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Why Do You Still Play This Game?


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#121 Deck of Many Things

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Posted 29 March 2015 - 05:59 AM

1. Why do you still play this game?

Love of the franchise. I built my rig specifically to play MWO. I'm not really all that good at this game, and I generally detest multiplayer games, but I am willing to soldier it through for the love of the Battletech/Mechwarrior franchise, one of my favorites ever.



2. Do you take regular breaks? If so, why?

I do, largely because work is a bear, I have limited free time and because sometimes the game gets so frustrating and monotonous that I drift off a bit to keep myself from getting annoyed at it. Some of this is just the nature of gaming online and my personality, but some of this is very much the flaws in the game. I find myself really interested in taking a break whenever I do a round of Community Warfare, however. I played one today and I already shut down MWO for the rest of the entire day. I don't mind losing, but I hate utterly unbalanced stomps where it's apparent that over a year of playing MWO means nothing and your position is hopeless. We don't need to play games to know utter despair, that's what they have jobs and bosses for.



3. How can PGI improve? What would you like to have see it changed?

Community Warfare is an unbalanced abortion, I understand it's in Beta, but it hasn't changed much and if that's the vision they have, it has made me reconsider any further support of this game through purchases of packages and the like. I stay the hell out and I bet a lot of people do the same. CW is supposed to be the selling point of the game, but it is dauntingly hard to play, especially for people that have jobs, lives, bills to pay, families and a degree of limitation in their spare time, which all point to a huge disincentive to actually play something like Community Warfare, which seems to be designed to benefit people who have none of the above obligations.

My experience is that it's just a giant PUG stomp spanking, especially for Inner Sphere pilots having to assault a clan position, even when working as a unit. I'm sure others will dispute this, but that's their prerogative, just as it's mine to say that CW is a totally unpleasant experience right now.


Edited by Erich Hagen, 29 March 2015 - 06:00 AM.


#122 Mister Blastman

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Posted 29 March 2015 - 06:12 AM

OP:

I don't. Elite Dangerous found me and until substantial changes are made on the development side, I'm not sure when I'll be back playing full time.

#123 meteorol

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Posted 29 March 2015 - 06:16 AM

cold turkey

#124 Mister Blastman

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Posted 29 March 2015 - 06:26 AM

View Postlsp, on 27 March 2015 - 10:13 PM, said:

1 because it's mechwarrior, and it's the only option since PGI forced LL to shut down.

2 Yes, because this game is stale and uninnovative.And I get tired of the constant "balancing", make it right, or don't make it at all. It's little more than cod in robots.(where as LL was/is a proper MW game) I'll add ghost heat, DHS that aren't double, and all that other non sense here too.

3 They can improve it by actually making Mechwarrior, and not cash grab arena robots. MW LL did a better job with NO paycheck.


This post sums things up perfectly. I get a nasty feeling in my stomach when I try and play anymore. There's nothing I can say or do anymore to try and make things right. And that's sad. We need a Mechwarrior game worthy of the "Mechwarrior" trademark.

#125 Bartholomew bartholomew

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Posted 29 March 2015 - 06:42 AM

I love battletech. Really like the art for the mechs here.

But do not play anymore. There is no real development effort for anything outside of 23 people in and go until 12 on one side have dropped dead. The real kicker for me quitting was I went and played darkstar one for a break. REAL cockpit glass and effects, good story, excellent graphics and gameplay, and steady economy....And was made for windows 2000 :unsure:

Just can't bring myself to comeback for not much game for the aggravation it gives me trying to play it despite PGI.

Which is a true shame, this could have been so much more if they would invest in gameplay and polish instead of sell mechs and get cash.

Edited by Bartholomew bartholomew, 29 March 2015 - 06:44 AM.


#126 Rebas Kradd

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Posted 29 March 2015 - 09:42 AM

View PostTelmasa, on 28 March 2015 - 06:02 PM, said:

- Open-layout map design (i.e. go back and redesign maps, and fix the collision/hitboxes for terrain while you're at it) with inspirations from prior MW titles & other games known for large, wide, fluid maps.


Those large, wide, fluid maps were also known for usage of nothing but PPCs, Gauss, and maybe large lasers. No room for brawlers at all, because you can't get close enough to a target before the PPCs take you out.

Map design is part of weapons balance, and I have to say, this is one area where PGI nailed it. We're still working towards max balance, but MWO has laid the best foundation for it that the franchise has ever seen.

#127 Rebas Kradd

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Posted 29 March 2015 - 09:46 AM

View PostMister Blastman, on 29 March 2015 - 06:12 AM, said:

OP:

I don't. Elite Dangerous found me and until substantial changes are made on the development side, I'm not sure when I'll be back playing full time.


Then why are you in the thread?

#128 HARDKOR

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Posted 29 March 2015 - 09:49 AM

View PostMister Blastman, on 29 March 2015 - 06:12 AM, said:

OP:

I don't. Elite Dangerous found me and until substantial changes are made on the development side, I'm not sure when I'll be back playing full time.



I got bored by the lack of good fights, picked up elite, wasted a week on it, and figured out driving cargo around is more boring than fighting against bads and turrets, so I've been working on music non-stop for days. I gave elite to my roommate and hopefully he levels my interstellar minivan into a cobra that's actually useful for having fun with.

Good job, all you derps out there. You have bored me into productivity again!

I'm still clearly still a mechwarrior addict though, as the first thing I did when I got hired for my new gig was to buy the Cauldron Born pack.

#129 Peter2k

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Posted 29 March 2015 - 11:08 AM

View PostAlexander Garden, on 27 March 2015 - 03:24 PM, said:

1. Why do you still play this game?
3. How can PGI/MWO improve?
New player experience for sure.

Please remember to inject the golden Dire

N thx for the great game
Looking forward for the mechlab overhaul, 4vs4 and performance pass on the ingame ui

Edited by Peter2k, 29 March 2015 - 11:11 AM.


#130 MoonfireSpam

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Posted 29 March 2015 - 11:08 AM

1. Because it's fun. The game gives me my stompy robot fix and it's great.

2. Play a few games, mainly CS, Heroes of the Storm, Hearthstone and occasional D3 binges.

3. Make the screens do stuff like in the 2012 trailer!Posted Image

#131 Peter2k

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Posted 29 March 2015 - 11:21 AM

View PostMoonfireSpam, on 29 March 2015 - 11:08 AM, said:

3. Make the screens do stuff like in the 2012 trailer!Posted Image


would be fun

also I might have made that a bit quick n dirty
but an equalizer for playing music be kinda nice to fill the empty screens here n there :D
Posted Image

*cough could be sold for MC *cough

Edited by Peter2k, 29 March 2015 - 11:22 AM.


#132 Bongo TauKat

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Posted 29 March 2015 - 11:45 AM

Why don't the screens do anything? They don't even have to be real data just cool flash. The "no signal" splash is kind of lame.

#133 JaxRiot

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Posted 29 March 2015 - 11:57 AM

View PostBongo TauKat, on 29 March 2015 - 11:45 AM, said:

Why don't the screens do anything? They don't even have to be real data just cool flash. The "no signal" splash is kind of lame.


Totally off topic here, but when I was just starting out I thought that flashing 'Low Signal' message was referring to my bandwidth. I thought it meant that I was lagging real bad.

I actually spent some time trying to troubleshoot my connection, thinking it was my end messing up somehow.

Im pretty lame sometimes

Cheers

Jax

#134 Mawai

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Posted 29 March 2015 - 11:58 AM

1. Why do you still play this game?

- I like battletech and have played all the mechwarrior titles.
- This is the only mechwarrior title available at the moment.
- It can be fun to run around blowing up other mechs

2. Do you take regulary breaks? If so, why?

ABSOLUTELY. I take breaks all the time.
- the game is freaking boring.
- you take out the same old mechs, skilled the same way, onto the same maps, against comparable opponents. How much of this can you take before your head explodes?

- I don't even have much motivation to level up my existing mechs never mind buy more since it is just more of the same old thing. I am not into CW due to the time commitment required and scheduling matches with team mates if you are part of a company ... I suspect that there are a lot of players in that boat looking for a fun game that can fit into their schedules (since a lot of battletech fans are somewhat older which means that they have both real life commitments AND wallets that are typically more full. You'd think that this demographic would be the main goal of PGI but perhaps they have data showing that most of this demographic plays CW. Who knows ... they do HAVE numbers? Right? They aren't simply making these business development decisions based on feel are they?)

3. How can PGI improve? What would you like to have see it changed?
MWO is an ongoing project. They have implemented CW and are working on refining it ... but this appeals to only part of their demographic. I think that PGI should work on the following items that might appeal to other parts of their customer base:

1) Develop a meaningful XP system to support role warfare and to allow every variant of every mech to have a different skill set. This would require skill tree development and probably some balancing. On the other hand, playing three variants of the same mech to unlock the Elite tier might be more interesting and the different skill selections for each variant could be compbined with their quirks to tailor each mech to a specific player decided role.

2) Develop competitions and leader boards. Not something I am personally interested in but there are competitive players that would be attracted by ongoing leaderboards or monthly leaderboards ... split into tiers so that there is some meaning to competing at different levels. This could also go along with a Solaris style game mode allowing for free for all fights as well as various groupings of team size ... 6 teams of 4 ... 12 teams of 2 ... 4 teams of 6 etc.

3) Develop single player campaigns that are interesting and fun. Put in narrative elements. This type of development could enhance the new player experience by introducing mech controls,movement, twisting, weapon grouping and other skills.

Individual single player campaigns could be sold for MC. Items or mechs salvaged from the single player campaigns might be usable in MWO ... it would provide a much more interesing way to make a mech purchase perhaps ... and might provide a much smoother introduction to MWO.

The introductory single player campaign for example could be free .... participation would be optional ... but players would be able to earn all or part of their cadet bonus from the single player campaign and potentially spend it or receive their first mech as a result of the campaign.

4) Given the very low level of resource commitment by PGI to this game ... 6 to 8 engineers total for development, systems and UI ... we can expect things to continue to move slowly ... but it would be nice if PGI were able to address some of the ongoing concerns with hit registration, bugs, UI improvement, lobbies and other features that are on their to do list ...

#135 Rebas Kradd

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Posted 29 March 2015 - 12:13 PM

View PostMawai, on 29 March 2015 - 11:58 AM, said:

6 to 8 engineers total for development, systems and UI ...


Yikes, really? Where did you hear that?

#136 Mawai

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Posted 29 March 2015 - 01:34 PM

View PostRebas Kradd, on 29 March 2015 - 12:13 PM, said:


Yikes, really? Where did you hear that?


The information is a year out of date now but PGI has not expanded staffing much if any as far as I know. In fact, Karl, the engineer who posted this has since left PGI (recently ... apparently for Amazon) ... so the numbers could be less than stated in the posting.


http://mwomercs.com/...ost__p__3360690

By the way, YOU asked the question Rebas :) ... or maybe you were just being ironic :)

Edited by Mawai, 29 March 2015 - 01:35 PM.


#137 Rebas Kradd

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Posted 29 March 2015 - 02:16 PM

View PostMawai, on 29 March 2015 - 01:34 PM, said:


The information is a year out of date now but PGI has not expanded staffing much if any as far as I know. In fact, Karl, the engineer who posted this has since left PGI (recently ... apparently for Amazon) ... so the numbers could be less than stated in the posting.


http://mwomercs.com/...ost__p__3360690

By the way, YOU asked the question Rebas :) ... or maybe you were just being ironic :)


Nope, you're right, that was indeed a response to MY question that I never saw. ;)

#138 Mister Blastman

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Posted 29 March 2015 - 02:47 PM

View PostRebas Kradd, on 29 March 2015 - 09:46 AM, said:


Then why are you in the thread?


The OP asked a question. I answered him honestly.

View PostHARDKOR, on 29 March 2015 - 09:49 AM, said:



I got bored by the lack of good fights, picked up elite, wasted a week on it, and figured out driving cargo around is more boring than fighting against bads and turrets, so I've been working on music non-stop for days. I gave elite to my roommate and hopefully he levels my interstellar minivan into a cobra that's actually useful for having fun with.

Good job, all you derps out there. You have bored me into productivity again!


Haha. I never got into the trading thing. Too boring and what's the point of having all that money, anyways? So what do I do? I'm a space pirate! I collect "taxes" from other human traders!

Muhahahhaahahahaha. :)

It's the most fun that can be had in Elite.

#139 Thorqemada

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Posted 29 March 2015 - 06:13 PM

1. Why do you still play this game?
I play less but now and then the itch for the Franchise makes me play it.

2. Do you take regulary breaks? If so, why?
Yes, more breaks lately bcs after ~17.000 the excitement has worn off and i stop playing when it starts to annoy me until i feel it could be some fun again.
Of course friends keep me playing games beyond gameplay fun but none of my long time friends is playing this game anymore/at all.

3. How can PGI improve? What would you like to have see it changed?
More Sim like a more detailed Heatscale, better internal Damage Model, Water movement slowdown, JJ Change (less control, more wild ride), more Maps and Map variations, better + more fun CW modes (i dont like them at all currently), Solaris, ECM + Missile (all Missiles) gameplay mechanic changes.
I dont care much for new Mechs, leveling up was never my motivation to play games - a fun and challenging (mind + muscle) gameplay is what makes me play.

PS: MWO is by far the game i spend the most Money for.
PPS: MWO is the only PvP game aside of DAOC that i play long term - i dont play Arcade Action FPS games - me likes Sims, CRPGs, Strategy (prefer TBS) and Sport (mostly Soccer, Racing) games.
"Doom" was the only Action FPS that ever got me playing for being such a Milestone in gaming.

Edited by Thorqemada, 29 March 2015 - 06:35 PM.


#140 ShinobiHunter

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Posted 29 March 2015 - 06:54 PM

View PostSarlic, on 27 March 2015 - 02:15 AM, said:

Let me hear your story.

1. Why do you still play this game?
For example: for the love of the franchise.

2. Do you take regulary breaks? If so, why?

3. How can PGI improve? What would you like to have see it changed?
For example ECM re-design, balance problems.


1.) I love the combat and playing around in the mechlab.

2.) I only take breaks when real life requires it

3.) I would love to see reward buffs or price reductions. If I didn't love the mechlab so much I would never screw around with this crazy grind. And a reduction in LRM screen shake would be lovely. I don't mind LRM's as a weapon, but the screen shake is annoying as heck. There are other things I think could be improved, but overall those are my two biggest complaints.





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