Edited by Lordred, 26 March 2015 - 01:05 PM.


How Should Inner Sphere Omnimechs Be Balanced?
#41
Posted 26 March 2015 - 12:57 PM
#43
Posted 26 March 2015 - 06:31 PM
#46
Posted 26 March 2015 - 11:29 PM
Escef, on 26 March 2015 - 09:53 PM, said:
Quote
at least five discrete factory variants
of the basic Black Knight since resuming production
in 3091—experimenting with Clan
and Inner Sphere weaponry, larger engines,
enhanced myomers, and added physical
combat equipment.
With 5 factory variants its not a omni - but it looks almost like one
first "quasi omni" was the Mercury:
Quote
#47
Posted 26 March 2015 - 11:58 PM
Karl Streiger, on 26 March 2015 - 11:29 PM, said:
During the Succession Wars there were 4 variants of the Warhammer in production (6R, 6K, 6D, and 6L), though I grant that few of them were major changes (the most radically different from the base 6R model was the 6D, which dropped the MGs and SRM6 for extra heat sinks and up-armored the mech).
#48
Posted 27 March 2015 - 01:00 AM
In my opinion ES/FF should be unlocked for both, engine and JJs should remain locked.
#49
Posted 27 March 2015 - 01:05 AM
#50
Posted 27 March 2015 - 01:11 AM
kf envy, on 27 March 2015 - 01:05 AM, said:
More underwhelming OP

but you are right - no special threatment - what is permited/prohibited for ClanOmnis should be 100% true for IS Omnis.
But hey - i don't fear the IS Omni - i fear the Clan BattleMech
#51
Posted 27 March 2015 - 01:55 AM
FupDup, on 26 March 2015 - 06:16 AM, said:
But even ignoring that, we still have the issue of Inner Sphere Omnimechs being outright inferior to Inner Sphere Battlemechs.
This is because the "superiority" is in the R&R. Which we don't have. and the Streamlining of Supply needs which again not a part of the game. The way PGI has set up MW:O Omnis are a disadvantage instead of an improvement.
Karl Streiger, on 27 March 2015 - 01:11 AM, said:

but you are right - no special threatment - what is permited/prohibited for ClanOmnis should be 100% true for IS Omnis.
But hey - i don't fear the IS Omni - i fear the Clan BattleMech
Escef, on 26 March 2015 - 11:58 PM, said:
During the Succession Wars there were 4 variants of the Warhammer in production (6R, 6K, 6D, and 6L), though I grant that few of them were major changes (the most radically different from the base 6R model was the 6D, which dropped the MGs and SRM6 for extra heat sinks and up-armored the mech).
6R Basic Star League
6K Kurita
6D Davion
6L Liao
#52
Posted 27 March 2015 - 02:10 AM
Davers, on 24 March 2015 - 08:06 PM, said:
Pretty much this, but I have a feeling PGI sees $$ when it comes to those IIC's. I don't think they are in any hurry to add those early IS Omni's to the game for the opposite reason.
Edited by Grey Ghost, 27 March 2015 - 02:12 AM.
#53
Posted 27 March 2015 - 02:30 AM
we have the hunchback - copy the hunch on the other shoulder - and you don't even need a complete new skill tree. just think about the Hunch IIC as another Hunchback
same for JennerIIC, Highlander IIC and Orion IIC.
With some more scaling issues - Corvis, UrbanMech IIC, ShadowHawk IIC, Griffin IIC, Great Wyrm shouldn't be much of a problem either.
The question is - do we really want clan battlemechs?
#54
Posted 27 March 2015 - 02:43 AM
When you look on the Hardpoint layout the IS light Omnis are a little better with the layout of the Hardpoints.
Weapons in torsos brings the advantage compared to arm mounted weapons in Clan lights.
See the Raptor Variants.
And it could be introduced now, it was first fielded 3052.
#55
Posted 27 March 2015 - 03:00 AM
it would help to "outline" problems with the current Omni/Battle MechLab stuff
#56
Posted 27 March 2015 - 03:11 AM
Hardpoint inflation.
#57
Posted 27 March 2015 - 03:29 AM
Lordred, on 24 March 2015 - 10:38 PM, said:
Any IS omni which was not DHS, should be converted to DHS. I doubt that any clan player would mind that concession.
Actually that is the +1 concession that is reasonable. I'd be fine with removing CASE on XLs too. No more though
#58
Posted 27 March 2015 - 03:45 AM
#59
Posted 27 March 2015 - 04:42 AM
kapusta11, on 24 March 2015 - 10:47 PM, said:
Unlock customization for both IS and Clan Omnis
Balance Clan and IS TECH 1:1
Remove quirks (aside from armor/internals structure ones for oversized mechs like Awesome, Hunchback, Nova etc.)
Really, what other choiced do we have? Uberquirks for IS Omnis? Ubernerfs for Clan Battlemechs? Nerfs for Clan Omnis that don't suffer from poor geometry, lack of hardpoints, poor hardpoint layout, oversized/undersized engine, fixed useless JJs and flamers, lack of endo/ferro and thus are not "balanced" and "OP"?
actually I would not even care if clanweapons would be equal to Is weapons and everything else. I play since ever the mechs I like visually.
Edited by Lily from animove, 27 March 2015 - 04:43 AM.
#60
Posted 27 March 2015 - 04:50 AM
Metus regem, on 26 March 2015 - 12:55 PM, said:
This sadly, is probably for the best, as with the way the DEV team has dealt with Omni's, the IS ones would be eclipsed by the Battlemches, just as if they introduce Clan Battlemechs, they will eclipse the Clan Omni's...
The core of this issue, is that IS battlemechs basically enjoy having factory level customization options, while Omni's have to obey omni construction rules. Also with out repair and rearm time, the 'advantage' of Omni mechs is lost with in MWO's instant full repair and reload method.
It's not just replair and reload. Omnitech is a purely strategic advantage. But this game has no real strategic layer to take advantage of it. The advantages of maintenance and custom tailoring your loadouts on the jump-ship ride over to fit the anticipated environment just dont happen here. And those advantages will likely never come into play, as the kind of strategic layer required for them to have a credible effect seems to be at odds with the kind of tactical-fixated play PGI is aiming for.
In our application, Omnitech is a solution with no problem.
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