Sandersson Jankins, on 22 March 2015 - 08:24 PM, said:
It seems that the specific time-period in which myself and Leeroy are dropping is barren of organized units and the habitat of the humble PUG. We've been playing together mostly in the morning/early afternoon EST, mostly with 'Strayans and Euros.
I strongly feel that PGI should do one or two EASY things to improve CW. No new features or anything too resource-intensive.
Simply bar players that do not own at least 2 mechs from playing CW. I dropped with several players who were in 4 trials, playing CW for the first time. Of course, they'd usually charge out alone and die, racking up 50-100 damage over 4 mechs.
That simply CANNOT be fun for that person. And the worst part? They've really got no idea why its happening. First instinct is to think "wow, those clan mechs are OP, they killed me in 5 seconds!" when really they were being repeatedly alpha'd by 6 guys at once. Will people complain? Yeah, at least a few. People will complain about anything. But when the complaint translates to "I should be able to get my ass repeatedly rammed if I want to!"
..and ideally, that person SHOULD have the freedom to be dominated time and again if that is what they wish. However, when this detriments 11 other people on the team EVERY game, restriction is justified.
Okay, the second thing. For goodness' sake, make some DOCUMENTATION for CW. Hell, for ANYTHING. I've gotten roughly 10-12 brand new players into the game, for the purpose of playing CW together. Only 1-2 of us besides myself have any battletech knowledge, and I'm the only one that is a huge nerd about it. When these people were first getting mechs for CW, they had no way of telling clan mechs apart from IS. Correct me if I'm wrong, but there isn't even a way to sort mechs in the shop by clan/IS, is there? If there is, this specific anecdote is moot, but the general principle remains. Even simple links to the forums would be nice. Although anyone reading this obviously at least cares a bit about the forums, many players (maybe the majority) will NEVER set foot here unless specifically prompted to by the game itself. PGI doesn't even have to write up guides; the community has done it for them, and well. PGI just needs to present them.
Loads of brand new players to CW will be HORRIFIED and completely turned off to the game if they are allowed to participate in it so early. Of course, if CW was far better, nobody would be barred from it. However, it is in-progress, and I can't come up with any other solution for now.
As always, until any changes are made, we are responsible for teaching new players and making their experience in the game as fun as possible. PGI cannot take blame fully. We have guilt upon us if we simply ignore the new players, or even worse, deride them.
This definitely makes too much sense to come true.
Most problems summarised in one post.
Well done and on the point.
And by the way, I am not really a noob with about 500 hrs playtime but appreciate every little help to get better.
So I took the advices from OP by heart and started a new match (had 11 points in a row until then).
Enemys where only [11th]. Hmmm, never heard of the befor but they will be toast!!!
First conservative mech lasts a couple of seconds (ouch).
Second mech made it a couple of minutes (grrrr).
Third mech brought me slightly above 500 dmg until he also went to metal-heaven.
Now I only tried to save my 80 score for the challenge point with my last mech.
Ended up with a score of 77 (grrrrrrrrr!!!).
Maybe I misunderstood something from your lesson and try one more time.
Have fun
Markus
Edited by Mumuharra, 25 April 2015 - 03:10 AM.