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Drop Zone Maps Cheat Sheet


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#1 Paigan

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Posted 22 March 2015 - 10:04 AM

Here I learned today that the maps are tied to a planet's drop zones.

As I found it incredibly st*pid of PGi to not simply add a damn String to indicate the map and I find it unacceptable to count zones every time to calculate the map manually, I made a little cheat sheet.

Looks a little dull as I clicked it together in a couple of minutes, so feedback is welcome :).
(Or maybe some better solution already exists that I don't know of?)

Posted Image

#2 War Dogz

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Posted 22 March 2015 - 10:08 AM

think map zone names are coming maybe on the 7th.

#3 Paigan

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Posted 22 March 2015 - 10:09 AM

View PostWar Dogz, on 22 March 2015 - 10:08 AM, said:

think map zone names are coming maybe on the 7th.

Good to hear, thanks.

#4 Gigastrike

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Posted 22 March 2015 - 10:13 AM

This is neat, though I think I'd rather keep counting than open up a picture file.

#5 101011

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Posted 22 March 2015 - 10:13 AM

The patch notes pretty clearly said that the order is now randomized for every planet. You were just a little bit too late on this :P

#6 Appogee

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Posted 22 March 2015 - 10:15 AM

View Post101011, on 22 March 2015 - 10:13 AM, said:

The patch notes pretty clearly said that the order is now randomized for every planet. You were just a little bit too late on this :P

This. But thanks for the effort you put into trying to help everyone.

#7 Tarl Cabot

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Posted 22 March 2015 - 10:18 AM

View Post101011, on 22 March 2015 - 10:13 AM, said:

The patch notes pretty clearly said that the order is now randomized for every planet. You were just a little bit too late on this :P


If I read the patch notes, the zones have not changed. What changed is the drop zone order, it is no longer 1, 2, 3, 4 but randomized such as 3, 1, 4, 2, etc. So if this is the 6th drop on a planet, you may be dropped into zone 1 for Boreal Vault (if not fought for yet) instead of zone 6 Sulfurous Rift.

http://mwomercs.com/...at-1000-am-pdt/

Under the original system, if a Planet had just gone up for contest you would always be dropping into the first Zone of that Planet. The first engagement on that Planet would thus always be Boreal Vault.

Once that Zone was cleared, you would then move on sequentially to Zone 2 of that Planet (Sulfurous Rift). Once the first four Zones were cleared, the map selection would cycle through again in the same sequential order; Zone 5 would be Boreal Vault, Zone 6 would be Sulfurous Rift, and so on.

New Community Warfare maps are assigned to a Zone subject to that sequential order. Our latest map, Grim Portico, was thus assigned to Zone 4, Zone 8, and Zone 12, respectively.

Under the new system, maps will still be tied to the same Zones as before, but the Zone drop order will no longer be sequential (1, 2, 3, 4...). The Zone drop order will now be randomized (for example, 4, 1, 3, 2...).

Edited by Tarl Cabot, 22 March 2015 - 10:24 AM.


#8 Paigan

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Posted 22 March 2015 - 10:21 AM

View PostGigastrike, on 22 March 2015 - 10:13 AM, said:

This is neat, though I think I'd rather keep counting than open up a picture file.

Understandable. I have a second monitor (not bragging), hence the idea...

#9 Carpenocturn

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Posted 22 March 2015 - 01:20 PM

Very cool little template, piece of tape and hanging over the monitor top and you have a cheap overlay.

Why the map zones arn't pictured like this on screen in the first place is, yeah

#10 pbiggz

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Posted 22 March 2015 - 02:48 PM

View Post101011, on 22 March 2015 - 10:13 AM, said:

The patch notes pretty clearly said that the order is now randomized for every planet. You were just a little bit too late on this :P


false, russ already said he wouldn't do it. played with the idea on twitter but didnt like it.

#11 hybrid black

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Posted 22 March 2015 - 03:30 PM

View PostPaigan, on 22 March 2015 - 10:04 AM, said:

Here I learned today that the maps are tied to a planet's drop zones.

As I found it incredibly st*pid of PGi to not simply add a damn String to indicate the map and I find it unacceptable to count zones every time to calculate the map manually, I made a little cheat sheet.

Looks a little dull as I clicked it together in a couple of minutes, so feedback is welcome :).
(Or maybe some better solution already exists that I don't know of?)

Posted Image



but you still have to count to be accurate...........

View Post101011, on 22 March 2015 - 10:13 AM, said:

The patch notes pretty clearly said that the order is now randomized for every planet. You were just a little bit too late on this :P


What sector you fight on is random, not what each spot is

#12 Roland Skinner

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Posted 22 March 2015 - 05:37 PM

Nice graphic !

I really really hope thought that eventually each planet gets its own mapping from zones to maps, so that we can have e.g. some planets being mainly icy, some being sulphurous, some being evenly balenced etc.

#13 Paigan

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Posted 23 March 2015 - 05:32 AM

View Posthybrid black, on 22 March 2015 - 03:30 PM, said:

but you still have to count to be accurate...........

If you can't do the visual translation from the same-shaped ingame graphic to the image, yes.

#14 AlmightyAeng

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Posted 23 March 2015 - 05:39 AM

And yeah, just to confirm, as of last night all the slots are still the same, 1/2/3/4:Boreal/Sulfurus/Hellebore/Grim. The only random part is which sector you get as a match, not what map is tied to that sector.

#15 hybrid black

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Posted 23 March 2015 - 11:46 PM

View PostPaigan, on 23 March 2015 - 05:32 AM, said:

If you can't do the visual translation from the same-shaped ingame graphic to the image, yes.

.... you still count to figure out what spot it is lol

#16 Kuritaclan

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Posted 24 March 2015 - 01:17 AM

This "map symbol wheel" is a good thing. i wish PGI had come up with this idea in first place. That really is a nice work. Hope PGI can include it somhow into their queue system for cw.

#17 Appogee

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Posted 12 May 2015 - 12:47 PM

Another bump to say how much I appreciate this graphic :)

#18 Surn

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Posted 12 May 2015 - 01:00 PM

This is what is needed.. it was developed for the Mechwarrior Registry as MW4 fell behind technology in 2004-2006.

It is a planetary map that links the terrain to the maps played...http://homeworld.mec...lanetname=Terra

We have maps for every planet in battletech, some are just 4 sectors... but this is what a resource based Battletech league would look like if it integrated into MWO.





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