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Commando Vs. Locust


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#41 Omi_

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Posted 08 April 2015 - 08:57 AM

View PostShinVector, on 30 March 2015 - 05:23 PM, said:



Well brawled, but when you're behind like this, it's in your court to go cap the other base. Playing like this just in case your opponents get bored enough to come after you on your terms isn't something to be proud of. Notice you lost in the end and the assault/heavy won for not attacking.

#42 Stingray Productions

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Posted 08 April 2015 - 10:14 AM

Short ranged I prefer commando with ecm, more armor and can hit hard with SRMS. Once it gets to medium-long rage, I use locust all the way. I switch mine out between "1 ER LLaser +2medium" and "1 ER PPC."

#43 ShinVector

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Posted 08 April 2015 - 03:48 PM

View PostHornsby, on 08 April 2015 - 08:57 AM, said:

Well brawled, but when you're behind like this, it's in your court to go cap the other base. Playing like this just in case your opponents get bored enough to come after you on your terms isn't something to be proud of. Notice you lost in the end and the assault/heavy won for not attacking.


You sound like an assault mech pilot.

Or you are just ignoring the fact the match became 6 v 1 COMMANDO !?!?!
So your thought process is 6v1 Commando and I should also go cap a fully ARMED enemy base ???
The enemy could have easily 6v1 me on my base but choose to cower in their based instead and you think I am the one at fault here...

Sure, had I more time have certainly come after the ones in their base when it became 3v1. Doh!

Edited by ShinVector, 08 April 2015 - 05:03 PM.


#44 Richter Kerensky

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Posted 08 April 2015 - 04:08 PM

dump them both in the garbage and get a raven-2x

#45 Omi_

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Posted 08 April 2015 - 08:42 PM

View PostShinVector, on 08 April 2015 - 03:48 PM, said:


You sound like an assault mech pilot.

Or you are just ignoring the fact the match became 6 v 1 COMMANDO !?!?!
So your thought process is 6v1 Commando and I should also go cap a fully ARMED enemy base ???
The enemy could have easily 6v1 me on my base but choose to cower in their based instead and you think I am the one at fault here...

Sure, had I more time have certainly come after the ones in their base when it became 3v1. Doh!


When the game timer is ticking down, you can do what you want with the time if you feel it will secure a win. However, I'm thinking you shouldn't sling mud because the enemy assaults are cowering in their base, despite being up 11 kills to 6 in an Assault match. You sit on your side of the map while they sit on theirs, but in inaction wins them the game and you patronize them for it throughout.

And I play lights almost exclusively. Don't transpose your pug mentality on me.

Edited by Hornsby, 08 April 2015 - 08:44 PM.


#46 ShinVector

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Posted 08 April 2015 - 10:00 PM

View PostHornsby, on 08 April 2015 - 08:42 PM, said:


When the game timer is ticking down, you can do what you want with the time if you feel it will secure a win. However, I'm thinking you shouldn't sling mud because the enemy assaults are cowering in their base, despite being up 11 kills to 6 in an Assault match. You sit on your side of the map while they sit on theirs, but in inaction wins them the game and you patronize them for it throughout.

And I play lights almost exclusively. Don't transpose your pug mentality on me.


Of course... Taunting people into making mistakes is part of the game.
You win some lose some... It is the right of the survivor to do what ever he wants as long he is playing the game. (As in not hiding some corner shutdown.)

It is ironic that you talk about transposing of mentality when you started this little debate, with your own rule how a person should play this game.
Also do you realise that either the my dead allies or the enemy were not complaining about how the game was being played.

Lastly.. I do believe the only reason a majority disconnected was because they may has thought I had shutdown hiding in some corner of the map which some idiots do. Which obviously not the case.

Here is an Old Mando video which again involves me being the last again but with a different out come.
Moral of the story there are many ways to skin a cat...


Edited by ShinVector, 09 April 2015 - 05:21 AM.


#47 Omi_

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Posted 09 April 2015 - 12:20 AM

I'll admit, the "Don't transpose your pug mentality on me" was a bit petty, and I'm sorry for that. As for the rest, I'll take solace in knowing that 12 vs 12 pug games are capped at 15:00 for a reason.

GG in that last video!

#48 ShinVector

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Posted 09 April 2015 - 12:27 AM

View PostHornsby, on 09 April 2015 - 12:20 AM, said:

I'll admit, the "Don't transpose your pug mentality on me" was a bit petty, and I'm sorry for that. As for the rest, I'll take solace in knowing that 12 vs 12 pug games are capped at 15:00 for a reason.

GG in that last video!


Let us all light pilots unite destroying bigger mechs and have fun while doing so ! :)

I cringe at the thought of the day when I have to buy the cbill Urbie just because I want the complete chassis collection of IS Light mechs in my stable. LOL.

Edited by ShinVector, 09 April 2015 - 12:27 AM.


#49 Nean

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Posted 21 April 2015 - 03:14 PM

I know this is kind of old, but a commando, by far, beats a locust. They can handle more damage, can be friggin' stealthy, and can seriously do some damage.
Experiment with the 1B if you like energy mechs.
My own personal loadout: http://mwo.smurfy-ne...0d4f61db9021385

#50 TripleEhBeef

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Posted 21 April 2015 - 03:58 PM

View PostNean, on 21 April 2015 - 03:14 PM, said:

I know this is kind of old, but a commando, by far, beats a locust. They can handle more damage, can be friggin' stealthy, and can seriously do some damage.
Experiment with the 1B if you like energy mechs.
My own personal loadout: http://mwo.smurfy-ne...0d4f61db9021385


Better

Drop one ton of SRM ammo for DHS and an XL200. More speed and much better heat efficiency is easily worth it. Plus a single SRM4 gets 25 shots out of 1 ton, enough for a light mech.


OT:
Commando arms when mastered:

Posted Image

Edited by TripleEhBeef, 21 April 2015 - 03:59 PM.


#51 TercieI

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Posted 21 April 2015 - 08:26 PM

View PostNean, on 21 April 2015 - 03:14 PM, said:

I know this is kind of old, but a commando, by far, beats a locust. They can handle more damage, can be friggin' stealthy, and can seriously do some damage.
Experiment with the 1B if you like energy mechs.
My own personal loadout: http://mwo.smurfy-ne...0d4f61db9021385


I'll take on any Commando in a Locust (and I started in Commandos and love them). Add me in game for a private match if you doubt me.

#52 Tim East

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Posted 21 April 2015 - 08:36 PM

View PostTerciel1976, on 21 April 2015 - 08:26 PM, said:


I'll take on any Commando in a Locust (and I started in Commandos and love them). Add me in game for a private match if you doubt me.

I've seen these go either way. It really depends on the pilots more than anything else. Commando is a bit more forgiving of errors, but doesn't gain as much from high skill either due to having fewer precision weapon mounts.

#53 xMintaka

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Posted 21 April 2015 - 08:38 PM

View PostTerciel1976, on 21 April 2015 - 08:26 PM, said:


I'll take on any Commando in a Locust (and I started in Commandos and love them). Add me in game for a private match if you doubt me.


As much as I agree with this (I kill Commando's as a hobby in my Locusts), do you really think you could beat a COM-TDK in any Locust?

Obvs assuming a player than can shoot well enough to use a lightweight light.

#54 Tim East

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Posted 21 April 2015 - 10:55 PM

View PostLunatech, on 21 April 2015 - 08:38 PM, said:


As much as I agree with this (I kill Commando's as a hobby in my Locusts), do you really think you could beat a COM-TDK in any Locust?

Obvs assuming a player than can shoot well enough to use a lightweight light.

Short answer? Yes. TDK is good, but Locust is just as good. Idk if you're talking about a mixed MPL build or a ML build, but TDK can mount 2 fewer weapons than the LCT 1E, which means that it has less access to the heat-efficient low-burn time SPL. That added damage is even more improved by the short burn time of the SPL.

For comparison's sake:
4MPL is 6.67 damage/second (effective burn 4/tick) for 4.44 heat/second.
With quirks this is improved to about 6.78 dps (effective burn 4.4/tick) for 4.07 heat per second.
The hypothetical TDK build I envision would have an absolute maximum value of 7.55 with cooldown modules, and a heat per second of 4.53. It should run for about 19 seconds of continuous fire before overheating (1.94 cool/second, cap of 49.4) and do a total of something like 143-168 damage in that span. Total leg health is 48 each.

6 SPL is 8.7 damage/second (effective burn 4.8/tick) for 4.38 heat/second.
With quirks this is improved to about 9.14 dps (effective burn 6.4/tick) for 3.285 heat/second.
The Locust build that I use will have an absolute maximum value of a bit over 10.19 dps from modules for about 3.82 hps, and run for about 24 seconds (1.82 cooling/second with heat cap of 48.2) before overheating, for a total damage inflicted of something like 244-264 damage before overheat under continuous fire, depending on if all these crazy moving parts work like I think they do. Total leg health is 40 each.

If both targets are assumed to hit each other's legs equally, since that is the easiest way to kill light mechs, the commando will take 4 24 point alphas to kill the Locust, and the Locust will also take four alphas to kill the Commando. This seems to lend credence to the idea that Locusts are flat-out better, but I feel that in the dodging and weaving of an actual fight the 8 points of additional leg will go a lot further due to laser spreading. I also feel that the heat efficiency of the Locust is so far superior as to make that irrelevant, especially since in the hands of hypothetically equally skilled players, the Locust shows better numbers on paper.

Now, the old-school Streakmando on the other hand... Well, that's an analysis for a less drunken evening, since I'm not 100% sure my calculations on this stuff are even right.

In conclusion, I have successfully dueled Firestarters in my Locust, and while it is technically something of an outlier in my 1v1 statistics, the fact that it is possible despite the massive advantage afforded to the Firestarter in nearly every aspect of combat just goes to show how important actual pilot ability is in this game. So, you know, go with the mech that you can use the best.

#55 3xnihilo

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Posted 22 April 2015 - 04:06 AM

Commandos got screwed in the quirkening and locusts benefited big time. I love the TDK but the locust 1e flat out outperforms it. At least when I am piloting them. I would probably take the TDK over most of the other locust variants at this point though. I find it hard to compare the other commandos to the locust because I run them a little slower as srm ambushers so the play styles and tactics at different from the high speed striker/harasser style of the locusts. So I never really think of one as superior to the other just as different from one another.

#56 TercieI

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Posted 22 April 2015 - 09:55 AM

View PostLunatech, on 21 April 2015 - 08:38 PM, said:


As much as I agree with this (I kill Commando's as a hobby in my Locusts), do you really think you could beat a COM-TDK in any Locust?

Obvs assuming a player than can shoot well enough to use a lightweight light.


No, but that's not what I said. I said "a Locust." I was saying in a Locust (and I have my particular LCT-1E in mind), I would take on any Commando. Even skill, I think the LCT-1E should win every time vs. any Commando (and agree the TDK is the clear winner of the COM line).

#57 Tim East

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Posted 22 April 2015 - 12:34 PM

Yeah, I math'd that wrong. Go me. :rolleyes: I completely forgot about the fast fire skill. It would improve cooldowns by 5% for either mech, and while the effect of that would be more pronounced on the Death's Knell due to the higher cooldown on MPLs, it wouldn't make enough of a difference to make that better on paper than the Locust 1E with the same skill.

And that's why drunken math is bad, kids.

#58 TercieI

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Posted 22 April 2015 - 03:35 PM

View PostTim East, on 22 April 2015 - 12:34 PM, said:

And that's why drunken math is bad, kids.


DRUNKEN MATH IS BEST MATH!

(if not necessarily most accurate math)

#59 Nean

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Posted 22 April 2015 - 05:39 PM

View PostTripleEhBeef, on 21 April 2015 - 03:58 PM, said:

Better

Drop one ton of SRM ammo for DHS and an XL200. More speed and much better heat efficiency is easily worth it. Plus a single SRM4 gets 25 shots out of 1 ton, enough for a light mech.


OT:
Commando arms when mastered:

Posted Image

Nice build. I didn't want to spend to much money, and couldn't fit double heat sinks.
Mine was intended to be used with mastery skills.

View PostTerciel1976, on 21 April 2015 - 08:26 PM, said:


I'll take on any Commando in a Locust (and I started in Commandos and love them). Add me in game for a private match if you doubt me.

...
Confidence much?
Doesn't matter how much firepower a mech has, It matters how you pilot.

#60 TercieI

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Posted 22 April 2015 - 07:32 PM

View PostNean, on 22 April 2015 - 05:39 PM, said:

Confidence much?
Doesn't matter how much firepower a mech has, It matters how you pilot.


Like I said, equal skills favors the Locust. It wasn't a comment on my skill, it was a comment on the balance between the two mechs. Me in a LCT-1E will beat me in any COM. That was my point. I am, in point of fact, relatively confident in my LCT piloting, having driven it successfully in comp play (yes, really), but that wasn't what I was saying.

Edited by Terciel1976, 22 April 2015 - 07:37 PM.






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