Clans as NPC's
#1
Posted 01 July 2012 - 07:54 AM
I will collect them and put the tears on my mashed potatoes, yummy.
#2
Posted 01 July 2012 - 07:59 AM
I dont think you will see any AI controlled mechs for MWO for at least 2 years when they have so much other stuff to work on. I don't think they need bots to teach the game like in moba genre because MWO is much more intuitive (shoot things).
Basically, they have said no plans for AI, meaning it's pointless to even speculate about AI or NPC or PvE because it aint happening. It' not something hidden, or something they can quickly add either, it's just not happening.
If you want to code AI for them to use, I dont think they would mind, but I don't think they are gonna pay anyone or put much resources into AI for this game.
Edited by RoyalWave, 01 July 2012 - 08:05 AM.
#3
Posted 01 July 2012 - 07:59 AM
Edited by Aarioch, 01 July 2012 - 07:59 AM.
#4
Posted 01 July 2012 - 08:03 AM
'p i s s' is filtered? Really?
#5
Posted 01 July 2012 - 08:17 AM
Also, let's be truthful here, the clans didn't show up and run some friendly matches with the IS mechwarriors. They came in and wrecked everyone in their path. It wasn't a matter of win-some lose-some, as is the case with IS vs IS. PGI cannot implement clans as balanced player faction with a 50/50 chance of winning a battle. The clans simply cannot be implented as player factions because all the players would just jump on the clan bandwagon because it's so much more powerful.
PGI also said that they are planing on PvE content someday, so they are planning on AI for MWO.
The way I see it, the ONLY way clans can properly be added to MWO is as NPC factions, tuned to be extremely difficult to defeat. However, I would expect that on the slim chance you manage to win in a battle against clanner opponants, then the game might reward you with a random piece of 'captured' clan tech. Like a clan ER large laser or something. That's exactly how it happened in the lore. The only way IS got clan tech was salvaging it off the battlefield.
#6
Posted 01 July 2012 - 08:29 AM
#7
Posted 01 July 2012 - 08:36 AM
Synra, on 01 July 2012 - 08:17 AM, said:
Also, let's be truthful here, the clans didn't show up and run some friendly matches with the IS mechwarriors. They came in and wrecked everyone in their path. It wasn't a matter of win-some lose-some, as is the case with IS vs IS. PGI cannot implement clans as balanced player faction with a 50/50 chance of winning a battle. The clans simply cannot be implented as player factions because all the players would just jump on the clan bandwagon because it's so much more powerful.
PGI also said that they are planing on PvE content someday, so they are planning on AI for MWO.
The way I see it, the ONLY way clans can properly be added to MWO is as NPC factions, tuned to be extremely difficult to defeat. However, I would expect that on the slim chance you manage to win in a battle against clanner opponants, then the game might reward you with a random piece of 'captured' clan tech. Like a clan ER large laser or something. That's exactly how it happened in the lore. The only way IS got clan tech was salvaging it off the battlefield.
I wonder if they will have access to or be able to scratch up some code for adaptive AI's? Or better yet. There's a game called shogun. It's AI is based on Sun Tsu's The Art of War. That would be super cool, I think. Or did I just shoot myself in the foot actuator?
#8
Posted 01 July 2012 - 08:37 AM
#9
Posted 01 July 2012 - 08:39 AM
Cirran DeCours
One Happy Chien
#10
Posted 01 July 2012 - 08:41 AM
#11
Posted 01 July 2012 - 08:42 AM
#12
Posted 01 July 2012 - 08:46 AM
ManDaisy, on 01 July 2012 - 08:41 AM, said:
Actually this was only a tradeoff on Energy weapons. Clan stuff produced more heat in exchange for weighing less, having more range, and more damage. It isn't really a tradeoff though because the Clan stuff is so much better. It is still logical to just slot full Clan and forget Non Clan.
But with the other types there is NO disadvantage at all. Clan Ballistic+Missile weapons do the same thing and simply weigh less. This free extra weight can be used to carry more ammo.
Simply put, all Clan Tech > Non Clan Tech. There's no contest and this is why the weapons need to stay out of playerhands. The day you put in Clan weapons is the day all Non Clan weapons are rendered pointless to buy or use.
#13
Posted 01 July 2012 - 08:46 AM
#14
Posted 01 July 2012 - 08:48 AM
jakucha, on 01 July 2012 - 08:42 AM, said:
That would take a lot of effort... and how are you going to decide teams? If I'm a Steiner with an IS Mech but my buddy, also a Steiner, is in a Clan Mech, suddenly we're enemies??? We won't be able to fight together???
#15
Posted 01 July 2012 - 08:51 AM
as monkeys are smarter then the average "gamer" these days
bananas are much cheaper then ai
Edited by Pedra Forlorn, 01 July 2012 - 08:52 AM.
#17
Posted 01 July 2012 - 09:01 AM
CoffiNail, on 01 July 2012 - 08:03 AM, said:
'p i s s' is filtered? Really?
At what point have you seen an option to show allegiance to the clans.... SHOW ME
If people get mad because they cant be the "Bad Guys" then too bad.
Nobody quit EVE because they couldn't be Jovian, or ConCord
Edited by MC Hammer, 01 July 2012 - 09:07 AM.
#18
Posted 01 July 2012 - 09:02 AM
#19
Posted 01 July 2012 - 09:06 AM
If they introduce PVE, then a significant part of the player base would play PVE.
Which in turn would decrease the pool of players looking for a PVP match, therefor worse matchmaking.
( The bigger the pool of players beeing matched the more accurate.)
MC Hammer, on 01 July 2012 - 09:01 AM, said:
At what point have you seen an option to show allegence to the clans.... SHOW ME
If people get mad because they cant be the "Bad Guys" then too bad. Nobody ever quit Super Mario Brothers cause they couldn't be Bowser.
Who says Clan factions are "bad guys" it depends on what faction you support.
And in case of a mercenary player it depends on who pays his/her fee.
#20
Posted 01 July 2012 - 09:09 AM
jakucha, on 01 July 2012 - 08:42 AM, said:
because clans operate in stars it makes seperation difficult. the game is supposed to be balanced around 3 lances per match (12) . 1 star would always lose. 2 stars will always win.
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