ca_thread0Affinity cannot simply be moved; sys_physics_CPU = 6 means it's on core #2, as you are a quad core.
Turn off Damage Glow, screen shack, and v-sync; Reduce Object Detail, Shadows, and Particles to Medium; Post Precessing should be High; Environment seems to be best at Low, but feel free to tests as far as High; There's no reason to mess with Effects; You've got the VRAM for Very Textures, and if you ever find yourself GPU limited, drop Shaders once or twice.
I don't know my way around AntiAslising with ATI cards, so
I'm gon'a advise sticking with PostAA
in game.
Get you sliders sorted out, then add
;sys_budget_sysmem = 4096
sys_MaxFPS = 60
cl_fov = 46
d3d10_TripleBuffering = 1
d3d11_TripleBuffering = 1
d3d9_TripleBuffering = 1
sys_budget_streamingthroughput = [x times 1024]
sys_LocalMemoryGeometryStreamingSpeedLimit = x
sys_LocalMemoryTextureStreamingSpeedLimit = x
sys_streaming_max_bandwidth = x
sys_budget_videomem = 4096
r_MultiThreaded = 2
r_GeomInstancing = 1
r_multiGPU = 0
r_silhouettePOM = 0
r_stereodevice = 0
;r_TexMaxAnisotropy = 16
;r_TexMinAnisotropy = 16
;r_Texture_Anisotropic_Level = 16
r_UsePOM = 0
ca_PrecacheAnimationSets = 1
sys_budget_soundCPU = 0
r_WaterUpdateThread = 2
sys_TaskThread1_CPU = 0
sys_streaming_CPU = 2
sys_physics_CPU = 3
sys_TaskThread5_CPU = 3
;ca_thread0Affinity = type: int current: 5 = 1
;sys_TaskThread2_CPU = type: int current: 4 = 0
;sys_TaskThread4_CPU = type: int current: 2
; O_o
;ca_thread1Affinity = type: int current: 3
;sys_main_CPU = type: int current: 0
;sys_TaskThread0_CPU = type: int current: 3
;sys_TaskThread1_CPU = type: int current: 5 = 1
;sys_TaskThread3_CPU = type: int current: 3
e_GsmCache = 1
r_FogShadows = 0
q_ShaderWater = 0
You get "x" by typing "winsat mem" into an command prompt.
fovCalc