Drop Zone Maps Cheat Sheet
#1
Posted 22 March 2015 - 10:04 AM
As I found it incredibly st*pid of PGi to not simply add a damn String to indicate the map and I find it unacceptable to count zones every time to calculate the map manually, I made a little cheat sheet.
Looks a little dull as I clicked it together in a couple of minutes, so feedback is welcome .
(Or maybe some better solution already exists that I don't know of?)
#2
Posted 22 March 2015 - 10:08 AM
#4
Posted 22 March 2015 - 10:13 AM
#5
Posted 22 March 2015 - 10:13 AM
#7
Posted 22 March 2015 - 10:18 AM
101011, on 22 March 2015 - 10:13 AM, said:
If I read the patch notes, the zones have not changed. What changed is the drop zone order, it is no longer 1, 2, 3, 4 but randomized such as 3, 1, 4, 2, etc. So if this is the 6th drop on a planet, you may be dropped into zone 1 for Boreal Vault (if not fought for yet) instead of zone 6 Sulfurous Rift.
http://mwomercs.com/...at-1000-am-pdt/
Under the original system, if a Planet had just gone up for contest you would always be dropping into the first Zone of that Planet. The first engagement on that Planet would thus always be Boreal Vault.
Once that Zone was cleared, you would then move on sequentially to Zone 2 of that Planet (Sulfurous Rift). Once the first four Zones were cleared, the map selection would cycle through again in the same sequential order; Zone 5 would be Boreal Vault, Zone 6 would be Sulfurous Rift, and so on.
New Community Warfare maps are assigned to a Zone subject to that sequential order. Our latest map, Grim Portico, was thus assigned to Zone 4, Zone 8, and Zone 12, respectively.
Under the new system, maps will still be tied to the same Zones as before, but the Zone drop order will no longer be sequential (1, 2, 3, 4...). The Zone drop order will now be randomized (for example, 4, 1, 3, 2...).
Edited by Tarl Cabot, 22 March 2015 - 10:24 AM.
#9
Posted 22 March 2015 - 01:20 PM
Why the map zones arn't pictured like this on screen in the first place is, yeah
#10
Posted 22 March 2015 - 02:48 PM
101011, on 22 March 2015 - 10:13 AM, said:
false, russ already said he wouldn't do it. played with the idea on twitter but didnt like it.
#11
Posted 22 March 2015 - 03:30 PM
Paigan, on 22 March 2015 - 10:04 AM, said:
As I found it incredibly st*pid of PGi to not simply add a damn String to indicate the map and I find it unacceptable to count zones every time to calculate the map manually, I made a little cheat sheet.
Looks a little dull as I clicked it together in a couple of minutes, so feedback is welcome .
(Or maybe some better solution already exists that I don't know of?)
but you still have to count to be accurate...........
101011, on 22 March 2015 - 10:13 AM, said:
What sector you fight on is random, not what each spot is
#12
Posted 22 March 2015 - 05:37 PM
I really really hope thought that eventually each planet gets its own mapping from zones to maps, so that we can have e.g. some planets being mainly icy, some being sulphurous, some being evenly balenced etc.
#14
Posted 23 March 2015 - 05:39 AM
#16
Posted 24 March 2015 - 01:17 AM
#17
Posted 12 May 2015 - 12:47 PM
#18
Posted 12 May 2015 - 01:00 PM
It is a planetary map that links the terrain to the maps played...http://homeworld.mec...lanetname=Terra
We have maps for every planet in battletech, some are just 4 sectors... but this is what a resource based Battletech league would look like if it integrated into MWO.
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