It's amazing to me how many folks are still arguing themselves blue in the face when everyone who's willing to be rational for five consecutive seconds knows what needs to happen by now.
Clan lasers, especially the C-ERML, need to be trimmed down a bit. Most Clan autocannons could use some tightening up. The Timber Wolf needs some adjustments. The entirety of the Spheroid quirk system then needs to be dialed back to where 30% quirks are the top end, not the ludicrous 40% or 50% we have now.
There's a good start point. Do that stuff,
then see where balance is, instead of trying to fix everything in one shot.
You don't need to be an ultracomp to see where the imbalances are, you just need to be willing to admit that your own personal favorite toys might be as much a part of the issue as that hated OP nonsense on the other guy's side. 50% quirks are as awful for this game as Clan 'Holy Trinity' chassis are.
Unfortunately the community as a whole is too busy being a bunch of...well, honestly, guys doing the same thing they always do, to really get behind a set of proper fixes for the current state of affairs and
push. The ultracomps are too busy making sure everyone else knows they're too dumb to live, the raging 3025'ers are too busy making sure everyone knows it's ALL THE CLANZ' FAWLT, the knee-jerk CoD tryhards are too busy making sure everyone knows that the
real problem is a lack of 360 noscope shots in this game, the random casuals are too busy defending themselves on all sides from shots from all of the above even if those shots aren't aimed at them, and everyone in Creation is too busy getting hot and g'damned bothered to
listen anymore.
People may remember
this thread. I made it shortly after the original Wave I release, encouraging folks to sit back, play for a while, and let things settle. Folks may also recall that I've since been fairly active in trying to mitigate the endless procession of techbase-wide Clan nerfs and trying to stem the worst of the idiot CLANZ OP PRANA PLZ NERF nonsense.
I bring this up because I'm saying right now that things have settled and we know where things are. I'm a Clan player, and I'm telling you all that our lasers are a bit too good, our autocannons aren't quite good enough, the Timber Wolf needs some adjustments, the Stormcrow could probably stand to lose a few degrees of twist (and if you don't think that one caused me physical pain to admit...

), the upcoming CXL nerf isn't the end of the world, and we're going to have to keep an eye on the Arctic Cheetah and the Cauldron-Born.
If I can admit to all that despite a strong preference for the Clan tech base, then you guys on the Inner Sphere side can admit that
nothing good can come of 50% quirks, they do bad things to both individual chassis and gameplay as a whole, and the combination of Clan lasers being too good and 50% quirks being thrown out there to combat them has decreased TTK to a point a lot of players are clearly uncomfortable with.
Seriously. Why is it is incredibly difficult to admit that there's work to be done on both sides, instead of blaming one side or the other? Balance between the two is reasonably close right now, but it's skewed too far into power creep territory. Both sides need to be pulled back.
So do that.