Reitrix, on 26 March 2015 - 08:55 AM, said:
Seriously, if you're attempting to come up over a hill/ridge etc to take a shot, its kind of like an hourglass, huge open space leading UP to the threshold, tiny 1 ~ 2 'Mech wide chokepoint that opens out into another huge open area. And its like that on virtually every map.
Saddle on Crimson? 2 abreast at best unless you have JJs, then you get 3.
The hillramps in Alpine? Single file, if you're lucky. Especially on the eastern side trying to get up to the big open hill at the top.
Terra Therma's Pugzapper? 2 'mechs wide, every ingress point.
Hell, Even Viridian Bog is a series of hilltops with corridors between that are roughly 2 'Mechs wide ...
How about some Maps that make it literally impossible to blob up and focus a single chokepoint or two? Most maps have a single point that both teams aim for because it gives a view of half or more of the entire map.
We need better maps ... Then you won't need to cram into a tiny chokepoint and block ally LoS in order to get a shot off.
I totally agree with you on this
HOWEVER, that is not a quick fix. I even doubt that they fix this issue, or if they do, it will be a bit of time (long term) as there are so many other 'fixes' that should be / are being worked.
maybe, just maybe, on any NEW maps that come out for PuG land, they will look a bit more closely at these narrow attack lanes and make corrections PRIOR to the map being released in the wild.



























