20 more times it hits them harder.
As mentioned earlier there are also many other network issues and the many times less common exploits that also can occur.
WOW!!! Thanks... you just cleared up a MAJOR issues we've been having with net lockups and gaming lag. The WiFi was sitting on top of the Microwave! Just had the man of the house wire up a power point inside a cupboard and relocate the Microwave there.
Edited by Keira RAVEN McKenna, 11 April 2015 - 04:31 PM.
#17
Posted 11 April 2015 - 05:35 PM
Missilemagnet, on 21 March 2015 - 09:26 AM, said:
Move to Australia.
Not all fun and giggles though it works both ways.
Gets you teleported into teammates for leg destruction, stuck on walls when JJ then slammed into ground at max velocity, line up a shot then suddenly pointing the other direction at a rock.
#18
Posted 11 April 2015 - 08:42 PM
joelmuzz, on 11 April 2015 - 05:35 PM, said:
Move to Australia.
Not all fun and giggles though it works both ways.
Gets you teleported into teammates for leg destruction, stuck on walls when JJ then slammed into ground at max velocity, line up a shot then suddenly pointing the other direction at a rock.
Besides certain laws (won't mention for fear of a shitstorm), the ONLY thing keeping me from moving to 'Straya or Kiwiland after school is lag in online games.
God, what does that say about me? Good things, surely.
#19
Posted 11 April 2015 - 08:50 PM

on a serious note it's all about the network connection. Having players with high pings especially if they are driving light mechs will do that. Already bad hit reg on some mechs doesn't help the issue if you got really high ping players that jump around and you keep shooting where they are not actually there.
This game is pretty bad about it
Edited by Chocowolf, 11 April 2015 - 09:09 PM.
#20
Posted 11 April 2015 - 09:43 PM
Missilemagnet, on 21 March 2015 - 09:26 AM, said:
Do you have a bad PC with really bad FPS? I had that very issue with light mechs on my PC, getting 20 FPS a pop.
But, playing on my dad's PC which gets 30-40+ FPS, the issue went away and I have dropped more then a handfull of light mechs in the last week.
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