Deathlike, on 29 March 2015 - 04:13 PM, said:
Even just the removal of 1 CERMED is enough to improve the cooling of a Clan Mech.
Sounds silly, but it's true.
It's true and it's directly to what I've been bringing up all the time.
Set your build to run similar damage output to a standard IS mech, and you will generally end up with more range and better cooling.
Set your build to run max firepower for a clan mech, and you will have massive alphas but also run extremely hot.
What a lot of players want, either through greed or simply not recognizing it, is the best of both.
The ability to just stuff your mech with as many lasers as you have hardpoints hit some huge alpha score like 50+ and expect it to run cool.