

A Call To All Players To Keep Playing Cw
#121
Posted 09 April 2015 - 12:44 PM
No. Those of us who stayed in CW or joined a unit have been having fun. There aren't the stomps people complain about. Most games are pretty fun, if stale. The two new maps are nice. Things are pretty good, despite the naysayers who played one game, got wrecked, and came here to complain.
#122
Posted 09 April 2015 - 02:51 PM
The new map is a great example - Drop right next to the gate. So easy to get camped. 24 mechs dead in first 4min of the game vs the enemy's 1. Its not possible to fight when you have to drop in front of 10 or more enemy mechs.
PGI CW Rating = FAIL.
I wish it was bad teams and players, but watched good teams and players get camped and roflstomped too. Its just to sadly obvious.
#123
Posted 09 April 2015 - 02:54 PM
Apnu, on 09 April 2015 - 12:40 PM, said:
I've seen a lot of pure trolling jerks in CW. I've seen a lot of hysterics and temper tantrums in CW. I've seen CW putting 12 mans with the top cheese against random PUGs and I've seen them gleefully beat down the PUGs, jeering like the sore winners and spoiled brats they are. I've seen hit reg issues, map bugs, and ping issues affect critical turning points in a match.
But I've never seen any kind of bot cheating. Not like I used to in Counter Strike, for example.
Well of course its gonna look far different then a trainer used in Counter Strike. In that kind of game it is all about the aim bot and wall hack, its far more obvious even to someone playing day 1. Also it is 1 hit kills are far more part of CS then a typical MWO CW match.
Ping/Hit reg issues are not going to effect a mech standing still, while you are also standing still nearly point blanking them in the back... even more so when enough time passes to reach 400+ damage into a single rear CT. (and the game even states when u die right after that u did that 400+ damage)
Ping/Hit-reg issues are not going to cause a single stalker to make a HB go critical in CT and another location as well from a single alpha at 1300+ range.
Ping/Hit reg issues are not going to give that Tbolt perma 0 heat constant PPC volley, nor would any issue/bug let a mech "regrow" destroyed weapons and comps.
etc etc etc
So this only leads me to the conclusion that maybe you just haven't faced the units in question, otherwise I don't know what to tell you without being blatantly insulting.
Edited by Knyx, 09 April 2015 - 02:55 PM.
#124
Posted 09 April 2015 - 03:03 PM
Knyx, on 09 April 2015 - 02:54 PM, said:
Ping/Hit reg issues are not going to effect a mech standing still, while you are also standing still nearly point blanking them in the back... even more so when enough time passes to reach 400+ damage into a single rear CT. (and the game even states when u die right after that u did that 400+ damage)
Ping/Hit-reg issues are not going to cause a single stalker to make a HB go critical in CT and another location as well from a single alpha at 1300+ range.
Ping/Hit reg issues are not going to give that Tbolt perma 0 heat constant PPC volley, nor would any issue/bug let a mech "regrow" destroyed weapons and comps.
etc etc etc
So this only leads me to the conclusion that maybe you just haven't faced the units in question, otherwise I don't know what to tell you without being blatantly insulting.
It's possible I haven't seen it.
#125
Posted 10 April 2015 - 08:57 AM
Morsule, on 09 April 2015 - 02:51 PM, said:
The new map is a great example - Drop right next to the gate. So easy to get camped. 24 mechs dead in first 4min of the game vs the enemy's 1. Its not possible to fight when you have to drop in front of 10 or more enemy mechs.
PGI CW Rating = FAIL.
I wish it was bad teams and players, but watched good teams and players get camped and roflstomped too. Its just to sadly obvious.
People are learning the map, there are bound to be mistakes that end horribly for people. That is literally the fun of new content. We will devour it and come up with strategies, give it time. The biggest complaint I have about the new map is that so much of it is outside of the gates. Of course, some people on defense have used that to isolate an attack lance and kill it before it ever grouped up.
If you can't learn and adapt to new things, then perhaps a war sim isn't for you? As for me, I think the maps have steadily gotten better, in a very short amount of time. Its obvious that someone is listening to our complaints about the first two maps. If you can't see it, then your forum persona of hate has taken over your common sense.
#126
Posted 10 April 2015 - 01:45 PM
shad0w4life, on 09 April 2015 - 12:43 PM, said:
The new map is friggin amazing though, very impressed with the work done on that.
Have you tried not using the crutch that is Streaks?
#127
Posted 10 April 2015 - 04:06 PM
#128
Posted 11 April 2015 - 02:05 AM
Tom Sawyer, on 30 March 2015 - 06:31 AM, said:
If this is true I call upon you to keep playing CW!
If you got pug stomped and it left a bad taste FIND A TEAM! you can profess to be a merc, a house loyalist, a clanner it does not matter. WIth good voice coms and players willing to band together and learn you can have some ever better games!
What does matter is this past weekend we saw planets with 99+ defenders and attackers. We had games with 12 man teams vs 12 man teams. We had pug stomps. We had GAMES and not ghost drops.
Lets keep this ball rolling

No...just no.
I've no intention to play cannonfodder for meta game wannabe pros when I don't even get some serious advantage out of it.
I play a game because its fun. CW is not.
#129
Posted 12 April 2015 - 06:43 AM
Victory in war is achieved by adapting to overcome challenges.
So you might have to change up who you drop with, or communicate with.
#130
Posted 14 April 2015 - 03:05 PM
Misperceptions about superquirked IS ERLL stalkers. It's not just Stalkers, either, any IS mech with 15%+ laser range that can mount ERLLs can achieve absolutely ridiculous extended ranges, especially with the aid of modules, that also most often come with cooldown & heat quirks that essentially create the perception of "god-mode".
This is just the kind of thing you ought to expect to happen when that kind of imbalance is present....
#131
Posted 14 April 2015 - 11:27 PM
People are going to be people no matter what you do. Most you can hope for is to quit folks from hurting each other or themselves.
Edited by Telmasa, 14 April 2015 - 11:28 PM.
#132
Posted 15 April 2015 - 12:17 AM
Telmasa, on 14 April 2015 - 11:27 PM, said:
I agree quirks are not the best way to do balance. If IS and Clan tech was actually equally good in itself (in different ways) ton for ton, then you wouldn't need so strong quirks to balance the factions.
Now you have the superior clan tech balanced by strong quirks and clan build restrictions, but it is terribly convoluted and obscuring. Unfortunately this seems to be the chosen path, and I don't even know if it should be abandoned now that so much work has gone into achieving the degree of balance we have.
#133
Posted 15 April 2015 - 06:22 AM
Huoshini, on 30 March 2015 - 08:40 AM, said:
Yes I solo dropped on every match. Yes I knew we would get stomped most/all of the games. But I took comfort in knowing that the.people I pugged with got a better understanding of CW after playing.
The winning and losing comes after everything personally. Try to enjoy the game first
The last sentence is the most imporant one, enjoy the game. I always play as PUG as I can only play a couple of game each time hence no point joining group and cause them pain.
CW as PUG give me a chance to work out the correct balance drop of 4 mechs. A lot of players works out their meta build for solo games, now in CW you work out a group of 4 instead. Do it for fun.
In BT, there are always Lonewolf type mecrs looking to get the best pay, but sometime it also comes as a lost (not in MWO unless you use too many consumable unneccessarely).
So long live the PUGs.
#134
Posted 15 April 2015 - 11:07 AM
I was hoping they would do the Plantside two system with one massive map running 24/7 with each Faction spawn site protected. The concept appeals to me.
Anyway the non event figures have already shown that CW in its current form is a fail,
#135
Posted 15 April 2015 - 11:34 AM
All I know is PGI needs to get it right on the reset or people will be gone for good. The numbers that Russ put out for the weekend event tell the whole story, clan wins 53% of games and that is good for a net loss of 53 planets. I'm surprised that they even released that information because that is embarrassingly out of whack and it has been going on really since the beginning. Clans are just tired of getting slowly nerfed to death and losing planets due to numbers; I know I am.
PS: Knyx is a giant troll.
#136
Posted 16 April 2015 - 07:26 AM
Knyx, on 16 April 2015 - 07:00 AM, said:
Yea, just like everyone on the internet is 190 lbs 6'1" 4 % body fat, 140 IQ MMA fighter.
I think if someone with a degree in computer systems engineering cannot figure out how authoritative works, much less able to do a quick google search with a little research then please do list which college/university you went to so we can make sure anyone with half a brain will know how worthless that place is.
I'll explain how it works, not for you but for others who might be interested and because I'm waiting on a database sync and thus bored.
You press button, game is told you want to do action x. This is sent to server. Server decides if you are allowed to do x. If yes trigger x, else do not. If x is heal mech server says no, and nothing happens.
If we were client authoritative (like most fps games) the server would blindly allow x to occur.
The reason this is critical is because if my client has authority I can do whatever I want. We need a central rule keeper (the server) to make sure everyone stays honest.
Not only can I figure out how this works I can explain it! It's pretty basic stuff. If you have specific questions Knyx feel free to PM me I would be happy to explain in further detail.
#137
Posted 16 April 2015 - 08:07 AM
#138
Posted 16 April 2015 - 09:17 AM
#139
Posted 16 April 2015 - 09:22 AM
Sjorpha, on 14 April 2015 - 12:53 PM, said:
Zeusus, on 16 April 2015 - 05:16 AM, said:
See talks of hacks by people who don't know this game is server authoritative (unlike 99% of shooters). If someone is hacking to regrow weapons they have hacked pgi's servers and installed a patch on it.... You actually think that has happened? Hacking the servers is one thing, but modifying the code in such a way no one notices? And they'd have to do that pretty much every patch as its going to get overwritten sooner or later. And they'd have to do that on each node in PGIs cluster...
Please do us all a favour and stop this silliness and either get back on topic or go get an engineering/comp sci degree so you can understand how silly this all is.
Zeusus, on 16 April 2015 - 05:35 AM, said:

Just going to speak up on this one - I didn't think it was possible either, and with the poor spectating tools available it's no wonder no one can really confirm or not if it happens. Was it just luck? Good player? "Skill"?
I chalked some suspicious events up to those previously, until I happened to spectate an ERLL Raven player that had some interesting aiming behavior. I couldn't believe what I saw at first, and scrambled to capture a bit of the round with FRAPS. (EDIT: this is what made me finally turn Shadowplay on.) You wouldn't have been able to really tell without spectating. Clearly - very clearly - cheating in this game IS possible. Thankfully, I haven't seen it that often, but I'm no longer of the opinion that it can't happen - because I've seen it and recorded it.
I'm not sure what to do with the video, honestly. Might make some sort of anonymous account and post it on youtube or something so I can send it to the devs, I don't know. Just wanted to say that I've seen it.
Edited by MercJ, 16 April 2015 - 09:25 AM.
#140
Posted 16 April 2015 - 09:42 AM
MercJ, on 16 April 2015 - 09:22 AM, said:
Just going to speak up on this one - I didn't think it was possible either, and with the poor spectating tools available it's no wonder no one can really confirm or not if it happens. Was it just luck? Good player? "Skill"?
I chalked some suspicious events up to those previously, until I happened to spectate an ERLL Raven player that had some interesting aiming behavior. I couldn't believe what I saw at first, and scrambled to capture a bit of the round with FRAPS. (EDIT: this is what made me finally turn Shadowplay on.) You wouldn't have been able to really tell without spectating. Clearly - very clearly - cheating in this game IS possible. Thankfully, I haven't seen it that often, but I'm no longer of the opinion that it can't happen - because I've seen it and recorded it.
I'm not sure what to do with the video, honestly. Might make some sort of anonymous account and post it on youtube or something so I can send it to the devs, I don't know. Just wanted to say that I've seen it.
Uhhhhhhh......post it?
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