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New Mech Lab!


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#1 orcrist86

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Posted 23 March 2015 - 09:44 AM

New mech lab!

https://twitter.com/...047890380247041
New Mechlab is nearing completion - but it will need to spend more time than the usual feature in test to ensure it works properly.

#2 EvilCow

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Posted 23 March 2015 - 09:45 AM

Screenshot or it never happened!!!!1!

#3 Axeface

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Posted 23 March 2015 - 09:46 AM

Fingers crossed!
I wonder if we'll be able to click an 'owned' filter on the modules/cockpit screen.

Edited by Axeface, 23 March 2015 - 09:51 AM.


#4 Rhaythe

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Posted 23 March 2015 - 09:47 AM

Thank the mech gods

#5 stjobe

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Posted 23 March 2015 - 09:50 AM

Let's see if they can make this one usable.

The one we have barely is, so it's not that high a bar to pass to be better...

#6 Hans Von Lohman

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Posted 23 March 2015 - 09:51 AM

Old news actually. They've been mentioning that improvements to the GUI for a couple of months now.

However, those comments come mainly from the podcasts that PGI are on, so I understand if it isn't well known.

#7 stjobe

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Posted 23 March 2015 - 09:53 AM

View PostHans Von Lohman, on 23 March 2015 - 09:51 AM, said:

Old news actually. They've been mentioning that improvements to the GUI for a couple of months now.

However, those comments come mainly from the podcasts that PGI are on, so I understand if it isn't well known.

The way this company disseminates information never ceases to amaze me. Podcasts, individual twitter accounts, Reddit, Facebook.

Anything but their own website.

#8 Big Tin Man

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Posted 23 March 2015 - 09:54 AM

Russ, Tina,

We collectively beg you to throw this into the public test client and let us tear at it to provide feedback. There is no sense in creating a whole new UI interface without testing it in front of thousands of players.

We can help you.

We want to help you.

Please let us. Learn from the mistakes of UI 2.0. Don't rush this, get it right. Do it right.

#9 LT. HARDCASE

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Posted 23 March 2015 - 09:55 AM

Throw that ish up on the test server. The community as a whole will find more bugs than the QA department.

#10 KraftySOT

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Posted 23 March 2015 - 10:02 AM

Yeah you guys at PGI might find a plethora of bugs over the next few months/weeks until its ready.

We'll break that **** in 10 minutes.

Though to be fair, theyre probably not at a place where they can put it up on the test server yet. Theres probably missing text, labels, graphics, windows that arent sized right. When its presentable, then put it on the test server and let us break it.

#11 Paigan

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Posted 23 March 2015 - 10:12 AM

View PostKraftySOT, on 23 March 2015 - 10:02 AM, said:

Yeah you guys at PGI might find a plethora of bugs over the next few months/weeks until its ready.

We'll break that **** in 10 minutes.
[...]

That maybe very well true even despite doing a good job at PGI-internal testing.
It's simply a number's game.
1 or 5 or whatever QA guys can't possible cover all the different special cases and usage habits that X thousand players cover in parallel in a matter of hours.

Edited by Paigan, 23 March 2015 - 10:12 AM.


#12 Reitrix

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Posted 23 March 2015 - 10:19 AM

Eh.
News doesn't excite me.

I kinda wish they'd just open up the MechLab and the ingame UI to the modding community.

#13 Cyborne Elemental

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Posted 23 March 2015 - 10:26 AM

Well if and when they do testing, I hope they don't ignore the Community responses and bug reports for a second time.

#14 orcrist86

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Posted 23 March 2015 - 10:41 AM

Yeah, I've known about the new lab for a while but Russ posting about it makes me think it's maybe as close as June.

#15 Lynx7725

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Posted 23 March 2015 - 10:42 AM

View Postorcrist86, on 23 March 2015 - 10:41 AM, said:

Yeah, I've known about the new lab for a while but Russ posting about it makes me think it's maybe as close as June.

At which point the snark in me asks... "June which year?"

:D :D :D

#16 stjobe

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Posted 23 March 2015 - 10:45 AM

View PostLynx7725, on 23 March 2015 - 10:42 AM, said:

At which point the snark in me asks... "June which year?"

:D :D :D

90 days man, 90 days.

If we're doing snark, I mean ;)

#17 AntiCitizenJuan

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Posted 23 March 2015 - 10:51 AM

View PostRhaythe, on 23 March 2015 - 09:47 AM, said:

Thank the mech gods

Builds for the build God

#18 Dolph Hoskins

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Posted 23 March 2015 - 10:53 AM

View Poststjobe, on 23 March 2015 - 09:53 AM, said:

The way this company disseminates information never ceases to amaze me. Podcasts, individual twitter accounts, Reddit, Facebook.

Anything but their own website.


My thoughts exactly.

Aside from that, men do not "tweet"

#19 Tennex

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Posted 23 March 2015 - 11:17 AM

I gues they are testing it for the different resolutions

#20 Deathlike

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Posted 23 March 2015 - 02:25 PM

Back to the most important response to the news:

PICS OR IT DIDN'T HAPPEN!


I'd like to see this actually tested by players and not just PGI internally... just the bugs added can only make the pain of UI 2.0 increase...





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