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A Call To All Players To Keep Playing Cw


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#101 Defensores 6

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Posted 06 April 2015 - 04:31 AM

CW is ruined. The objective is flawed for all other than those trolling for c-bills and loyalty points.

#102 xeromynd

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Posted 06 April 2015 - 07:05 AM

Thinking about it, the only reason I play CW is because it's a chance to play longer matches. Pug skirmish matches lately have just been ~6 minutes waiting for someone to make the first misstep and then it's over.


I also love waiting ~15 minutes to get into a match, and then get a ghost drop which is easily the most boring thing in the whole game. Especially on counterattack where you have to destroy the one target and you're done. Why even bother? Just call it a win, no need to even drop in one place, run to the other side of the map, put out 1-2 shots on a target and be done, all for minimal CB and LP.

There's no logical explanation for why, in a counterattack ghost drop, your Dropship doesn't just drop you right on the enemy base. There are no mechs, and no defenses. And if you drop in anything that isn't a light mech or an extremely fast medium, you won't even get to the base in time before your lights take it out, so what is the point?

#103 Remarius

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Posted 06 April 2015 - 08:37 AM

View PostApnu, on 30 March 2015 - 10:56 AM, said:


Davion borders, and where the team asks me to to. This weekend its been Kurita, Marik and Liao.


But the Davion CW players seem to be almost non existent and no organised groups in Euro TZ at all which means certain entities like CGBI just run 12 man farming teams non stop against them. Usually they face at most a 4 man and 8 soloes. It gets boring fast and despite being a hardcore Davion I hated our units last rotation in as it was just being zerg rolled time after time after time.

The irony is that the farming 12 mans even benefit from c-bill bonuses as PGI base the rewards on players in general not CW players (as discussed by Ross on twitter) meaning that the organised farmers don't see a reason to touch Davion at all despite it losing a ridiculous number of planets etc.

#104 Apnu

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Posted 06 April 2015 - 10:41 AM

View PostRemarius, on 06 April 2015 - 08:37 AM, said:


But the Davion CW players seem to be almost non existent and no organised groups in Euro TZ at all which means certain entities like CGBI just run 12 man farming teams non stop against them. Usually they face at most a 4 man and 8 soloes. It gets boring fast and despite being a hardcore Davion I hated our units last rotation in as it was just being zerg rolled time after time after time.

The irony is that the farming 12 mans even benefit from c-bill bonuses as PGI base the rewards on players in general not CW players (as discussed by Ross on twitter) meaning that the organised farmers don't see a reason to touch Davion at all despite it losing a ridiculous number of planets etc.


I don't know of many Davions in the Euro time zone. As for farming, yeah its a problem we're working out. The main issue is Davion has no incentive for the merchs right now. So much of CW is geared towards mercs floating from faction to faction -- whomever has the best incentives. Loyalist units, like mine, get buggered by that. So long as PGI continues to cater toward faction floating and Davion remains a high population faction we will have trouble attracting many players.

I wish PGI had more incentives for loyalists.

#105 Yokaiko

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Posted 06 April 2015 - 02:24 PM

View PostApnu, on 06 April 2015 - 10:41 AM, said:


I don't know of many Davions in the Euro time zone. As for farming, yeah its a problem we're working out. The main issue is Davion has no incentive for the merchs right now. So much of CW is geared towards mercs floating from faction to faction -- whomever has the best incentives. Loyalist units, like mine, get buggered by that. So long as PGI continues to cater toward faction floating and Davion remains a high population faction we will have trouble attracting many players.

I wish PGI had more incentives for loyalists.

No one cares about incentives, at best they are about 15% of the match income (less in LP) mercs move around for a variety of reasons.

Some for maximum troll, some for the least annoying loyalists, its wildly variable.

#106 ZenFool

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Posted 06 April 2015 - 03:05 PM

View PostN0MAD, on 05 April 2015 - 10:52 PM, said:

Yep CW is for the big competitive groups,, all 6-10 of them...
Lets look at the competitive scene in MWO..
Is it a new league/event thats been promoted lately? even the new community manager is pushing it, so is PGI they throw in a $1000 to the prize pool over $3k in prizes maybe more, exciting...
Groups are clamering to take part, the MWO comp scene is really excited, all 8 or so teams that are currently signed up, you hear that? all 8 teams... talk about a large comp population...
So i say let CW be the domain of the large group, maybe they can scrape up one of those groups for each faction, sounds fun.


You do understand that the biggest complaint by pugs is the presence of SO MANY comp units munching on their mechs right? How can eight teams do that? They can't. Pug stomps rarely happen. Most of the complaints are made by people losing, not getting stomped.

There are many reasons to not like the game mode, but to say its because comp units are ruining it is simply false. I say that as a guy who plays some of those eight units you mentioned. It's painful, but certainly not a stomp any more.

#107 Naelbis

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Posted 06 April 2015 - 04:06 PM

Honestly, get rid of the solo queue, get rid of the group queue and make the entire game revolve around CW. Every match you drop in should be on a CW planet and every player should be an declared merc or loyalist. That is the MWO I was excited to play in Beta, that is what the lore supports and that is not what I have received. I LIKE CW when I can get a drop (and the client doesn't hang or crash constantly) even fighting 12 mans. I was in a Steiner defense (9 man+3 solo) last night against a 12 man Clan drop and we cleaned house thanks to some excellent instructions over VOIP. Even most of my other drops mostly solo versus 12 man have been long hard fights. Anything that improves CW and guides more players to it (even solo puggers like me) is a good thing.

#108 mxlm

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Posted 06 April 2015 - 04:22 PM

View PostZenFool, on 06 April 2015 - 03:05 PM, said:

You do understand that the biggest complaint by pugs is the presence of SO MANY comp units munching on their mechs right? How can eight teams do that? They can't. Pug stomps rarely happen. Most of the complaints are made by people losing, not getting stomped.

Well, maybe it varies by faction, but: if you drop against a Kurita attack, you are almost certainly going to run into a 12 man. They may not all be in the same unit, but they will all be on the same TS, and while NKVA isn't going to dominate the comp scene anytime soon, they're certainly pretty good.

Pretty much every time I solo drop, I regret it, and that's because pretty much every time I solo drop I meet a premade.

Quote

There are many reasons to not like the game mode, but to say its because comp units are ruining it is simply false. I say that as a guy who plays some of those eight units you mentioned. It's painful, but certainly not a stomp any more.


There are a lot of stomps. I have certainly participated in far more stomps than I have matches where the outcome was ever in doubt.

#109 Yokaiko

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Posted 06 April 2015 - 04:28 PM

View Postmxlm, on 06 April 2015 - 04:22 PM, said:

Pretty much every time I solo drop, I regret it, and that's because pretty much every time I solo drop I meet a premade.





Maybe you should try queuing attack?

Yeah, if you queue defense your best hope is to get a pug on counter attack, if you get a defense you are going to get a team, because generally only teams attack, everyone else is stuck on defense being easier (it is sort of).

#110 mxlm

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Posted 06 April 2015 - 04:46 PM

View PostYokaiko, on 06 April 2015 - 04:28 PM, said:

Maybe you should try queuing attack?


Maybe you should switch to CSJ and take a look at the population of the attack queue ;)

If I'm solo dropping, it's because my unit isn't around. If my unit isn't around, there's a very high chance that the attack queues are barren. If I don't want to devote 15-30 minutes to the queue in the hopes that enough people will join to make an attack group (and I don't), then it's defense. If it's defense, then it's a stomp.

Which is why I only solo drop on those rare instances when I've forgotten how painful it is to be on a team where I'm one of only a handful of players to even break 1k damage.

Although I actually didn't mind it as much when we were Kurita and I was solo dropping on a Lyran world, as the IS drop deck is still new enough to me that it was enjoyable to outperform 3/4 of the winning team while my own team was getting stomped. Dragons are so much fun!

#111 Yokaiko

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Posted 06 April 2015 - 04:48 PM

View Postmxlm, on 06 April 2015 - 04:46 PM, said:


Maybe you should switch to CSJ and take a look at the population of the attack queue ;)

If I'm solo dropping, it's because my unit isn't around. If my unit isn't around, there's a very high chance that the attack queues are barren. If I don't want to devote 15-30 minutes to the queue in the hopes that enough people will join to make an attack group (and I don't), then it's defense. If it's defense, then it's a stomp.

Which is why I only solo drop on those rare instances when I've forgotten how painful it is to be on a team where I'm one of only a handful of players to even break 1k damage.

Although I actually didn't mind it as much when we were Kurita and I was solo dropping on a Lyran world, as the IS drop deck is still new enough to me that it was enjoyable to outperform 3/4 of the winning team while my own team was getting stomped. Dragons are so much fun!



You know that I have been CSJ for about half of the time since Christmas? Right? Last time I was CSJ we were stomping Kurita +10 mans with pug teams.

#112 ZenFool

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Posted 06 April 2015 - 05:08 PM

Are most matches decided fairly quickly, usually wave one, yeah they are. Are they stomps? NO. Stop calling a loss a stomp pls.

#113 Mystere

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Posted 06 April 2015 - 06:10 PM

View PostZenFool, on 06 April 2015 - 05:08 PM, said:

Are most matches decided fairly quickly, usually wave one, yeah they are. Are they stomps? NO. Stop calling a loss a stomp pls.


Well, there are those who believe that embellishing their arguments with hyperbole helps.

#114 Anjian

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Posted 06 April 2015 - 06:42 PM

View PostNaelbis, on 06 April 2015 - 04:06 PM, said:

Honestly, get rid of the solo queue, get rid of the group queue and make the entire game revolve around CW. Every match you drop in should be on a CW planet and every player should be an declared merc or loyalist. That is the MWO I was excited to play in Beta, that is what the lore supports and that is not what I have received. I LIKE CW when I can get a drop (and the client doesn't hang or crash constantly) even fighting 12 mans. I was in a Steiner defense (9 man+3 solo) last night against a 12 man Clan drop and we cleaned house thanks to some excellent instructions over VOIP. Even most of my other drops mostly solo versus 12 man have been long hard fights. Anything that improves CW and guides more players to it (even solo puggers like me) is a good thing.



That was the system we had in Chromehounds, Armored Core V and VD. Other than hiring mercs to help you finish your story missions, online is nothing but community warfare. Well there is a team dm for those who want to chill out and learn the tricks though and for the AC games only, there is a merc queue for people to hire if your team doesn't have enough people. In CH and ACVD, it is required to even join a unit or make one.

But the fact that even games centered around CW, still has some game mode to test mechs, train skills, level the noobs, or basically chill out in a battle mode that is not as atmopherically heavy or while waiting for your squadmates to come online.

#115 mxlm

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Posted 06 April 2015 - 07:55 PM

View PostYokaiko, on 06 April 2015 - 04:48 PM, said:

You know that I have been CSJ for about half of the time since Christmas? Right? Last time I was CSJ we were stomping Kurita +10 mans with pug teams.


I didn't, but that's only relevant to the current state of play if you've been CSJ recently (your mention of stomping premades certainly makes me think it's been a while. Like, which units were you stomping?). How long has it been? I ask because
CSJ turnout has been at a low ebb since the event.


View PostZenFool, on 06 April 2015 - 05:08 PM, said:

Are most matches decided fairly quickly, usually wave one, yeah they are. Are they stomps? NO. Stop calling a loss a stomp pls.


A minimum of a 2:1 kill ratio where the outcome is never in doubt is definitely a stomp.

But okay. What's the minimum kill ratio necessary before we can call the games a stomp?

#116 That Dawg

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Posted 07 April 2015 - 03:24 AM

The players who wish for solo puggers to quit, looks like you're getting your wish.
The population has been steadily declining for the last 5 days (post weekend event that tripled the player base for CW)

Posted Image

#117 Red Legs Greaves

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Posted 07 April 2015 - 06:33 AM

View PostThat Dawg, on 07 April 2015 - 03:24 AM, said:

The players who wish for solo puggers to quit, looks like you're getting your wish.
The population has been steadily declining for the last 5 days (post weekend event that tripled the player base for CW)

Posted Image


Yeah I noticed this too last night. Hopefully the trashcan will bring some players back (for good or ill) tonight. I have noticed that all it takes is a couple guys to hop into a queue and the pugs usually come crawling in slowly. The other team usually scrapes up a pug team if you start getting people. I have also had the misfortune of getting a 12 pug group and then drawing the attention of a 12man unit group. But I'd rather have a few less then great matches then not having a match at all.

#118 Eider

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Posted 08 April 2015 - 10:32 PM

Dont forget cw is for you super l335 hardcores, so you do that while the rest of us have a thing called 'fun'.

#119 Jon Gotham

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Posted 09 April 2015 - 12:12 PM

It seems CW isn't. I've had a lot of people not wanting to teamwork whatsoever tonight so far. Trying to get ANYBODY to talk or type is like getting blood from a stone. It's simply not fun.

But it's NOT CW or PGI to blame, it's the PLAYERS.

#120 BARBAR0SSA

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Posted 09 April 2015 - 12:43 PM

When they fix light rushes and hitreg then CW might be more fun again. Even 6 SSRM boat couldn't take down a firestarter in less than 4 volleys, yes it CAN do it eventually but when it's time critical the long cool down hurts badly.

The new map is friggin amazing though, very impressed with the work done on that.





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