

A Call To All Players To Keep Playing Cw
#101
Posted 06 April 2015 - 04:31 AM
#102
Posted 06 April 2015 - 07:05 AM
I also love waiting ~15 minutes to get into a match, and then get a ghost drop which is easily the most boring thing in the whole game. Especially on counterattack where you have to destroy the one target and you're done. Why even bother? Just call it a win, no need to even drop in one place, run to the other side of the map, put out 1-2 shots on a target and be done, all for minimal CB and LP.
There's no logical explanation for why, in a counterattack ghost drop, your Dropship doesn't just drop you right on the enemy base. There are no mechs, and no defenses. And if you drop in anything that isn't a light mech or an extremely fast medium, you won't even get to the base in time before your lights take it out, so what is the point?
#103
Posted 06 April 2015 - 08:37 AM
Apnu, on 30 March 2015 - 10:56 AM, said:
Davion borders, and where the team asks me to to. This weekend its been Kurita, Marik and Liao.
But the Davion CW players seem to be almost non existent and no organised groups in Euro TZ at all which means certain entities like CGBI just run 12 man farming teams non stop against them. Usually they face at most a 4 man and 8 soloes. It gets boring fast and despite being a hardcore Davion I hated our units last rotation in as it was just being zerg rolled time after time after time.
The irony is that the farming 12 mans even benefit from c-bill bonuses as PGI base the rewards on players in general not CW players (as discussed by Ross on twitter) meaning that the organised farmers don't see a reason to touch Davion at all despite it losing a ridiculous number of planets etc.
#104
Posted 06 April 2015 - 10:41 AM
Remarius, on 06 April 2015 - 08:37 AM, said:
But the Davion CW players seem to be almost non existent and no organised groups in Euro TZ at all which means certain entities like CGBI just run 12 man farming teams non stop against them. Usually they face at most a 4 man and 8 soloes. It gets boring fast and despite being a hardcore Davion I hated our units last rotation in as it was just being zerg rolled time after time after time.
The irony is that the farming 12 mans even benefit from c-bill bonuses as PGI base the rewards on players in general not CW players (as discussed by Ross on twitter) meaning that the organised farmers don't see a reason to touch Davion at all despite it losing a ridiculous number of planets etc.
I don't know of many Davions in the Euro time zone. As for farming, yeah its a problem we're working out. The main issue is Davion has no incentive for the merchs right now. So much of CW is geared towards mercs floating from faction to faction -- whomever has the best incentives. Loyalist units, like mine, get buggered by that. So long as PGI continues to cater toward faction floating and Davion remains a high population faction we will have trouble attracting many players.
I wish PGI had more incentives for loyalists.
#105
Posted 06 April 2015 - 02:24 PM
Apnu, on 06 April 2015 - 10:41 AM, said:
I don't know of many Davions in the Euro time zone. As for farming, yeah its a problem we're working out. The main issue is Davion has no incentive for the merchs right now. So much of CW is geared towards mercs floating from faction to faction -- whomever has the best incentives. Loyalist units, like mine, get buggered by that. So long as PGI continues to cater toward faction floating and Davion remains a high population faction we will have trouble attracting many players.
I wish PGI had more incentives for loyalists.
No one cares about incentives, at best they are about 15% of the match income (less in LP) mercs move around for a variety of reasons.
Some for maximum troll, some for the least annoying loyalists, its wildly variable.
#106
Posted 06 April 2015 - 03:05 PM
N0MAD, on 05 April 2015 - 10:52 PM, said:
Lets look at the competitive scene in MWO..
Is it a new league/event thats been promoted lately? even the new community manager is pushing it, so is PGI they throw in a $1000 to the prize pool over $3k in prizes maybe more, exciting...
Groups are clamering to take part, the MWO comp scene is really excited, all 8 or so teams that are currently signed up, you hear that? all 8 teams... talk about a large comp population...
So i say let CW be the domain of the large group, maybe they can scrape up one of those groups for each faction, sounds fun.
You do understand that the biggest complaint by pugs is the presence of SO MANY comp units munching on their mechs right? How can eight teams do that? They can't. Pug stomps rarely happen. Most of the complaints are made by people losing, not getting stomped.
There are many reasons to not like the game mode, but to say its because comp units are ruining it is simply false. I say that as a guy who plays some of those eight units you mentioned. It's painful, but certainly not a stomp any more.
#107
Posted 06 April 2015 - 04:06 PM
#108
Posted 06 April 2015 - 04:22 PM
ZenFool, on 06 April 2015 - 03:05 PM, said:
Well, maybe it varies by faction, but: if you drop against a Kurita attack, you are almost certainly going to run into a 12 man. They may not all be in the same unit, but they will all be on the same TS, and while NKVA isn't going to dominate the comp scene anytime soon, they're certainly pretty good.
Pretty much every time I solo drop, I regret it, and that's because pretty much every time I solo drop I meet a premade.
Quote
There are a lot of stomps. I have certainly participated in far more stomps than I have matches where the outcome was ever in doubt.
#109
Posted 06 April 2015 - 04:28 PM
mxlm, on 06 April 2015 - 04:22 PM, said:
Maybe you should try queuing attack?
Yeah, if you queue defense your best hope is to get a pug on counter attack, if you get a defense you are going to get a team, because generally only teams attack, everyone else is stuck on defense being easier (it is sort of).
#110
Posted 06 April 2015 - 04:46 PM
Yokaiko, on 06 April 2015 - 04:28 PM, said:
Maybe you should switch to CSJ and take a look at the population of the attack queue

If I'm solo dropping, it's because my unit isn't around. If my unit isn't around, there's a very high chance that the attack queues are barren. If I don't want to devote 15-30 minutes to the queue in the hopes that enough people will join to make an attack group (and I don't), then it's defense. If it's defense, then it's a stomp.
Which is why I only solo drop on those rare instances when I've forgotten how painful it is to be on a team where I'm one of only a handful of players to even break 1k damage.
Although I actually didn't mind it as much when we were Kurita and I was solo dropping on a Lyran world, as the IS drop deck is still new enough to me that it was enjoyable to outperform 3/4 of the winning team while my own team was getting stomped. Dragons are so much fun!
#111
Posted 06 April 2015 - 04:48 PM
mxlm, on 06 April 2015 - 04:46 PM, said:
Maybe you should switch to CSJ and take a look at the population of the attack queue

If I'm solo dropping, it's because my unit isn't around. If my unit isn't around, there's a very high chance that the attack queues are barren. If I don't want to devote 15-30 minutes to the queue in the hopes that enough people will join to make an attack group (and I don't), then it's defense. If it's defense, then it's a stomp.
Which is why I only solo drop on those rare instances when I've forgotten how painful it is to be on a team where I'm one of only a handful of players to even break 1k damage.
Although I actually didn't mind it as much when we were Kurita and I was solo dropping on a Lyran world, as the IS drop deck is still new enough to me that it was enjoyable to outperform 3/4 of the winning team while my own team was getting stomped. Dragons are so much fun!
You know that I have been CSJ for about half of the time since Christmas? Right? Last time I was CSJ we were stomping Kurita +10 mans with pug teams.
#112
Posted 06 April 2015 - 05:08 PM
#114
Posted 06 April 2015 - 06:42 PM
Naelbis, on 06 April 2015 - 04:06 PM, said:
That was the system we had in Chromehounds, Armored Core V and VD. Other than hiring mercs to help you finish your story missions, online is nothing but community warfare. Well there is a team dm for those who want to chill out and learn the tricks though and for the AC games only, there is a merc queue for people to hire if your team doesn't have enough people. In CH and ACVD, it is required to even join a unit or make one.
But the fact that even games centered around CW, still has some game mode to test mechs, train skills, level the noobs, or basically chill out in a battle mode that is not as atmopherically heavy or while waiting for your squadmates to come online.
#115
Posted 06 April 2015 - 07:55 PM
Yokaiko, on 06 April 2015 - 04:48 PM, said:
I didn't, but that's only relevant to the current state of play if you've been CSJ recently (your mention of stomping premades certainly makes me think it's been a while. Like, which units were you stomping?). How long has it been? I ask because
CSJ turnout has been at a low ebb since the event.
ZenFool, on 06 April 2015 - 05:08 PM, said:
A minimum of a 2:1 kill ratio where the outcome is never in doubt is definitely a stomp.
But okay. What's the minimum kill ratio necessary before we can call the games a stomp?
#116
Posted 07 April 2015 - 03:24 AM
The population has been steadily declining for the last 5 days (post weekend event that tripled the player base for CW)

#117
Posted 07 April 2015 - 06:33 AM
That Dawg, on 07 April 2015 - 03:24 AM, said:
The population has been steadily declining for the last 5 days (post weekend event that tripled the player base for CW)

Yeah I noticed this too last night. Hopefully the trashcan will bring some players back (for good or ill) tonight. I have noticed that all it takes is a couple guys to hop into a queue and the pugs usually come crawling in slowly. The other team usually scrapes up a pug team if you start getting people. I have also had the misfortune of getting a 12 pug group and then drawing the attention of a 12man unit group. But I'd rather have a few less then great matches then not having a match at all.
#118
Posted 08 April 2015 - 10:32 PM
#119
Posted 09 April 2015 - 12:12 PM
But it's NOT CW or PGI to blame, it's the PLAYERS.
#120
Posted 09 April 2015 - 12:43 PM
The new map is friggin amazing though, very impressed with the work done on that.
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