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Mech Prices Seem Silly To Anyone Else?


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#81 Col Jaime Wolf

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Posted 27 April 2015 - 11:34 PM

View PostStoned Prophet, on 27 April 2015 - 02:00 PM, said:

Another "i dont have money so make it cheaper thread"?
Oy vey.
No. Its fine. Dont like playing the game ("grinding") to get stuff? Money money money money. MONEY!
Dont wanna do that?
Earnings are fine.
Good day :)


Ive pumped over a grand into this game for me and some friends and I say its too expensive. granted ive also pumped about that much into TT miniatures but i get to keep those ^_^.

this game needs to appeal to the $1 $5 and $10 crowd alot more then it has. all MMO's survive because of the hordes of nickle and dimers. people like me that pump real money into the system in reality are nothing compared them.

its not about how much any single person spends its about the volume of new players spending their lunch money.

#82 anonymous161

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Posted 27 April 2015 - 11:51 PM

pgi is never going to respond to these topics so honestly it's pointless we are wasting our time. I only play it because eventually sooner or later this thing will be shut down and I'm down hundreds of dollars.

Vote with your wallots and silence. Even negative feedback is considered something by them stop using your text voices and simply disappear eventually they will realize that they cant fund this anymore so either they get a massive loanPosted Image and make a risk that if they actually make the game hire enough people can bring us back and perhaps we will be willing to help them recoup their losses or likely they just shut it down and stop making games.

Either way I wont honestly care this isn't even a good game it's mediocre at best and only becuase it's mechwarrior that I was even interested in it. If I knew in advance how it would turn out I would never have installed it. Too many times I wish I didn't but can't deny I have had some fun times on this..I just cant remember them it's all the same thing over and over.

#83 Kjudoon

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Posted 28 April 2015 - 03:01 AM

incentivize good gameplay and economic mech builds. Bring back Rearm and Repair, and increase earnings. Get rid of the nihilism of zero-consequences gameplay and make players consider the risks of their actions.

Edited by Kjudoon, 28 April 2015 - 03:02 AM.


#84 Joseph Mallan

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Posted 28 April 2015 - 03:43 AM

View PostQuxudica, on 22 March 2015 - 06:29 PM, said:


That may be true, but it's more or less irrelevant as far as my point goes. It's not especially important if the KGC is ultimately more expensive in the end when both are, to me at least, prohibitively expensive either way. It's so much playtime invested into obtaining either of them that it just feels like a barrier, but unlike the probably intention of that design - it doesn't make me want to pay money for them either since A: I have no idea if I'd like them, and B: I find the idea of a single mech costing the same as entire indie games or expansions for major games to be somewhat insane.

So how cheap is it to upgrade military equipment again? Think about what you are doing here. Its a Multi Million dollar piece of hardware with equipment that costs Thousands if not Millions to upgrade. How expensive is it to upgrade a Mustang to a GT and from a GT to a Shelby Cobra?

My Wife's:
Mustang Convertable MSRP 29K
a
Mustang GT Premium Convertable MSRP 42K
2015 Ford Mustang Shelby GT500 Convertible MSRP $ 55,000 to $ 60,000

You wanna upgrade to the Shelby Cobra of Military hardware? PAY FOR IT!

Edited by Joseph Mallan, 28 April 2015 - 03:43 AM.


#85 TLBFestus

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Posted 28 April 2015 - 08:37 AM

View PostMellifluer, on 27 April 2015 - 11:34 PM, said:


Ive pumped over a grand into this game for me and some friends and I say its too expensive. granted ive also pumped about that much into TT miniatures but i get to keep those ^_^.

this game needs to appeal to the $1 $5 and $10 crowd alot more then it has. all MMO's survive because of the hordes of nickle and dimers. people like me that pump real money into the system in reality are nothing compared them.

its not about how much any single person spends its about the volume of new players spending their lunch money.


Finally a Whale that "gets it".

Others, like Stoned Prophet just naturally assume that the prices they are willing to pay are all PGI needs, but you nailed it on the head. If they want long term success PGI has to appeal to a broader base of customers willing to spend money.

The amount that they are asking, for a NICHE game (so WoT comparisons...fuggedabout it) is not a Pay-wall, but a Price-wall that will affect the long-term survivability of the MWO franchise.

#86 Stoned Prophet

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Posted 28 April 2015 - 09:05 AM

View PostMellifluer, on 27 April 2015 - 11:34 PM, said:


Ive pumped over a grand into this game for me and some friends and I say its too expensive. granted ive also pumped about that much into TT miniatures but i get to keep those ^_^.

this game needs to appeal to the $1 $5 and $10 crowd alot more then it has. all MMO's survive because of the hordes of nickle and dimers. people like me that pump real money into the system in reality are nothing compared them.

its not about how much any single person spends its about the volume of new players spending their lunch money.

You say it NEEDS to. Where is your proof? or is this just supposition and assumption on you rpart? You need to give me evidence before I take you seriously.

#87 LordBraxton

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Posted 28 April 2015 - 09:11 AM

FupDup comes in with the /thread yet again

PGI is a greed elemental

I really want to vote Stoned Propet out of the galaxy, or meet him in real life, because I'd argue with him in person, but I'd never waste the time online.

@Prophet- you think clans are underpowered and PGI prices are fair. You are clearly a space-rich whale lunatic.

Edited by LordBraxton, 28 April 2015 - 09:14 AM.


#88 Yellow Kat

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Posted 28 April 2015 - 09:35 AM

View PostJoseph Mallan, on 27 April 2015 - 10:41 AM, said:

So that would be on my average of 85,000 C-bills a match. 119,000,000 to buy and Equip ... 3 Heavies??? And thats just for the minimum 1,400 matches! I think you are exaggerating just a bit.


I spent $244 since January. Bought 6-8 11 Hero/Champs and GXP to master/Elite all but one...
Not in the least grindy.


I was using the 3 heavies I was wanting with rounding up to even out the prices. The amount will change according to which ones you are looking for and that was based on the guaranteed 25K you get. Those were also rough estimates. The two I looked at were the Vulture (Mad Dog, and Mad Cat (Timberwolf). Mechs like the Orions (the ones I initially did before the clans came out) wasn't nearly as high but still way out of the range of "Acceptable."

This was also based on Zero "Cashing In." Now if you want I can go into exacts if you want. It just means more math for me. I loves me some math.

Edited by Yellow Kat, 28 April 2015 - 09:37 AM.


#89 Col Jaime Wolf

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Posted 28 April 2015 - 08:50 PM

View PostStoned Prophet, on 28 April 2015 - 09:05 AM, said:

You say it NEEDS to. Where is your proof? or is this just supposition and assumption on you rpart? You need to give me evidence before I take you seriously.


firstly i don't care if you take me seriously or not your just a troll that should have his fingers glued together and if you were my son/daughter.... well lets just say i might get old school on you.

and secondly i paid to have a voice like how citizens originally got the vote in the US. (you had to be a land owner or own some kind of property to qualify to vote). so i would say.... my opinion carries weight because ive literally put my money where my mouth is. can you say the same? or am i the one buying YOU a free lunch? are you a freeloader just shooting off your mouth?

and proof? go look at WOW LOL DOTA steam for cryin out loud. you hear about these games that sell for a DOLLAR making their creators filthy stinking rich OVERNIGHT.

its just basic economics. its like a poker game when the pay-in to get into a game is astronomically high you get very few takers when the pay-in is $20+free beer/drinks when you buy more chips you get an economic boom for that little bar.

or like $5 for cheap beer all night. you might have a couple but then you want a real drink since the alcohol has worked its way to your brain and thus impaired your judgement a bit. When your wallet is loose they profit now that your more willing to bring that wallet out.

but really prophet were you born to filthy rich parents and never had to work a day in your life? or did your daddy abandon you to some unfit mother? do you work at all? did your "daddy" buy you everything? i have had to work for everything ive ever owned or bought and i don't think you have learned the value of the dollar. im sry if you didn't have proper parents or they weren't "there" for you but that has nothing to do with YOUR choices or attitude in life.

is your only goal in life to troll others? because if you did "have" money and like you know cars, a truck something you know like a gf/wife and personal success you would prioritize your efforts a little better and you wouldn't find the need to inflate your own ego at the expense of others.

see that alone tells me you don't have personal success, because people that are personally successful are also publicly successful. This is because we make our own happiness. we make our own success. but your attitude shows that you desperately needs OTHERS approval and when they dont give you you simply write them off. this is narcissism and YOU are the only one that either feeds it or starves it.

and your attitude tells me that you don't take that time or effort to GO and find the things you really want, you don't have the discipline to GO and find a good job or to spend time with a beautiful women without staring at her **** (**** are nice tho cant complain ;) ). and it shows, personal failure cannot be kept from pouring over into your public life.

same reason i take the time to explain things for people like you. even if YOU dont read this, others will and maybe they will learn something, maybe they will understand this concept of personal success before public, because public success WILL follow if you have personal success (which is the will and discipline to set and accomplish the goals you have set for your life)

and in a way i have "hijacked" your trollism. matters not if you change or understand or even read what i say. only that you have helped to provide me the platform to spread knowledge and understanding.

I say this because you seem uniquely detached from reality and thats fine if you "want" to live in a little bubble that only includes you. but sadly it leaves me worried (for your sake) and i hope your friends and family in RL help you out of the narcissistic trap upon which you have befallen.

View PostTLBFestus, on 28 April 2015 - 08:37 AM, said:


Finally a Whale that "gets it".

Others, like Stoned Prophet just naturally assume that the prices they are willing to pay are all PGI needs, but you nailed it on the head. If they want long term success PGI has to appeal to a broader base of customers willing to spend money.

The amount that they are asking, for a NICHE game (so WoT comparisons...fuggedabout it) is not a Pay-wall, but a Price-wall that will affect the long-term survivability of the MWO franchise.


i wouldn't say "finally" ive meet many like me. in fact most of the large spenders i meet understand this need for cheap mechs and crap just littered everywhere to entice new players. sadly it does seem there is a significant amount of misinformed forum-goers that think that only the big spenders keep this game moving.

I just hope PGI doesnt fall for the same trap and learns from others success, again they just need to look at LOL or WOW or any other wildly successful mmo.

Edited by Mellifluer, 28 April 2015 - 08:52 PM.


#90 Kjudoon

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Posted 28 April 2015 - 08:59 PM

Quote

I just hope PGI doesnt fall for the same trap and learns from others success, again they just need to look at LOL or WOW or any other wildly successful mmo.


That would involve the creation of PvE and a massive expansion of missions, goals, roleplay and simulation over FPS... and maps 10 times the size of Alpine Peaks compared to what we got with maybe the ability to explore in a live, active universe. with a complete redesign away from MMOFPS to MMORPG

In otherwords, Soon... like 2020 to never?

Edited by Kjudoon, 28 April 2015 - 09:00 PM.


#91 Col Jaime Wolf

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Posted 28 April 2015 - 09:15 PM

ya i admit that my confidence in pgi isn't that high lol.

#92 TheCharlatan

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Posted 29 April 2015 - 12:09 AM

I don't have a problem with mech prices. What i DO have a problem with is module prices.

Farming for mechs is fine: at the end of the grind you have a new toy!

Farming for modules is awful: at the end of the grind, you can make a mech you already have become slightly more powerful. Oh, joy.

#93 Kjudoon

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Posted 29 April 2015 - 12:22 AM

When can we get like other well designed games and have salvage drops on component destruction or kills in addition to our match pay?

#94 MERC Mournblade

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Posted 29 April 2015 - 01:57 AM

Like I mentioned in another post, I set a hard limit of $100 for this game (which is the going rate for videogames where I am). I'll spend more if they launch a big block of content, like an expansion pack or something like that. Better yet, a sequel with a new engine, and a whole new approach to gameplay and mech-on-mech action, if simply to keep up with the Joneses (Heavy Gear Assault).

At this present moment, PGI is a charity. Players are donating cash to find a cure for MWO's slow death. I wish you luck in this endeavor. Judging by what other posters on this topic have said, it seems PGI are not technically capable of advancing too far with this project, other than their niche CW feature. This game is woefully threadbare compared to other titles, but the gameplay has been solid, as well as the competitive nature therein.

What keeps this game going as far as the players are concerned, is the constant shifts in weapon/mech balance. This has, for a long time, made MWO seem new with each balance and shift in meta. It works, surely enough. The tumultuous nature of balance in this game has kept it from going stagnant. But I'm getting a little off topic.

Just remember folks; this is a videogame. Before reaching for your wallet, know that MWO is not golf, or cinema, or Queensland bananas during cyclone season. It has a worth that can only be estimated by other products in its category. No one will stop you from spending more, or judge you harshly. But be perceptive to the fact that the company is getting far more from you than you're getting from them.

Posted Image

#95 Kjudoon

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Posted 29 April 2015 - 02:23 AM

Love the graphic. Too bad that with that analogy, the bun gets hard, the bacon is ordered but never comes hot or with the burger which arrives much later and also gets cold and all the extra condiments arrive singly over the course of your dining experience after you've mostly consumed or completely consumed the main part of the meal.




#96 FlipOver

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Posted 29 April 2015 - 02:39 AM

View PostQuxudica, on 22 March 2015 - 07:45 PM, said:


This is pretty much my point of view on the subject and why the prices bother me. I'm sure for people with dedicated drop groups and high win rates cbills are a non issue, but I pug 100% of the time and don't have that much play time to begin with, so I make around 150k in an average win where I performed well, 90k or so in a loss.

Yup same here but now I'm sitting on 600mil+ C-Bills (I've actually stopped thinking about 500mil so now I just think I have 100mil+).
All I need to do is to have fun for 1 to 2 hours a day playing this game.
Usually I get home from work and to relax a bit, I enjoy a few drops, solo or in group. Get smashed and smash others around with big stompy robots.
This type of play was enough for me to get over 20 mechs fully mastered and enough C-Bills to get my own private dropshipS.
Still have banked premium to use from an early in game purchase, only bought MCs for mechbays and that is it.

All this to say, any person who wants to play this game for free, just needs about 1-2 hours free each day (or every other day anyway). Use the game to relax and have fun and then move on to life again.

#97 LordBraxton

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Posted 29 April 2015 - 02:52 AM

View PostJoseph Mallan, on 23 March 2015 - 01:56 AM, said:

65(ish) Ton Abrams tank Price tag 6.2- 8.6 Million Dollars

65 ton Thunderbolt Mech 5.2-5.9 Million C-bills

Abrams has an ICE engine not a Fusion reactor

Abrams has 1 Main Gun and a Machine gun for weapons

A Thunderbolt carries 2 Main weapons, 3 support weapons and 2 anti infantry support weapons.



PER vehicle we kinda get a deal, having to buy 3 to be a master of 1... That is a stupid game mechanic.


what the hell do cbills have to do with USD?

have you not slept man?

you usually make sense man, but posts like this are the pinnacle of fail... defeated only by 'well REAL mechwarriors have to deal with x y z....'

#98 Ihasa

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Posted 29 April 2015 - 03:22 AM

Cash prices I think are okay-ish. In my previous MMO, Star Trek online, cash bought starships sell for $55 - 75 (just one), and a starship "pak" (like our a la carte pack) is $75 - $100, if even available. But there you don't need three to level.

Anyway, c-bill prices seem on par too. I bought 3 heroes this past weekend, and needed to retool 2 other Inner sphere mechs to be ready for a new drop deck next time my unit goes IS. Spent 100 million space-bucks on those 5 mechs: upgrades like DHS, Endo and Artemis, different weapon systems, additional armor, additional heat sinks, different engines and of course modules. I've been playing for nearly 3 years now, so I've accumulated a lot of stuffs, still spent NINE figures of c-bills on simple reconfigurations.

And yes, modules are stupidly expensive. That was probably most of the cost at about 6 million per mech since I have many of each module and didn't need new ones for every mech.

#99 Joseph Mallan

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Posted 29 April 2015 - 03:28 AM

View PostIhasa, on 29 April 2015 - 03:22 AM, said:

Cash prices I think are okay-ish. In my previous MMO, Star Trek online, cash bought starships sell for $55 - 75 (just one), and a starship "pak" (like our a la carte pack) is $75 - $100, if even available. But there you don't need three to level.

Anyway, c-bill prices seem on par too. I bought 3 heroes this past weekend, and needed to retool 2 other Inner sphere mechs to be ready for a new drop deck next time my unit goes IS. Spent 100 million space-bucks on those 5 mechs: upgrades like DHS, Endo and Artemis, different weapon systems, additional armor, additional heat sinks, different engines and of course modules. I've been playing for nearly 3 years now, so I've accumulated a lot of stuffs, still spent NINE figures of c-bills on simple reconfigurations.

And yes, modules are stupidly expensive. That was probably most of the cost at about 6 million per mech since I have many of each module and didn't need new ones for every mech.

I don't agree with the cash prices. Then again I can buy an Atlas mini for $15 and that uses actual materials.

#100 Ihasa

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Posted 29 April 2015 - 07:07 AM

View PostJoseph Mallan, on 29 April 2015 - 03:28 AM, said:

I don't agree with the cash prices. Then again I can buy an Atlas mini for $15 and that uses actual materials.


Comparing apples to trinkets, it's not the same. I compared one on-line, virtual character identity to another.

Another example you may have heard of: Star Citizen. Its spaceships start at $45 and go up (waaayyy up) from there. Some (three or four?) have sold for $10,000.

MWO virtual identities are not so pricey comparatively.,

Edited by Ihasa, 29 April 2015 - 07:27 AM.






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