Hey lads and ladyfriends, its your favorite Gamma with an important announcement. I couldn't think of a clever opening so I'll just jump write into the details. I'm starting a new play by post role play. Now I know what you are thinking?
"That's awesome Gamma! Whats it about?"
What a fantastic question!
My yet to be titled RP is the story of "The New Musketeers" a group of vaguely Davion aligned mercenaries hired to defend the nearly forgotten world of Gran, located deep within the Free Worlds League, on the eve of the 4th Succession War and the various trials they must face in order to survive. Now, i know the mercenary card has been played out a million times on these forums, but unlike the traditional "We all meet in a bar for the very first time and go an epic quest and its all very coincidental and also the Clans are here too" Dungeons and Dragon style story telling we tend to fall back onto as a community, not that there is anything wrong with that. Those kind of stories are pretty awesome in their own right, i'm trying to shake things up a bit with this project.
Instead of being a freshly gathered band of misfits, the Musketeers are an established command with several decades of history and successful mercenary work under their belt, but is now standing on the precipice of oblivion following an ambush that saw the majority of the unit, and almost all of its command staff, slaughtered because of the arrogance of their late commander. Our heroes consist of the few battered survivors who (for various reasons) are either unwilling or unable to find a berth in a different unit and have chosen to stay with the Musketeers and pray that the units fortunes change.
"Whoa. Isn't that a little bleak, Gamma?"
I know, I know, maybe i'm over selling the idea a bit but I think there is a lot of potential for great story telling here and I've been putting a decent amount of work into this, as well as bouncing ideas off of the "old guard" about how to play this out. I have a lot of hope for this, and I think it can be a real success.
Of course, before we can jump feet first into this some basic ground rules need to be laid out.
-----------------------------------------------------------------
1.) Player participation is Invite Only.
The very intrigue heavy plot strands and small group atmosphere I'm hoping to cultivate for this story works best with a small group and I've already gotten in touch with the various writers I'd like to see participate. However, if there is little to no interest in this project from them I may consider opening enrollment up.
2.) Keep character concepts reasonable and matching the timeline.
None of us, no matter how awesome we may be, are super heroes and while writing fiction should be a form of escapism writing your character as the unholy love child of Han Solo and the Hulk, if it was raised by lions and tutored by Captain America breaks the feel of the story and can really ruin the story telling options of the other players.
Also, as mentioned above the campaign is set just before the outbreak of the 4th succession war characters and equipment should conform to this time frame. Please no Direwolves piloted by warriors loyal to Stefan Amaris please. Not only is it silly its also a little insane.
3.) All 'main' characters will be Mechwarriors.
Trust me on this, playing a non-mechwarrior in one of these can be a real pain in the butt, not just for you but for everyone involved. The story is about Mechwarrior mercs, lets keep the focus on them. However, if there is a side character or dependent you'd like to add to the story for side plot/role playing purposes please do so, just remember what the "focus" is.
4.) Don't be disrespectful to your fellow posters.
While my character and your character might have a heated argument in the story, that doesn't mean I'm allowed be a jerk to you in the OCC for no reason. The Fanfic community is small enough with out us trying to kill each other.
5.) Don't God Mode another posters character
This really should be part of bullet number four, but I felt it needed to be addressed separately. Considered a vile heresy by most writing community, God Modeing refers to taking control of another posters character and having them do/say things that they weren't ever intended to say. People work hard on the characters they make and they are an extension of their own personality and imagination, its rude to have them burn down an orphanage or punch themselves in the junk just because you have the ability to write it.
However, i do highly encourage joint posting for scenes involving long conversations or personal plot reveal, just please get permission from the owner of the other character before doing anything with there creation.
---------------------------------------
Well that's it for the rules, most of them are relatively self explanatory but it never hurts to set expectations before the kick off.
Thank you everyone for reading this announcement, Over the next few days I'll be posting additional information about the project so everyone can get a better understanding about the the world of Gran and the history of the New Musketeers before we put it into high gear.
Thanks again,
Gamma.
P.S. Most of you know what our little corner expect character bios to look like but just in case I stole Thom Frankfurt's template from the ongoing epic "Life and Death; Rainbow Rising" to use as an example
Name:
Call sign
Current Mech:
House/Unit Affliation:
Military History:
Physical Apperance:
Open background: (Readily available stuff. The stuff most people could look up about your charecter. Things like place of birth, schooling, etc)
Deep Background: (This is where you put the skeletons you don't mind the other players knowing about, but the Character's should not k now unless they found out during the events of the game)
Edited by G is for Gamma, 23 March 2015 - 12:21 AM.