

I Changed My Mind About Spawn Camping
#241
Posted 08 April 2015 - 07:34 PM
Defense would always have the advantage without it.
#242
Posted 09 April 2015 - 03:39 PM
Blueduck, on 08 April 2015 - 07:34 PM, said:
Defense would always have the advantage without it.
Defense would always have the advantage without it.
That's...the point. There'd be no reason to even bother to fight on the defensive if the attackers always had an unrealistic, unfair advantage - like spawncamping.
Edited by Telmasa, 09 April 2015 - 03:39 PM.
#243
Posted 09 April 2015 - 04:41 PM
Telmasa, on 09 April 2015 - 03:39 PM, said:
That's...the point. There'd be no reason to even bother to fight on the defensive if the attackers always had an unrealistic, unfair advantage - like spawncamping.
Spawn camping does not generally happen if the teams are of comparable skill and the game is even. The only circumstances under which spawn camping is possible is when one team loses an entire wave of 12 while failing to kill at least half of the other team. I can't state it any more plainly than this.
#244
Posted 09 April 2015 - 04:59 PM
t w, on 09 April 2015 - 04:41 PM, said:
You clearly don't understand the ins and outs of spawn camping.
Which is actually a good thing since it's a crappy thing to be an expert in. And I'm being totally serious here.
#245
Posted 09 April 2015 - 05:01 PM
Rahul Roy, on 09 April 2015 - 04:59 PM, said:
You clearly don't understand the ins and outs of spawn camping.
Which is actually a good thing since it's a crappy thing to be an expert in. And I'm being totally serious here.
Anybody who think NKVA is not foremost CW expert on spawncamping does not play very much CW.
#248
Posted 09 April 2015 - 05:24 PM
Almond Brown, on 27 March 2015 - 11:01 AM, said:

Gamers. Gotta love them.
Fixed that for you - also fixed your title case failure. You're welcome.
Seriously, though, try to actually understand the opposing viewpoint - if you post things like you posted, you just come off as ignorant.
In many cases of spawn camping, particularly with the long range and mobility of most Clan 'mechs, it's just not possible to recover from a single failure. This is particularly true on defense, where 12 randomly targeted medium lasers aren't all that much of a deterrent. You get situations where a good push from the enemy leads to temporary local superiority on their end - which then becomes permanent, because the enemy can shrug off the anemic dropship arms and blast your respawning teammates before they even exit the dropship, then finish them as they hit the ground. Respawning players find themselves dead or crippled before they even get a chance to play the game - and the only way to get a fresh 'mech is to play Dropship Roulette again.
This doesn't happen very often with evenly matched premade teams, but that's hardly the point. Saying anything along the lines of "if your team is bad enough to get camped, you were going to lose anyway" excludes the speaker from credibility - they simply don't understand the issue, or are unwilling to be honest about the facts. Claiming that the unfair advantage with no counterplay can only be seized by superior skill does not change the fact that it is an unfair advantage with no counterplay. If you were going to win anyway without spawn camping, you should have no objection to having spawn camping fixed.
#249
Posted 09 April 2015 - 05:34 PM
and it's a question of skill. You started with 12 guys on the ground, same as us. we marched across land with numerous chokepoints, a march under fire from your mechs and the turrets placed all over your encampment. if you couldn't kill even half of our troops over all that space, even when you could get reinforced with your second wave, you don't deserve any more chances. it's like asking a guy who just checkmated you to please move his queen instead so you can keep playing. it's too late, you've lost the game.
I'd be ok with a mercy rule where we don't actually have to spawn camp the defeated enemy for the next five minutes. maybe if we kill four guys before they hit the ground, or eradicate one player's entire drop deck before we're all even on our 2nd mech, maybe then their dropships should just refuse to land and we can automatically get the cbills for all their components and kills spread between our whole team. that seems like a reasonable move to protect certain inferior mechwarriors' fragile pride.
#250
Posted 09 April 2015 - 06:39 PM
except when the offense scores a touch down, they throughout the rest of the game get to setup on the 10 yard line from the goal. They then retry to score again. and when they do, they get to try again, and again until the end of game or until the defense prevents a touch down/ field goal.
with this example in mind . the defensive team had plenty of players to prevent the offense from scoring yet they failed now the defensive team must be punished for playing so poorly that they only have a fractional chance of turning the game around.
thankfully people who enjoy spawn camping do not make the rules for the games we play. there would be a whole lot of crappy one sided games out there. filled with narcissistic bullies who would rather face stomp you in the ground, rather than have some people to play a game with.
Edited by nitra, 09 April 2015 - 09:25 PM.
#251
Posted 09 April 2015 - 08:12 PM
YCSLiesmith, on 09 April 2015 - 05:34 PM, said:
and it's a question of skill. You started with 12 guys on the ground, same as us. we marched across land with numerous chokepoints, a march under fire from your mechs and the turrets placed all over your encampment. if you couldn't kill even half of our troops over all that space, even when you could get reinforced with your second wave, you don't deserve any more chances. it's like asking a guy who just checkmated you to please move his queen instead so you can keep playing. it's too late, you've lost the game.
I'd be ok with a mercy rule where we don't actually have to spawn camp the defeated enemy for the next five minutes. maybe if we kill four guys before they hit the ground, or eradicate one player's entire drop deck before we're all even on our 2nd mech, maybe then their dropships should just refuse to land and we can automatically get the cbills for all their components and kills spread between our whole team. that seems like a reasonable move to protect certain inferior mechwarriors' fragile pride.
Are you guys new to this or something?
You don't need to march all over the base to spawn camp. You don't need to kill 12 enemies to spawn camp.
Other teams do it all the time, check it out and learn something.
#252
Posted 10 April 2015 - 04:32 AM
Rahul Roy, on 09 April 2015 - 08:12 PM, said:
Are you guys new to this or something?
You don't need to march all over the base to spawn camp. You don't need to kill 12 enemies to spawn camp.
Other teams do it all the time, check it out and learn something.
lmao
we are a relatively new unit, yes. really only kicked off a few months ago. please go easy on us!
yoroshiku onegaishimasu
#253
Posted 10 April 2015 - 05:51 AM
Rahul Roy, on 09 April 2015 - 08:12 PM, said:
Are you guys new to this or something?
You don't need to march all over the base to spawn camp. You don't need to kill 12 enemies to spawn camp.
Other teams do it all the time, check it out and learn something.
Member Since 20 Nov 2014
#254
Posted 10 April 2015 - 06:33 AM
And the teams that are "spawn campers" still push into base, find a defensible position, and kick your @$$...what are you going to complain about then?
The teams that "spawn camp" to efficiently destroy you, quickly and for good money, don't often fall victim to being camped themselves. I wonder why that is?
#255
Posted 10 April 2015 - 07:47 AM
Ghost Badger, on 10 April 2015 - 06:33 AM, said:
And the teams that are "spawn campers" still push into base, find a defensible position, and kick your @$$...what are you going to complain about then?
The teams that "spawn camp" to efficiently destroy you, quickly and for good money, don't often fall victim to being camped themselves. I wonder why that is?
@ First question: Depends entirely on map design. Will the dropships drop me off far enough away that I get a chance to lift a finger and combat the enemy at all, or will it continue to be fixed locations that lend themselves directly to the exploit of spawncamping? That's all up to how much foresight & creativity PGI is willing to throw at the problem.
@ Second question:
Because they exploit as many one-sided gimmicks as possible against teams that don't.
It's a pretty straightforward B.S. contest, dude, complete with circlejerking each other. The way they're all posting gibberish nonsense and liking each other's post proves that point.
Edited by Telmasa, 10 April 2015 - 07:51 AM.
#256
Posted 10 April 2015 - 08:09 AM
Telmasa, on 10 April 2015 - 07:47 AM, said:
@ First question: Depends entirely on map design. Will the dropships drop me off far enough away that I get a chance to lift a finger and combat the enemy at all, or will it continue to be fixed locations that lend themselves directly to the exploit of spawncamping? That's all up to how much foresight & creativity PGI is willing to throw at the problem.
@ Second question:
Because they exploit as many one-sided gimmicks as possible against teams that don't.
It's a pretty straightforward B.S. contest, dude, complete with circlejerking each other. The way they're all posting gibberish nonsense and liking each other's post proves that point.
By being here Telmasa, you're a part of that circle-jerk...you're just going the opposite direction.
One-sided gimmicks? From what I recall you've complained about:
Artiller/Airstrikes
Quirks
Spawn-camping
Light-rushing
Was Clamz OP in there somewhere too, before you joined them?
I'm sure I'm missing some...I don't read your posts terribly often. If you've got a problem with SO MANY parts of this game...well...I'm not sure why you still play it. What you call one-sided gimmicks other people call "playing the game to win."
Every time PGI "fixes" something the community cries about being broken, the teams that won using that "gimmick" find out what NEW strategy works...and changes to that. And continue to win. Adapting to the rules of the game is ALWAYS going to happen. Period. And the CRAZY part it, when other people use those "gimmicks" against the teams who win...they don't work. Because that team still beats them. Because usually, they play better.
Edited by Ghost Badger, 10 April 2015 - 08:11 AM.
#257
Posted 10 April 2015 - 08:15 AM
Telmasa, on 10 April 2015 - 07:47 AM, said:
Because they exploit as many one-sided gimmicks as possible against teams that don't.
It's a pretty straightforward B.S. contest, dude, complete with circlejerking each other. The way they're all posting gibberish nonsense and liking each other's post proves that point.
Plz stop using toxic language thank u.
#258
Posted 10 April 2015 - 08:42 AM
Telmasa, on 10 April 2015 - 07:47 AM, said:
@ First question: Depends entirely on map design. Will the dropships drop me off far enough away that I get a chance to lift a finger and combat the enemy at all, or will it continue to be fixed locations that lend themselves directly to the exploit of spawncamping? That's all up to how much foresight & creativity PGI is willing to throw at the problem.
@ Second question:
Because they exploit as many one-sided gimmicks as possible against teams that don't.
It's a pretty straightforward B.S. contest, dude, complete with circlejerking each other. The way they're all posting gibberish nonsense and liking each other's post proves that point.
lmao yes you're right, we totally exploit content like lasers striking your mech over and over until it collapses, completely ruining the canon game where a dweeb in a madcat marches through smoke and fire to demolish all in their path. it's just not fair. I once saw a madcat killed with only one volley from every single mech on the other team. IS quirks OP
#259
Posted 10 April 2015 - 11:07 AM
#260
Posted 10 April 2015 - 11:26 AM
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