Utilyan, on 06 April 2015 - 02:11 PM, said:
It will happen one day. This is prob baby steps. These are like the pioneers. I want to see not only battlefield but stuff I see from like warthunder, where like the shell might just bounce off armor on angles, or if it penetrates you see parts get damaged.
Might have to be like a hybrid of armor hitpoints and "thru armor criticals". I'm for sticking with lore and time to dump the TT rules. Where its not just the classic paper doll but every actuator and parts accounted for. Where something like a AC/5 could be dozen different guns.
Lore and TT can work together quite well. TT is very shallow without the custom stuff from the Lore. The thing is the interpretation of TT as "what happened" needs to change to be "A summary of what could happen within 10 seconds." Once that happens, a lot of possibilities open up. Break down any TT or Megamek turn of interest for just one mech... and the amount of realism that the RNG of dice is trying to recreate is rather impressive.
For example, take a Warhawk Prime on Megamek. Have the following rules turned on at minimum:
Heatsink Taxing.
Mech Quirks.
Glancing Blows. Direct Blows. Simultaneous Movement Phase.
Simultaneous Attack Phase.
Now establish 5 Locusts as an enemy force with standard pilots (or randomize them a bit). Now use 4 ER PPCs, remembering that
you have not linked your weapons and therefore all 4 ER PPCs are fired one at a time in sequence. Did you power off in 10 seconds? Did you melt heatsinks? How many targets did you hit? Were you going fast or slow or stationary? Were you melee-attacked? What all happened? Take a few minutes to break down your heat within 10 seconds, under the assumption that if you hit 30 heat at any moment you will shut down. Can you do it? Try to imagine the sequence of events.
The thing to remember is that compared to the lore,
tabletop suffers horribly from pinpoint, front loaded damage... Yep, the RNG-laden game suffers PP FLD. But instead of across 'all weapons' with 'instant convergence' like MWO, it is per weapon and without convergence for tabletop. Never the less, it is very FLD. 1x armor is possible even then, imagine how well it'd work in a game where the FLD part is removed except for the weapons that are supposed to have it (i.e. Gauss Rifles and PPCs) with the weapons that are still FLD having their lore-rooted issues [very slow yet powerful rates of fire, explosive to yourself, etc].
Then... Tie in a crit system with some basis in the BAR (Battle Armor Rating) and hitbox specific crits instead of RNG (i.e. Quickdraws are known for easily damaged legs due to exposed actuators; with this they can climb hills easier but are more likely to take actuator crits especially on their 'ankles'), so what if you aimed for that ankle and crit the foot actuator with enough firepower? Complete with the full BT quirk system, such as flipping arms, multi-track target systems, lack of torso twist, etc. It'd be a very, very diverse battlefield. (Though BAP would be the jesus box not ECM; still working on how to address that).
Far as the War Thunder tidbit, that's something that is heavily in my mind. To an extremely limited extent it already is in MWO -- just play in third person. I'm serious. Play in third person, you'll notice it. But it only happens in third person. It doesn't take terrain into account or your physics with it due to lack of inverse kinetics, but it does cover mech movement in regards to how the mech walks.
In this
video various first person and third person perspectives are compared without voices. Focus on how the Beams move, etc. They just 'glide' like a ghost without physics in first person, but in third person there's the introduction of some minor physics in correlation with mech movement.
Krigherren, on 06 April 2015 - 01:47 PM, said:
I will forever be dreaming of my battlefield-esque BT game, though...
Indeed.
Until then I'll be that old dog waiting for the Mechwarriors to return to Battletech for a genuinely complete experience.
Edited by Koniving, 06 April 2015 - 07:41 PM.