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How Should Inner Sphere Omnimechs Be Balanced?


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#41 Lordred

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Posted 26 March 2015 - 12:57 PM

Just make it a 30 heat cap. All weapons fire once in 10 seconds, and then IS omnis will be fine, even with shs

Edited by Lordred, 26 March 2015 - 01:05 PM.


#42 FupDup

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Posted 26 March 2015 - 06:28 PM

View PostLordred, on 26 March 2015 - 12:57 PM, said:

Just make it a 30 heat cap. All weapons fire once in 10 seconds, and then IS omnis will be fine, even with shs

DHS mechs would still have double the damage output.

#43 Serpieri

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Posted 26 March 2015 - 06:31 PM

Why would we pilot inferior mechs - omnitech is a failure.

#44 Mcgral18

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Posted 26 March 2015 - 06:42 PM

View PostFupDup, on 26 March 2015 - 06:28 PM, said:

DHS mechs would still have double the damage output.


Very true, but I imagine he means alpha wise.


Even then, DHS would cool while lasers burned, maybe letting you get one or two extra....well, one extra.

#45 Escef

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Posted 26 March 2015 - 09:53 PM

View PostGrisbane, on 26 March 2015 - 12:44 PM, said:

Simple, mechs like the Black Knight only had Omni arms, ...


[Citation Needed]

#46 Karl Streiger

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Posted 26 March 2015 - 11:29 PM

View PostEscef, on 26 March 2015 - 09:53 PM, said:

[Citation Needed]

Quote

Robinson Standard BattleWorks has released
at least five discrete factory variants
of the basic Black Knight since resuming production
in 3091—experimenting with Clan
and Inner Sphere weaponry, larger engines,
enhanced myomers, and added physical
combat equipment.

With 5 factory variants its not a omni - but it looks almost like one

first "quasi omni" was the Mercury:

Quote

Using the most innovative technology at the time, the Mercury seemed poised to revolutionize Battle-Mechs using its pioneering “plug and fight” technology, which streamlined repair and slashed many man-hours from repair and modification work. Workers only needed to take off a few bolts and pull a few wiring connectors to remove damaged equipment, and reverse the process to put in new gear. This cut down bay time to a fraction of what most other designs required..


#47 Escef

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Posted 26 March 2015 - 11:58 PM

View PostKarl Streiger, on 26 March 2015 - 11:29 PM, said:

With 5 factory variants its not a omni - but it looks almost like one


During the Succession Wars there were 4 variants of the Warhammer in production (6R, 6K, 6D, and 6L), though I grant that few of them were major changes (the most radically different from the base 6R model was the 6D, which dropped the MGs and SRM6 for extra heat sinks and up-armored the mech).

#48 EvilCow

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Posted 27 March 2015 - 01:00 AM

IS Omnis should have exactly the same restrictions of Clan ones.

In my opinion ES/FF should be unlocked for both, engine and JJs should remain locked.

#49 kf envy

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Posted 27 March 2015 - 01:05 AM

they must act the same way as the clan. no pulled out engines or change armor types it must be locked the same as clans or the IS ominas will be overwhelmingly OP

#50 Karl Streiger

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Posted 27 March 2015 - 01:11 AM

View Postkf envy, on 27 March 2015 - 01:05 AM, said:

they must act the same way as the clan. no pulled out engines or change armor types it must be locked the same as clans or the IS ominas will be overwhelmingly OP

More underwhelming OP :D
but you are right - no special threatment - what is permited/prohibited for ClanOmnis should be 100% true for IS Omnis.

But hey - i don't fear the IS Omni - i fear the Clan BattleMech

#51 Joseph Mallan

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Posted 27 March 2015 - 01:55 AM

View PostFupDup, on 26 March 2015 - 06:16 AM, said:

There's a lot of issues with intentionally making the Clans > IS...

But even ignoring that, we still have the issue of Inner Sphere Omnimechs being outright inferior to Inner Sphere Battlemechs.

This is because the "superiority" is in the R&R. Which we don't have. and the Streamlining of Supply needs which again not a part of the game. The way PGI has set up MW:O Omnis are a disadvantage instead of an improvement.

View PostKarl Streiger, on 27 March 2015 - 01:11 AM, said:

More underwhelming OP :D
but you are right - no special threatment - what is permited/prohibited for ClanOmnis should be 100% true for IS Omnis.

But hey - i don't fear the IS Omni - i fear the Clan BattleMech
Wise man

View PostEscef, on 26 March 2015 - 11:58 PM, said:


During the Succession Wars there were 4 variants of the Warhammer in production (6R, 6K, 6D, and 6L), though I grant that few of them were major changes (the most radically different from the base 6R model was the 6D, which dropped the MGs and SRM6 for extra heat sinks and up-armored the mech).

6R Basic Star League
6K Kurita
6D Davion
6L Liao

#52 Grey Ghost

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Posted 27 March 2015 - 02:10 AM

View PostDavers, on 24 March 2015 - 08:06 PM, said:

Best solution? No IS Omnimechs. No Clan IIc mechs.

Pretty much this, but I have a feeling PGI sees $$ when it comes to those IIC's. I don't think they are in any hurry to add those early IS Omni's to the game for the opposite reason.

Edited by Grey Ghost, 27 March 2015 - 02:12 AM.


#53 Karl Streiger

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Posted 27 March 2015 - 02:30 AM

well the IICs are cheap to make:
we have the hunchback - copy the hunch on the other shoulder - and you don't even need a complete new skill tree. just think about the Hunch IIC as another Hunchback
same for JennerIIC, Highlander IIC and Orion IIC.

With some more scaling issues - Corvis, UrbanMech IIC, ShadowHawk IIC, Griffin IIC, Great Wyrm shouldn't be much of a problem either.

The question is - do we really want clan battlemechs?

#54 Hornviech

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Posted 27 March 2015 - 02:43 AM

Same Omni rules as for clans.

When you look on the Hardpoint layout the IS light Omnis are a little better with the layout of the Hardpoints.
Weapons in torsos brings the advantage compared to arm mounted weapons in Clan lights.
See the Raptor Variants.
And it could be introduced now, it was first fielded 3052.

#55 Karl Streiger

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Posted 27 March 2015 - 03:00 AM

maybe the Raptor wouldn't be a to bad idea.

it would help to "outline" problems with the current Omni/Battle MechLab stuff

#56 Matthew Ace

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Posted 27 March 2015 - 03:11 AM

What I think? Same as clan omnis. With one exception.

Hardpoint inflation.

#57 Zeusus

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Posted 27 March 2015 - 03:29 AM

View PostLordred, on 24 March 2015 - 10:38 PM, said:

I would say Yes, keep the restrictions the same with one exception.


Any IS omni which was not DHS, should be converted to DHS. I doubt that any clan player would mind that concession.


Actually that is the +1 concession that is reasonable. I'd be fine with removing CASE on XLs too. No more though

#58 Mordric

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Posted 27 March 2015 - 03:45 AM

I think the same locks should be on is mech as they are in the clans, adjust with lost tech, and quirks. That way they are in the same class as clans, just not as advanced. You could offset structure and armor slots, making them fixed.

#59 Lily from animove

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Posted 27 March 2015 - 04:42 AM

View Postkapusta11, on 24 March 2015 - 10:47 PM, said:

Easily:

Unlock customization for both IS and Clan Omnis
Balance Clan and IS TECH 1:1
Remove quirks (aside from armor/internals structure ones for oversized mechs like Awesome, Hunchback, Nova etc.)

Really, what other choiced do we have? Uberquirks for IS Omnis? Ubernerfs for Clan Battlemechs? Nerfs for Clan Omnis that don't suffer from poor geometry, lack of hardpoints, poor hardpoint layout, oversized/undersized engine, fixed useless JJs and flamers, lack of endo/ferro and thus are not "balanced" and "OP"?



actually I would not even care if clanweapons would be equal to Is weapons and everything else. I play since ever the mechs I like visually.

Edited by Lily from animove, 27 March 2015 - 04:43 AM.


#60 Firelizard

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Posted 27 March 2015 - 04:50 AM

View PostMetus regem, on 26 March 2015 - 12:55 PM, said:


This sadly, is probably for the best, as with the way the DEV team has dealt with Omni's, the IS ones would be eclipsed by the Battlemches, just as if they introduce Clan Battlemechs, they will eclipse the Clan Omni's...

The core of this issue, is that IS battlemechs basically enjoy having factory level customization options, while Omni's have to obey omni construction rules. Also with out repair and rearm time, the 'advantage' of Omni mechs is lost with in MWO's instant full repair and reload method.


It's not just replair and reload. Omnitech is a purely strategic advantage. But this game has no real strategic layer to take advantage of it. The advantages of maintenance and custom tailoring your loadouts on the jump-ship ride over to fit the anticipated environment just dont happen here. And those advantages will likely never come into play, as the kind of strategic layer required for them to have a credible effect seems to be at odds with the kind of tactical-fixated play PGI is aiming for.

In our application, Omnitech is a solution with no problem.





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