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Discussion: Would You Play A Hardcore Tt Mode For Testing?


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#61 Nothing Whatsoever

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Posted 27 March 2015 - 11:35 AM

Ah... Posted Image



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#62 terrycloth

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Posted 27 March 2015 - 11:42 AM

In general the idea might be interesting but you have some specific items in there that look like a personal agenda and not actually trying to match TT. Things like the 30 point heatscale without taking heat sinks into account -- the current implementation is closer to TT.

And 'delayed convergence' should really be 'randomized auto-aim targetting' if you want to be like TT.

Oh, and having 'repair rearm' only for customized mechs. Yeah.

So, to this version of it... no thanks. It's just another randomized mishmash of semi-TT semi-things-I-made-up nonsense.

#63 Lordred

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Posted 27 March 2015 - 11:58 AM

View Post1453 R, on 27 March 2015 - 11:26 AM, said:

The patronization is strong with this one?


Lets get this part out of the way early. No, I am not.


View Post1453 R, on 27 March 2015 - 11:26 AM, said:

Kinda thought that’s what had been done. Certainly it hasn’t been done perfectly, but one problem is that Piranha is largely forced to stick to, or close to, tabletop damage numbers per shot. An AC/5 isn’t allowed to do 3 damage or 4 damage or 2.2 damage or whatever damage it needs to in order to be a middleweight plinker, it has to do 5 damage, end sentence, full stop, because the number ‘5’ is in its name, and because AC/5s have done 5 damage since the eighties.

If players were more willing to flex on the letter of the rules in order to try and stick to the spirit of them, then I think we’d have a much better system. Unfortunately, the letter seems to be the important thing to most folks.


You and I are on the same boat with this one, we appear to agree but go about it in different ways.

View Post1453 R, on 27 March 2015 - 11:26 AM, said:

If it takes a twelve-hour wait to flip all the correct levers to get your ‘Mech optimized (endo, DHS, engine swap, whatever), then people will do that, be p!ssed for twelve hours, and then carry on as before. Except that you can no longer run an entire stable of ‘Mechs on three or four carefully selected XL engines to save money, so hey.


Which is why I only recomended something that would not take longer then 8 hours tops, it would also encourage people to tweek the mech slowly, testing out how the configuration works over time. Again, numbers could be tweaked, or the idea could even be scrapped.

I view like a young man with a car he decides to start modifying, but is also his daily driver, he will start with the small stuff and keep working at it till he gets where he wants, and if he decided to go whole hog, he will find another car to use while he rips the guts out to do even more extensive modifications.

View Post1453 R, on 27 March 2015 - 11:26 AM, said:

Then ask for a properly working heat system. I’ve had a system in mind for a long time now that I think strikes the right balance between the TT rules and the fact that MWO occurs in real time. Absolute adherence to TT rules actually destroys energy weapons completely as well as big ballistics and missiles, since the 30-point TT heatscale and its penalty effects are only supposed to happen after a turn, and thus enough time for heat sinks to absorb a certain amount of weapons fire without incident.....(sniped the rest)


Preach it, I only said a 30-point system, I never said how we would reach it. I've long been a proponent of having a duel heat scale, where each heatsink constatutes 'Free' heat, and once you have saturated them, the heat scale of penalties starts.

View Post1453 R, on 27 March 2015 - 11:26 AM, said:

Read the entire thread up to my post, actually. The point I was making is that artificially time-gating modifications and reintroducing R&R-but-only-to-customized-‘Mechs are both clearly and obviously mechanics trying to limit or discourage non-stock ‘Mechs. I know what you intended is to try and make players be more careful and thrifty in their choices, but it has the same effect – why bother being careful and thrifty with a bad chassis when you can just nab a pre-optimized TL 2 chassis that comes with endo and DHS and all the good scheiss already on it and then skip the wait times or the R&R entirely?

And then, of course, the only way for TL1 chassis to compete is to forcibly upgrade themselves into TL2 chassis, which means they eat the time gates and the R&R, and of course both sides end up completely feckin’ flattened by Clan stocks.


If we do not have inflated damage, a T1 mech could be viable, ideal, no.

View Post1453 R, on 27 March 2015 - 11:26 AM, said:

Battle value is a bad system and 3025ers.............


Stop talking about people, and stick to the point. I didnt say eliminate ELO, and I did not say use BV only, but lets be honest, BV DOES have some credence to it.




But I do thank you for being part of this discussion. No I am not patronizing you, Yes I am sincere.

#64 Burktross

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Posted 27 March 2015 - 12:02 PM

View PostAgent 0 Fortune, on 27 March 2015 - 11:33 AM, said:

Unlimited customization, even in 3025 TT, can lead to very broken builds. And adding a time factor or R&R multipliers will end up creating a P2W situation.

Where this could work is a campaign mode (like CW), where all participants start with a stock mech, and are allotted downtime after engagements to perform upgrades. A CW campaign could go on for several months with mechs becoming more customized over time (but everyone on the same customization time limiter). Then when the campaign is over, clear the mechs and start a new campaign.

I go by my own customization rules for Battlemechs in TT campaigns.
  • You can only use a weapon type (energy, ballistic, missile) present in a body part.
  • The maximum amount of total critspace you can use for these weapons is the default total critspace of weapons of that type in the aforementioned body part
  • The maximum amount of critspace a single weapon can take is equal to or less than the biggest weapon (of that type) in said body part.
Works pretty well.

Edited by Burktross, 27 March 2015 - 12:04 PM.






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