Stp Running In Front Of The Assault Mechs
#21
Posted 26 March 2015 - 08:01 AM
The fatter 'mech gets the right of way. There are some situations where this is not true, but they are few and far between - every PUB likes to think this time is the right time, but it's probably not so cut it out. The faster, more manoeuvrable 'mech has an easier time getting out of the way, so he'd better get out of the way. Don't make the assault 'mech dodge around your poorly-piloted Locust just so he can be combat-effective - that's like asking a schoolbus to give your sports car the right of way; it doesn't work like that.
#22
Posted 26 March 2015 - 08:01 AM
#23
Posted 26 March 2015 - 08:05 AM
I have piloted mechs in every weight class. When I'm in a fast mech and run up front I sometimes get shot in the back. Sometimes its my fault and sometimes its not, crap happens in bottlenecks with 12 mechs trying to squeeze through. Now when I'm in my assaults that are slow and pack a good bit of firepower, i make sure that I don't shoot my teammates in the back as they move around me. Yes I may have to stop firing and reposition cause that little spider decided to take up a position right in front of my atlas or zeus, but I don't just keep firing and yell get out of the way....
This is a team game. You must, MUST, be aware of your teammates just as much as the enemy.
#24
Posted 26 March 2015 - 08:08 AM
Spr1ggan, on 26 March 2015 - 07:02 AM, said:
Yeah it's crazy dude, I guess having each arm on a separate weapon group is too much to ask lol.
That really should be standard practice for everyone even if they'd have to use the keyboard to actually fire all of their groups, it's still better than wasting a bunch of shots on the terrain or worse, on a friendly.
Edited by Satan n stuff, 26 March 2015 - 08:09 AM.
#25
Posted 26 March 2015 - 08:09 AM
However, if you plan to drive a mech with "assault" as its class name, I insist you assault something. Yes you are slower, but you should never intentionally endeavor to be in the rear when piloting an assault. Kthanx.
#26
Posted 26 March 2015 - 08:12 AM
R D Stunna, on 26 March 2015 - 08:05 AM, said:
I have piloted mechs in every weight class. When I'm in a fast mech and run up front I sometimes get shot in the back. Sometimes its my fault and sometimes its not, crap happens in bottlenecks with 12 mechs trying to squeeze through. Now when I'm in my assaults that are slow and pack a good bit of firepower, i make sure that I don't shoot my teammates in the back as they move around me. Yes I may have to stop firing and reposition cause that little spider decided to take up a position right in front of my atlas or zeus, but I don't just keep firing and yell get out of the way....
This is a team game. You must, MUST, be aware of your teammates just as much as the enemy.
^^^ This people. Read this twice and know it.
Assaults have to commit. If they get shy and back off, they are the bottle neck.
#27
Posted 26 March 2015 - 08:19 AM
Terra Therma (or plug in map of choice as it pretty much works out the same way)
2 enemy mechs on the ring in center near an entry area. 1 Light 1 medium (or heavy doesnt really matter)
2 to 3 Friendly Assaults close in on the entrance with 2 to 3other friendlies in tow.
The 2 Enemy mechs open fire (usually medium lasers and / or a salvo or 2 of SRMs) as the Assaults breach the entrance.
Rather than use their 100 tons (per mech, usually 2 or 3 of them so 200 to 300 tons) and associated weaponry at those 2 enemies, they immediately slam it in full reverse and force their way back out the entrance also forcing the trailing friendlies back down the incline where there is no chance of a shot on the enemies...
The screams on comms or in in chat "get out of my way". "taking heavy fire"? What? Really? Use your big fat a&& and return some fire and push those 2 out of your way so you team mates can get in there and help you if you dont take them down yourself
OR dont go up in the first place if all you are going to do is back off at the 1st sign of enemy fire. Let someone who WILL shoot go before you, just dont block them either...
rant off...
#28
Posted 26 March 2015 - 08:30 AM
DjPush, on 26 March 2015 - 05:58 AM, said:
Actually no. Walk beside them and support them with fire from a different direction. Give each other room to work and work to flank the enemy so that they have to expose a vulnerable side to a friendly. Teamwork is OP!
#29
Posted 26 March 2015 - 08:30 AM
Curccu, on 26 March 2015 - 07:02 AM, said:
Also sometimes silly people in their greed just want to walk into endless stream of Direwolf dakka or something similarly stupid.
I may have exaggerated my post just a bit, but I think most people get the point
Obviously walking into the enemy team is a bad idea, just as bad as sitting way in the back waiting for something to happen. Don't shoot friendlies in the back, that's always a bad idea, no matter who's being the idiot (well, deliberately shooting a teammate fast-tracks a player to idiotic status). In all honesty, its not that difficult to find a clear shot. If someone's in your way, move around them. Seriously.
#30
Posted 26 March 2015 - 08:35 AM

I'm sorry, but if you're trying to engage 4+ enemy mechs in your King Crab, whilst preventing your team from advancing to help you, because you think the bad guys are going to fall down like in the episode of Power Rangers you just saw on the telly, I'm going to step in front of you. I don't have enough assault mechs on my team to let them all learn by trial and error.
Sometimes you just have to protect people from themselves, and save those poor assault mechs who got themselves in trouble. And then just ignore their angry rants afterwards as they blame you for stealing their kills, just in the moment they were going to wipe out the whole enemy team single-handedly.
#31
Posted 26 March 2015 - 08:41 AM
#32
Posted 26 March 2015 - 08:43 AM
Anyways, the reason that the slower assault mechs complain about people in front, behind, and leaving them behind, it precisely because they are slow. Their lack of mobility makes it difficult for them to have a say in someone blocking their path or keeping up with the team. Sure they have a lot of firepower and armor, but they are also very quickly concentrated down, so they require allies to keep the attention off of them, in which case they can properly use their weapons payload to devastate the opponents.
#33
Posted 26 March 2015 - 08:49 AM
Deal with it, or, better.... ---> go team
#34
Posted 26 March 2015 - 08:55 AM
Seriously, if you're attempting to come up over a hill/ridge etc to take a shot, its kind of like an hourglass, huge open space leading UP to the threshold, tiny 1 ~ 2 'Mech wide chokepoint that opens out into another huge open area. And its like that on virtually every map.
Saddle on Crimson? 2 abreast at best unless you have JJs, then you get 3.
The hillramps in Alpine? Single file, if you're lucky. Especially on the eastern side trying to get up to the big open hill at the top.
Terra Therma's Pugzapper? 2 'mechs wide, every ingress point.
Hell, Even Viridian Bog is a series of hilltops with corridors between that are roughly 2 'Mechs wide ...
How about some Maps that make it literally impossible to blob up and focus a single chokepoint or two? Most maps have a single point that both teams aim for because it gives a view of half or more of the entire map.
We need better maps ... Then you won't need to cram into a tiny chokepoint and block ally LoS in order to get a shot off.
#35
Posted 26 March 2015 - 08:59 AM
R D Stunna, on 26 March 2015 - 08:05 AM, said:
This is generally one of two issues:
1. Cowardice; the 'mech in question cowers as soon as he takes damage.
2. Poor planning and situational awareness; the 'mech in question chose to push forward when he had no clue what he was doing.
Both are issues that can only be solved before the match. Once you're in a match and an ally makes that mistake, the best thing you can do for your team is probably to go straight through him, firing the whole time. It won't make you any friends, it'll probably get you shouted at, but once you're in the middle of a fight frankly you do not have time to coddle infants tell them that everything's going to be fine.
If they dropped into a match in a game that's all about combat in giant stompy robots with lasers and missiles, it's their job to psychologically and emotionally prepared for the possibility that making a mistake might kill them, but trying to fix that mistake badly might kill their whole team. If you find yourself in a match where a team-mate is screwing everything up by retreating poorly at a bad time and in a bad location, you just have to do your best to salvage as much as you can from the situation. Sometimes that means moving up to cover his retreat, sometimes it means moving out of his way to clear the retreat lane, and sometimes it means moving in to take his place and push on the assault. But sometimes it means charging in, pretending he's not there, and firing at full, knowing that he's already screwed up and there's nothing you can do but shoot and hope he dies fast enough to enemy fire to not get any more of your team killed.
It's not nice, but then again neither is war.
#36
Posted 26 March 2015 - 09:09 AM
Alistair Winter, on 26 March 2015 - 08:35 AM, said:

I'm sorry, but if you're trying to engage 4+ enemy mechs in your King Crab, whilst preventing your team from advancing to help you, because you think the bad guys are going to fall down like in the episode of Power Rangers you just saw on the telly, I'm going to step in front of you. I don't have enough assault mechs on my team to let them all learn by trial and error.
Sometimes you just have to protect people from themselves, and save those poor assault mechs who got themselves in trouble. And then just ignore their angry rants afterwards as they blame you for stealing their kills, just in the moment they were going to wipe out the whole enemy team single-handedly.
The worst part is the Assault mech taking both lanes in a 2-mech lane and scream that teammates don't help them.
If the Assault mech doesn't provide a lane for a teammate to be next to them for focus firing, that is primarily the Assault pilot's fault.
Additionally... any time an Assault mech is in the front of a chokepoint, it MUST PUSH IN (like in Mordor) because any attempts to back up only accelerates the Assault mech's focus fire death and the teammates behind it.
Most of these issues have more to do with situational awareness... in many cases this is pilot error for failure.
#37
Posted 26 March 2015 - 09:10 AM
DjPush, on 26 March 2015 - 05:58 AM, said:
Stop hiding in the back lines and push the **** up!!
LMAO Im obviously assuming you are one of those scared assault pilots
Davers, on 26 March 2015 - 07:42 AM, said:
THIS!!!!!!!!!!!
Edited by mogs01gt, 26 March 2015 - 09:15 AM.
#38
Posted 26 March 2015 - 09:12 AM
Accidental is accidental and it's the pilot's fault for waltzing into the line of fire. But purposefully shooting your team in the back to teach them a lesson? Get out.
#39
Posted 26 March 2015 - 09:13 AM
#40
Posted 26 March 2015 - 09:14 AM
uebersoldat, on 26 March 2015 - 09:12 AM, said:
It's not necessarily to teach them a lesson. That's just silly. But once they've put themselves, and you and the rest of your team, into a bad situation, sometimes the only way to dig your team out of that situation involves getting dirty.
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