

Voip Is A Failure, Or The Player Base Is.
#41
Posted 24 March 2015 - 05:07 AM
Some pugs will simply refuse to listen to other people even if it means dying unnecessarily on the other side of the map from where the rest of the team is. Other pugs simply don't care about their performance and will rush in, do as much damage as they can, and die without actually being very effective for the team. Some pugs are arrogant and think they're amazing solo. If you were expecting VOIP to fix those, then you were setting your expectations too high.
It does help with the overall communication and direction of the team for those who are willing to work as a team. It isn't a failure, and it will become more useful as more people decide to purchase mics because they see how useful it can be.
#42
Posted 24 March 2015 - 05:12 AM
#43
Posted 24 March 2015 - 05:19 AM
Jimmy Page, on 24 March 2015 - 02:55 AM, said:
I think it's a combo of
1 - Not very well advertised feature (as in 'not advertised that much to casuals)
2 - People feeling awkward about talking to people they don't know
3 - People not having a common language/terminology to use
4 - People not listening and acting cohesively when folks are talking
#44
Posted 24 March 2015 - 05:25 AM
Jimmy Page, on 24 March 2015 - 02:55 AM, said:
It is a shame that not many seem to use it, but for this game VOIP is the best thing since sliced bread.
I use the function and hear some do, and when it is used the response is usually very good from "our" team. Not all speak, but a lot seem to listen.
The thing is, not everyone is a good or natural leader, and when one speaks, and the teams listens, it is a good thing.
VOIP was too long coming to the game, and is a great boon.
#45
Posted 24 March 2015 - 05:33 AM
Everyone still keep doing what they want in PUG play, voice comms wont help with that.
PUG Player FULL_RETARD: I will charge the enemy at F line.
PUG Player CATZ_ATE_MY_MECH: Roger that, I'll circle around through M line, meet you there in 8 minutes.
PUG Player U_MAD_SIS: I'll hold at the base.
#46
Posted 24 March 2015 - 05:37 AM
Plus, when you see at least a couple of people cooperating and making an effort, it makes a loss a lot more bearable. Hey, you gave it a shot, and the other team won, no biggie. At least you won't be frustrated that no one would listen while you tried to type movements in the magically disappearing chat.
#47
Posted 24 March 2015 - 05:40 AM
#48
Posted 24 March 2015 - 05:45 AM
#49
Posted 24 March 2015 - 05:49 AM
We still missing the most basic tool to building a community..a general chat function... but no..
#50
Posted 24 March 2015 - 06:00 AM
#51
Posted 24 March 2015 - 06:03 AM
People keep expecting to do well in a random group versus a unit/friend group, and get upset when they do not.. and blame everything but the reality: "If your randoms face an organized group, you're going to have a bad time."
#52
Posted 24 March 2015 - 06:03 AM
#53
Posted 24 March 2015 - 06:09 AM
Jimmy Page, on 24 March 2015 - 02:55 AM, said:
It is strictly the player base.
Many said VOIP would change nothing. 12 randoms would still get slapped around by 12 guys on TS. What changed in all of this? They can no longer complain they are being forced to play suboptimally, without teamwork, because there is no VOIP.
That is literally it. The sad thing is, I called that out as the result of what would happen 2 years ago when the debate to add VOIP first happened.
Honestly, I would still prefer guys to drop into our TS when in CW drops with us...but what do I know...
Livewyr, on 24 March 2015 - 06:03 AM, said:
People keep expecting to do well in a random group versus a unit/friend group, and get upset when they do not.. and blame everything but the reality: "If your randoms face an organized group, you're going to have a bad time."
This too. You cannot have the participation trophy crowd dictating balance, and trying to manipulate game play to suit them. The sooner PGI gives the participation trophy crowd the finger, the better off this game will be.
#54
Posted 24 March 2015 - 09:48 AM
Do not give orders. Instead, provide concise and useful information. The prior will mostly get ignored, while the latter can be easily assimilated and then actioned.

#55
Posted 24 March 2015 - 10:08 AM
I may have been the last pilot standing, but it was a total team effort that was only possible because of VOIP. Had they been typing I'd have never been able to pull it off because reading would have distracted me from piloting and shooting.
So I'd say VOIP is a success. If you're not finding it useful, the problem is the people you're playing with and not the technology.
#56
Posted 24 March 2015 - 10:12 AM
Wrong assessment, try again.
Pro-Tip: Before the match starts, say "Check In" to get people talking. People are reserved to speak unless you jump up and lead them. However, once you do... BAM!!! Pug Coordination Central!!
#57
Posted 24 March 2015 - 10:15 AM
Can't tell you how many times people start talking when there's 4 minutes left in a match because they heard someone else start talking. Or you get the one dude who timidly announces a UAV 10 minutes in.
#58
Posted 24 March 2015 - 10:18 AM
Speaking of...
Has anyone the same problems that the VOIP from other people is very is muted or too quiet. I hardly hear them. The options in-game do not help much. Any advice?
#59
Posted 24 March 2015 - 10:21 AM
Bush Hopper, on 24 March 2015 - 10:18 AM, said:
Speaking of...
Has anyone the same problems that the VOIP from other people is very is muted or too quiet. I hardly hear them. The options in-game do not help much. Any advice?
From other members:
Turn effects etc down in MWO
Adjust volume up in windows.
Works.
#60
Posted 24 March 2015 - 10:23 AM
it needs to be as crystal clear as the real teamspeak or mumble, then i will use it.
bye,
CaptainFuture
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