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Voip Is A Failure, Or The Player Base Is.


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#121 Sarlic

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Posted 25 March 2015 - 04:32 AM

View Postmeteorol, on 25 March 2015 - 04:28 AM, said:

I can't understand 9 of 10 guys because VOIP quality is just too bad.

Some people have really bad microphones. But the bandwith quality set for this game is not good either.

I agree. But i do hear good clear voices over US times. When i turn my Windows volume at max.

But as far i know my voice is pretty rock clear.

#122 jper4

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Posted 25 March 2015 - 04:33 AM

i still don;t see much use of out it. i tend to still type myself. occasionally one person might use it once or twice during a match but that's about it. i can count the times there was a sustained conversation/planning done with VOIP on one hand with fingers left over. plus half the people who do speak i can barely make out because they sound "tinny" and it overwhelms the actual words they are trying to say.

#123 Jon Gotham

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Posted 25 March 2015 - 04:49 AM

My experience of it has been fairly neutral. It has degraded my enjoyment slightly, due to slightly increased ping and lag. Also when in game voipers are talking it messes up with my own unit ts-highly annoying indeed.
Plus as someone alluded to earlier, in euro primetime you have the language issue-we have 24 official euro languages here. Many won't speak english even if they can, and I only speak three european languages....so only another 21 to go hey?
The worst issue though is since voip was released my hit reg has gotten a bit worse, if I turn it off it improves but it's worse than before.
So, I've had a feature forced upon me that has affected my enjoyment of the game that I can't reverse the negative effects of.
It has really annoyed me this feature was asked for by people that refused to use the existing options and it has ended up affecting my play experience, an event I have no control over. So I decided no more expenditure-I'm getting less out of the game now because of it.

#124 Alaric Hasek

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Posted 25 March 2015 - 04:55 AM

I mostly PUG and then in the solo queue. During the Lucky Charms event I played a lot of games and I heard lots of people using their mics. I don't think I ever heard any music, any cursing, any griefers, or really anything negative. I've really not had any issues with sound quality or volume either.

Sometimes people took charge and the battle then went well, or at least better than 12 uncoordinated players milling around waiting for someone to head in a certain direction or type commands/suggestions. If noone did, then the PUG team usually got stomped as usual.

I like it.

#125 Thorqemada

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Posted 25 March 2015 - 05:07 AM

VOIP is no failure - it is not allways used, sometimes its extremely hard to understand as the quality somehow varies wildly between different Players, the playerbase is to a good part not native english speaking, PUGs are not used to it - but if it helps in 20% of the matches and People slowly get more used to it its a success.

And there was no abuse so far in the ~70 matches i played since it was implemented.

#126 Insects

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Posted 25 March 2015 - 06:07 AM

I have to set my microphone to crazy settings for it to work, and that breaks EVERY other use of the microphone like real TS3 and Skype.
So I can't talk in MWO.

I can hear, but quality is terrible in comparison to real TS3. (MWO uses TS3 SDK, so its just bitrate choice and stuff).
Its not just people having bad microphones. In games with unit members on TS very clear high quality, they make a MWO transmission (to talk to non unit members in the team) and it is difficult to understand, don't sound like the same person.

So poor quality and microphone problems (Win8.1 + USB headset I think) makes it less popular than it could be.

#127 PappySmurf

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Posted 25 March 2015 - 06:49 AM

LOLLLLLLLLLOL told you so!!!!!!!!!!!!!!!!!!!!!!!!!!! OP the pugs never asked fpor VOIP it was the forum warriors with 20,000 lame posts and the NGNG beta testers and cronies loll if you can call them that.They are the ones that pushed for VOIP for the game.

Overall it=VOIP would have been a good idea if MWO had a huge player-base to support it.But AI units don't chat much unless PGI had AI units that have a chat bot function.I hear a few players every 20 games or so speak but it is just nonsense commands I just ignore anyways.

A new MSN gamming zone lobby/chat/launcher system would have been a better addition to MWO than VOIP and a free private MM system like we hade in MechWarrior4 with leagues. But alas PGI has a 20 what bulb burning up there when they need a 100 what bulb to turn around MWO'S fortunes.

The end.
Posted Image

Edited by PappySmurf, 25 March 2015 - 06:51 AM.


#128 Abisha

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Posted 25 March 2015 - 06:55 AM

it was the first thing i disabled when it was released.
I suggest more people disable VOIP

#129 Dimento Graven

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Posted 25 March 2015 - 07:30 AM

View PostSarlic, on 25 March 2015 - 04:13 AM, said:

...

Told them to move up via microphone. "Could you guys please move up with me" "Move up please"

...
What we have here is a failure to PROPERLY communicate.

I've heard A LOT of incomplete communication from people. It's something I strive to correct in my own unit members, so I KNOW it's common among the pugs.

You asked them to "move up", how's about letting them know WHERE?

If someone on my pug group asks, "Please move up to me", I won't, because the VOIP indicator may not display his name when he talks and/or I might miss it, PLUS, even if I do catch his name, THEN I got to spend my time looking at all the frickin' blue triangles to figure WHICH of the potential 11 other triangles HE is.

HOWEVER, when people get specific, ie: "Move up to me at the corner of sector E5/F4", I'll look at my little mini-map, see E5/F4, and head that direction, NOW, I know where to go.

It's frustrating when someone shouts, "I got enemy mechs over here!!!"

Well, *******, where is "here"? There's a fukton of "HERE" all over the goddamn place!

I also get a bit pissy (even with my own unit members) when I hear, "THEY ARE ALL OVER HERE AT X SECTOR!!!"

Oh really, DID YOU ACTUALLY COUNT 12?!!?!

No? Then say, "several" or your best estimate, but when you say the word "ALL" I do NOT expect to be flanked from the opposite direction when I come to try and save your panicked ass from the THREE 'mechs that happened to be in front of you...

Seriously, it's about learning to effectively communicate.

You can't blame others if you're not doing it...

View PostAbisha, on 25 March 2015 - 06:55 AM, said:

it was the first thing i disabled when it was released.
I suggest more people disable VOIP
In my opinion that is the least helpful thing to do.

However, if THAT is your attitude, I'm glad I won't be hearing from you in game.

Edited by Dimento Graven, 25 March 2015 - 07:28 AM.


#130 Dimento Graven

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Posted 25 March 2015 - 07:37 AM

View Postkamiko kross, on 25 March 2015 - 04:49 AM, said:

...

The worst issue though is since voip was released my hit reg has gotten a bit worse, if I turn it off it improves but it's worse than before.

...
Actually hit reg has been getting steadily worse after each patch. PLUS, and this is really weird, I started seeing certain 'mechs with really VERY odd acceleration. Jenners, Ravens, Stormcrows, moving at maximum near maximum suddenly seem to move at 200% speed a short distance.

I can't tell what the heck is going on, but it's VERY disconcerting...

Anyway, I'm sure it has very little to do with VOIP and is all part of the 2+ year battle with getting hit reg/HSR/hit boxes right.

It's extremely frustrating because it now takes more dual gauss rounds to kill a Raven than it does to kill an Atlas... That's just f'd up...

#131 Sarlic

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Posted 25 March 2015 - 07:39 AM

You didnt know the situation. There were remaining friendlies on one spot with me. No other friendlies were shattered.

Beside i always shout out phonetic coordinates. But this time the pug mentality was just terribad.

We did outnumber the enemy, and i went to move up and made it clear that i was engaging and people should make use of it. ;)

I agree on you if people got split up on a certain area, but in this case we were all together on one spot.

Edited by Sarlic, 25 March 2015 - 07:40 AM.


#132 Loc Nar

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Posted 25 March 2015 - 07:50 AM

VOIP a failure? Nah, it's just 2.5 years late, making it nearly pointless since most don't use it.
  • by the time games exit beta there is already a difference in metrics between successful and unsuccessful games. This discrepancy will be maintained over time;
  • after exiting beta, improving upon the initial metrics is difficult, as conversion, ARPPU and retention largely decay over time;
  • most successful games show a better handling of their initial installs, the so-called “Golden Cohort”. This stresses the importance of the very first players acquired, and the necessity of taking advantage of those early birds in terms of conversion, retention and ARPPU.
http://blog.gameanal...-taught-us.html

Edited by Loc Nar, 25 March 2015 - 07:51 AM.


#133 Dimento Graven

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Posted 25 March 2015 - 07:51 AM

View PostSarlic, on 25 March 2015 - 07:39 AM, said:

You didnt know the situation. There were remaining friendlies on one spot with me. No other friendlies were shattered.

Beside i always shout out phonetic coordinates. But this time the pug mentality was just terribad.

We did outnumber the enemy, and i went to move up and made it clear that i was engaging and people should make use of it. ;)

I agree on you if people got split up on a certain area, but in this case we were all together on one spot.
Perhaps, but I'm still pretty reticent to "guess" which "me" is the "me" that requested I move up on them. If there's more than one other player left, there's ambiguity, and maybe each thought the other had made the request to move up and saw that they were already together and thought, "done".

So again, specifying a sector you want people to move to might have been more effective, they could compare where they are to where you stated and say, "Hey, I'm not there, let's move there."

Eliminate the ambiguity, THEN it's entirely everyone else's fault.

#134 PappySmurf

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Posted 25 March 2015 - 07:56 AM

Well, *******, where is "here"? There's a fukton of "HERE" all over the goddamn place!


The problem is not so much VOIP its the whole mini map/map system and there is no command button structure to quick reference a command to team mates.

I once wrote to Microsoft about it for MechWarrior 4 mercenaries and how to change the map/minimap for a quick command button setup and mouse quick reference for spotting enemy's . like the ability to mouse over the mini map and place a marker for teammates to see when enemy activity is without having to hide disengage the enemy to type or have that minimap reference to use VOIP to tell team mates where the enemy has been marked on the mini map.

VOIP alone without the command buttons or marker system is a crapp shoot of terrible information from most unlearned players. A lot of players don't even know the key commands to bring up the map to alert team mates.A total bad tutorial system does not help either.

Microsoft folded the game MechWarrior4 Mercenaries even though they sent me back a positive letter on my ideas it was to late.

P.S I did forget one item a target lock quick reference when you target a enemy the target information should tell you (enemy A3) then you can say on VOIP (DUDE'S ENEMY A3) because then you don't have to waste time looking up the enemy position and he probably is gone by the time you voice the command.

Edited by PappySmurf, 25 March 2015 - 08:36 AM.


#135 C E Dwyer

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Posted 25 March 2015 - 08:58 AM

I did not scream, I did say it was a waste of developement time, because it took so long to get here those that really wanted it were using Third party already, and the only ones likely to use it were people that just wanted to swear.

People use it, but so many have such crappy cheap mics I can't make out half of what they say, i'm not adverse to listening, and acting on it, if it seems sensible, though most people ignore it.

There have been the idiots abusing the team, one yank, several eastern europeans, which at times was pretty nasty, but not as frequent as I thought it would be.

As with this platform, good idea's got wasted because of the snail pace developement

#136 Jon Gotham

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Posted 25 March 2015 - 09:04 AM

View PostDimento Graven, on 25 March 2015 - 07:37 AM, said:

Actually hit reg has been getting steadily worse after each patch. PLUS, and this is really weird, I started seeing certain 'mechs with really VERY odd acceleration. Jenners, Ravens, Stormcrows, moving at maximum near maximum suddenly seem to move at 200% speed a short distance.

I can't tell what the heck is going on, but it's VERY disconcerting...

Anyway, I'm sure it has very little to do with VOIP and is all part of the 2+ year battle with getting hit reg/HSR/hit boxes right.

It's extremely frustrating because it now takes more dual gauss rounds to kill a Raven than it does to kill an Atlas... That's just f'd up...

Annecdotal I know, but it coincides with it's release and gets NOTICEABLY worse when I have it enabled. I've replicated it numerous times for it to be suspicious.
I'm also not alone (many friends report same issue) in noticing this. Even if I turn it off I have worse hit reg than before, and it started on Feb 17th, patch day. It is bound to have an effect on server load-no matter how small, especially for those of us not in the USA.
I'm not best pleased to be honest, it has me not wanting to do cw much as I can't be reliable member to any team I'm on. It's a feature even when it's turned off has a negative effect (for me) on my game experience and it was forced on me.
But hey, certain people got what they personally wanted so that's ok right? <_<

#137 Abisha

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Posted 25 March 2015 - 09:26 AM

View PostDimento Graven, on 25 March 2015 - 07:30 AM, said:


In my opinion that is the least helpful thing to do.

However, if THAT is your attitude, I'm glad I won't be hearing from you in game.


Feeling is neutral you noting more then a advanced script to me.

#138 Rebas Kradd

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Posted 25 March 2015 - 09:40 AM

View PostJimmy Page, on 24 March 2015 - 02:55 AM, said:

For years all the puggers screamed about how they need VOIP to be successful in MWO. That teams were OP and that they refuse to try to use Team Speak for coordination. PGI finally delivers......and no one uses it! I hear someone speak every 10 games or so. This was essentially a waste of resources implementing it. Just like 3pv. Opinions?


Most people are listeners anyway. Few people on a randomly assembled 12v12 are going to use it.

The catch is, that doesn't mean it was a waste of resources. If only one person uses it, it benefits the team.

#139 LordNothing

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Posted 25 March 2015 - 05:30 PM

there are actually 3 problems

1. pugs dont use it much
2. units still use their own teamspeak servers (this is really annoying in those situations with a small group mixed with pugs).
3. pgi really needs to add some features for checking that your mic is working and is at an appropriate volume level. about a third of the players that do mic are completely unintelligible.

there is nothing you can do about the first one. also just because they are not speaking up doesn't mean they aren't using it as a source of intel. it usually just takes one person to step up as leader and all those listening pugs turn into a well honed coordinated fighting machine.

second one also nothing you can do here, unless the teamspeak api allows for patching communications from one server into another. if you could patch your units server into the game's server and relay comms between the two, that would be awesome. sometimes the unit will have somone type over the major info, or have their mics set up to work in both, and thats ok (its better than nothing). i really dont like using two seprate systems, thats downright annoying.

the third is a blatant feature request.

Edited by LordNothing, 25 March 2015 - 06:07 PM.


#140 Mycrus

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Posted 25 March 2015 - 05:54 PM

#paulwasright





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