1. I like Mechwarrior - the mechs, the lore, the gameplay of MW4 (and a little bit of tabletop via megamek).
2. Sometimes I take breaks from being fed up - I often get the overall feeling that the "competitive metagame" on MW:O is a thinly coated B.S. contest, and when that sensation becomes too strong (and I remind myself not to take out frustration on the keyboard...), I play other games.
3. Oh geeze...just keep in mind, this is a "wishlist", not a set of demands:
- Open-layout map design (i.e. go back and redesign maps, and fix the collision/hitboxes for terrain while you're at it) with inspirations from prior MW titles & other games known for large, wide, fluid maps.
- Swap the angel/guardian versions of ECM around.
- Remove all cooldown/range quirks that add up to more than 10%; replace them with iterative quirks (such as burn time, velocity, etc.) - if quirks aren't balanced, you'll never get anything balanced right, and too much of a good thing is inherently unbalanced.
- Remove/alter consumables to have a far lower & subtler impact on the game. It should be a mild boost to gameplay - not a *defining aspect* of the gameplay. (And I just don't like "paytowin" gimmicks akin to 'gold ammo' from World of Tanks.)
- Add more rules to ghost heat (i.e. firing 2LPL+4ERML = more ghost heat than otherwise); the ghost-heat-rule-changes need only be *slight* if you rebalance the quirks first.
- Drastically change Community Warfare so that "spawn camps" can't happen. (there's lots of suggestions I won't bother going over in this post, I'm sure you can look around)
- Fix the Jump Jet animation/cooldown such that you can't tap the spacebar repeatedly/macro the jets as rapidly as you like.
- Allow 8v8 modes both in "public qeue" and "Community Warfare, perhaps as a toggled option so players can choose, if a sizable number of people still prefer 12v12 over 8v8.
(This would fix alot of the perceived map imbalance, too.)
- Nerf Clan ERML & Streak SRMs: change the ranges for ERML or reduce the damage by 1; reduce the range of Streaks to 270 like all other SRMs (why do they need to be like MRMs, seriously?) & possibly introduce harsher ghost heat penalties for alpha-striking with streaks.
- Drop "new content" updates to every other month, until there's not such a large pile of game balance issues that need attention.
I'd rather see things fixed so they are like new, than to see more new 'trinket' stuff like cockpit items or colors - and we have got a fairly large selections of mechs for the time being. (This would also make it easier to balance current content!)
- Once we reach a point where both the devs and players are (for the greater part) happier with the state of the game than they are disappointed or feeling it needs improvement, ADVERTISE! (though you might need to add in something like MW:O - Relaunched! to let people know it's made a new turn since the days of 2 years ago)
p.s. When I was browsing and saw this thread, I was really surprised that when I clicked on it, it wasn't a troll thread...kudos to you, OP lol
Edited by Telmasa, 28 March 2015 - 06:07 PM.