Except, (and this is the part that will get people wanting to lynch me) there is a whiff of a "P2W", nespotic fox in the hen house.
The GridIron.
In general, the HBKs were one of the best examples of how to quirk things toward each variant having its role and weapon identity. Not perfect, I have other threads about how I would change quirking in general, but in the system we got, pretty well done.
Over initial weeks, there was some QQ about the apidity of the big gun. But over time, that largely faded, as people came to realize that the HBK is still a slow, 50 ton mech, with 50 ton mech armor. It can punch hard, but it can't take much of one, in return, especially in these days of ever increasing alphas.
So, the issue? What makes the Gridiron a point of contention for me?
Exhibit A:
HBK-4G
Torso Pitch: 25 °
TORSO TURN RATE (YAW): 37.50 %
TORSO TURN RATE (PITCH): 10.00 %
ADDITIONAL ARMOR (RT): 18.00
ADDITIONAL STRUCTURE (RT): 12.00
AC/20 RANGE: 12.50 %
BALLISTIC RANGE: 12.50 %
AC/20 COOLDOWN: 12.50 %
BALLISTIC COOLDOWN: 12.50 %
AC/20 VELOCITY: 12.50 %
BALLISTIC VELOCITY: 12.50 %
ENERGY HEAT GENERATION: -15.00 %
ENERGY RANGE: 15.00 %
GRID IRON
Torso Pitch: 25 °
TORSO TURN RATE (YAW): 37.50 %
TORSO TURN RATE (PITCH): 10.00 %
ADDITIONAL ARMOR (RT): 18.00
ADDITIONAL STRUCTURE (RT): 12.00
MEDIUM PULSE LASER RANGE: 25.00 %
ENERGY RANGE: 25.00 %
MEDIUM PULSE LASER COOLDOWN: 12.50 %
ENERGY COOLDOWN: 12.50 %
GAUSS RIFLE COOLDOWN: 25.00 %
BALLISTIC COOLDOWN: 25.00 %
MISSILE COOLDOWN: 15.00 %
HBK-4H
TORSO TURN RATE (YAW): 37.50 %
TORSO TURN RATE (PITCH): 10.00 %
ADDITIONAL ARMOR (RT): 18.00
ADDITIONAL STRUCTURE (RT):
12.00 AC/10 RANGE: 10.00 %
BALLISTIC RANGE: 10.00 %
AC/10 COOLDOWN: 10.00 %
BALLISTIC COOLDOWN: 10.00 %
MEDIUM LASER COOLDOWN: 10.00 %
ENERGY COOLDOWN: 10.00 %
MEDIUM LASER HEAT GENERATION: -10.00 %
ENERGY HEAT GENERATION: -10.00 %
HBK-4J
TORSO TURN RATE (YAW): 37.50 %
TORSO TURN RATE (PITCH): 10.00 %
ADDITIONAL STRUCTURE (RT): 12.00
LRM 10 COOLDOWN: 25.00 %
MISSILE COOLDOWN: 25.00 %
LRM 10 HEAT GENERATION: -12.50 %
MISSILE HEAT GENERATION: -12.50 %
ENERGY COOLDOWN: 15.00 %
ENERGY HEAT GENERATION: -15.00 %
ADDITIONAL ARMOR (RT): 12.00
LASER DURATION: -15.00 %
HBK-4P
TORSO TURN RATE (YAW): 37.50 %
TORSO TURN RATE (PITCH): 10.00 %
ADDITIONAL ARMOR (RT): 18.00
ADDITIONAL STRUCTURE (RT): 12.00
MEDIUM LASER COOLDOWN: 7.50 %
ENERGY COOLDOWN: 7.50 %
MEDIUM LASER DURATION: -7.50 %
LASER DURATION: -7.50 %
ENERGY HEAT GENERATION: -10.00 %
HBK-4SP
TORSO TURN RATE (YAW): 37.50 %
TORSO TURN RATE (PITCH): 10.00 %
ADDITIONAL ARMOR (LT): 12.00
ADDITIONAL ARMOR (RT): 12.00
ADDITIONAL STRUCTURE (LT): 12.00
ADDITIONAL STRUCTURE (RT): 12.00
SRM 6 COOLDOWN: 20.00 %
MISSILE COOLDOWN: 20.00 %
LASER DURATION: -25.00 %
MEDIUM LASER HEAT GENERATION: -10.00 %
ENERGY HEAT GENERATION: -10.00 %
Catch the discrepancy?
Other Ballistics, you see 20-25% TOTAL cooldown. The Gridiron matches that with it's generic ballistics quirks, then DOUBLES it with it's specialized Gauss quirk. It's literally a better HBK-4G and HBK-4H, on top of being well, a ridiculously rapid firing Gauss monster.
The Missile versions have similar cooldown buffs, but the weapon systems themselves are severely less effective, with more wasted ammo, worse heat, the SRMs having a massively short range, and neither one carrying enough ammo to really be as game changing as the buffs might indicate.
Simple truth, I don't think ANY mech should need THAT severe a quirk to be viable. And it doesn't, it's totally out of line with the rest of the mechs, and could be argued for being about as broken as the old TDR-9S quirks were.
Mind you, the Gauss is heavy. It''s slow with a charge mechanic. And it's fragile, so it probably should be a little more quirked than the others. but I would say closer to a 35% total Cooldown, not 50%.
My personal take on better balanced quirks?
GRID IRON
Torso Pitch: 25 °
TORSO TURN RATE (YAW): 37.50 %
TORSO TURN RATE (PITCH): 10.00 %
ADDITIONAL ARMOR (RT): 18.00
ADDITIONAL STRUCTURE (RT): 12.00
MEDIUM PULSE LASER RANGE: 25.00 %
ENERGY RANGE: 25.00 %
MEDIUM PULSE LASER COOLDOWN: 12.50 %
ENERGY COOLDOWN: 12.50 %
GAUSS RIFLE COOLDOWN: 25.00 %
BALLISTIC COOLDOWN: 10.00 %
GAUSS RIFLE HITPOINT INCREASE: +10.00
Cheers! Feel free to post well thought out counterarguments, optional proposals, etc.
Anyhow, just my 2 cts for the afternoon, with that, as I am sure the QQ from those who feel their pet ride and honor have been impugned will be rather intense..... I leave you with
