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Voip Is A Failure, Or The Player Base Is.


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#41 xWiredx

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Posted 24 March 2015 - 05:07 AM

I've heard at least one person with a mic in almost every match I've been in for the past couple of weeks. A few times it has made a major difference, and most times it makes at least a little difference.

Some pugs will simply refuse to listen to other people even if it means dying unnecessarily on the other side of the map from where the rest of the team is. Other pugs simply don't care about their performance and will rush in, do as much damage as they can, and die without actually being very effective for the team. Some pugs are arrogant and think they're amazing solo. If you were expecting VOIP to fix those, then you were setting your expectations too high.

It does help with the overall communication and direction of the team for those who are willing to work as a team. It isn't a failure, and it will become more useful as more people decide to purchase mics because they see how useful it can be.

#42 NeoCodex

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Posted 24 March 2015 - 05:12 AM

If you make a poll with voting option to pick whether you're playing during NA or EU timezone you can be rest assured that majority of NA will pick that they are having mostly a positive experience with it, while those outside of this timezone are barely seeing any activity (and point in trying) in it, due to reasons I explained a few posts earlier.

#43 Raggedyman

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Posted 24 March 2015 - 05:19 AM

View PostJimmy Page, on 24 March 2015 - 02:55 AM, said:

For years all the puggers screamed about how they need VOIP to be successful in MWO. That teams were OP and that they refuse to try to use Team Speak for coordination. PGI finally delivers......and no one uses it! I hear someone speak every 10 games or so. This was essentially a waste of resources implementing it. Just like 3pv. Opinions?


I think it's a combo of
1 - Not very well advertised feature (as in 'not advertised that much to casuals)
2 - People feeling awkward about talking to people they don't know
3 - People not having a common language/terminology to use
4 - People not listening and acting cohesively when folks are talking

#44 Dirk Le Daring

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Posted 24 March 2015 - 05:25 AM

View PostJimmy Page, on 24 March 2015 - 02:55 AM, said:

For years all the puggers screamed about how they need VOIP to be successful in MWO. That teams were OP and that they refuse to try to use Team Speak for coordination. PGI finally delivers......and no one uses it! I hear someone speak every 10 games or so. This was essentially a waste of resources implementing it. Just like 3pv. Opinions?


It is a shame that not many seem to use it, but for this game VOIP is the best thing since sliced bread.

I use the function and hear some do, and when it is used the response is usually very good from "our" team. Not all speak, but a lot seem to listen.

The thing is, not everyone is a good or natural leader, and when one speaks, and the teams listens, it is a good thing.

VOIP was too long coming to the game, and is a great boon.

#45 PurpleNinja

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Posted 24 March 2015 - 05:33 AM

What does VOIP changes?
Everyone still keep doing what they want in PUG play, voice comms wont help with that.

PUG Player FULL_RETARD: I will charge the enemy at F line.
PUG Player CATZ_ATE_MY_MECH: Roger that, I'll circle around through M line, meet you there in 8 minutes.
PUG Player U_MAD_SIS: I'll hold at the base.

#46 Ursh

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Posted 24 March 2015 - 05:37 AM

For me, in game voicechat means that we can at least try to communicate. If even just one other guy is responding, and a couple of people are listening, it can really make a difference in the match.

Plus, when you see at least a couple of people cooperating and making an effort, it makes a loss a lot more bearable. Hey, you gave it a shot, and the other team won, no biggie. At least you won't be frustrated that no one would listen while you tried to type movements in the magically disappearing chat.

#47 TamCoan

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Posted 24 March 2015 - 05:40 AM

I disagree that it is a failure. I find that pugs who use voice tend to communicate well, help direct target priority and add to teamwork. All in all, it's been a positive experience.

#48 Piney II

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Posted 24 March 2015 - 05:45 AM

I've had some surprisingly good experiences in the solo queue with VOIP when someone herds the cats.

#49 N0MAD

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Posted 24 March 2015 - 05:49 AM

Good idea/option, quality really sucks.
We still missing the most basic tool to building a community..a general chat function... but no..

#50 Kjudoon

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Posted 24 March 2015 - 06:00 AM

Bad quality lends to realism in game FWIW. I don't care if it's crystal clear as long as it can be understood.

#51 Livewyr

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Posted 24 March 2015 - 06:03 AM

Player base is a failure.

People keep expecting to do well in a random group versus a unit/friend group, and get upset when they do not.. and blame everything but the reality: "If your randoms face an organized group, you're going to have a bad time."

#52 Kissamies

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Posted 24 March 2015 - 06:03 AM

Have a decent mic and be concise, and the quality is good enough. It's 1 person in 6 or 7 I can't understand and those seem to be rather longwinded. Many players, including me, are pretty introverted and europeans are self-conscious about their english. I mostly hear americans, sometimes british and I remember a few with german sounding accents. I sometimes join in when I hear other talking, but still remain pretty terse. I always listen, though.

#53 Gyrok

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Posted 24 March 2015 - 06:09 AM

View PostJimmy Page, on 24 March 2015 - 02:55 AM, said:

For years all the puggers screamed about how they need VOIP to be successful in MWO. That teams were OP and that they refuse to try to use Team Speak for coordination. PGI finally delivers......and no one uses it! I hear someone speak every 10 games or so. This was essentially a waste of resources implementing it. Just like 3pv. Opinions?


It is strictly the player base.

Many said VOIP would change nothing. 12 randoms would still get slapped around by 12 guys on TS. What changed in all of this? They can no longer complain they are being forced to play suboptimally, without teamwork, because there is no VOIP.

That is literally it. The sad thing is, I called that out as the result of what would happen 2 years ago when the debate to add VOIP first happened.

Honestly, I would still prefer guys to drop into our TS when in CW drops with us...but what do I know...

View PostLivewyr, on 24 March 2015 - 06:03 AM, said:

Player base is a failure.

People keep expecting to do well in a random group versus a unit/friend group, and get upset when they do not.. and blame everything but the reality: "If your randoms face an organized group, you're going to have a bad time."


This too. You cannot have the participation trophy crowd dictating balance, and trying to manipulate game play to suit them. The sooner PGI gives the participation trophy crowd the finger, the better off this game will be.

#54 Almond Brown

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Posted 24 March 2015 - 09:48 AM

Proper use of in-game TS.

Do not give orders. Instead, provide concise and useful information. The prior will mostly get ignored, while the latter can be easily assimilated and then actioned. :)

#55 Roadkill

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Posted 24 March 2015 - 10:08 AM

VOIP just helped me win a match. I was the last one left on the team, and my teammates calmly helped me track the 3 remaining enemies, kept track of their damage so I'd know what to shoot without having to wait for the Targeting information as I switched targets, and suggested tactics.

I may have been the last pilot standing, but it was a total team effort that was only possible because of VOIP. Had they been typing I'd have never been able to pull it off because reading would have distracted me from piloting and shooting.

So I'd say VOIP is a success. If you're not finding it useful, the problem is the people you're playing with and not the technology.

#56 Creovex

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Posted 24 March 2015 - 10:12 AM

@OP

Wrong assessment, try again.

Pro-Tip: Before the match starts, say "Check In" to get people talking. People are reserved to speak unless you jump up and lead them. However, once you do... BAM!!! Pug Coordination Central!!

#57 xeromynd

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Posted 24 March 2015 - 10:15 AM

Every match I've been in it seems like PUGs are too scared to talk. If you have a mic, announce it at the beginning of the match and rally others, ASK if others have mics.

Can't tell you how many times people start talking when there's 4 minutes left in a match because they heard someone else start talking. Or you get the one dude who timidly announces a UAV 10 minutes in.

#58 Weeny Machine

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Posted 24 March 2015 - 10:18 AM

I am disappointed that hardly anyone uses it. However, when someone does it helps a lot.

Speaking of...
Has anyone the same problems that the VOIP from other people is very is muted or too quiet. I hardly hear them. The options in-game do not help much. Any advice?

#59 Sarlic

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Posted 24 March 2015 - 10:21 AM

View PostBush Hopper, on 24 March 2015 - 10:18 AM, said:

I am disappointed that hardly anyone uses it. However, when someone does it helps a lot.

Speaking of...
Has anyone the same problems that the VOIP from other people is very is muted or too quiet. I hardly hear them. The options in-game do not help much. Any advice?


From other members:

Turn effects etc down in MWO
Adjust volume up in windows.

Works.

#60 CaptainFuture

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Posted 24 March 2015 - 10:23 AM

at the current quality setting, voip is useless, because you can hardly understand anyone.
it needs to be as crystal clear as the real teamspeak or mumble, then i will use it.

bye,

CaptainFuture





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