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A Call To All Players To Keep Playing Cw


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#121 ZenFool

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Posted 09 April 2015 - 12:44 PM

I guess that means all of us who are half decent are way better than we thought we were, to deal with "cheats" so often and not notice. I so Pro. Na. I'm man enough to admit that my reflexes aren't what they used to be and that some kid on ten cans of redbull and coke is gonna out twitch shot me. I've seen some odd "latency" issues come up with some players, but I'd hesitate before blaming it on the player rather than the admittedly weak coding.

No. Those of us who stayed in CW or joined a unit have been having fun. There aren't the stomps people complain about. Most games are pretty fun, if stale. The two new maps are nice. Things are pretty good, despite the naysayers who played one game, got wrecked, and came here to complain.

#122 Morsule

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Posted 09 April 2015 - 02:51 PM

CW Is horrible right now. The maps are a disaster in design. The game modes are badly designed.

The new map is a great example - Drop right next to the gate. So easy to get camped. 24 mechs dead in first 4min of the game vs the enemy's 1. Its not possible to fight when you have to drop in front of 10 or more enemy mechs.

PGI CW Rating = FAIL.

I wish it was bad teams and players, but watched good teams and players get camped and roflstomped too. Its just to sadly obvious.

#123 Knyx

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Posted 09 April 2015 - 02:54 PM

View PostApnu, on 09 April 2015 - 12:40 PM, said:



I've seen a lot of pure trolling jerks in CW. I've seen a lot of hysterics and temper tantrums in CW. I've seen CW putting 12 mans with the top cheese against random PUGs and I've seen them gleefully beat down the PUGs, jeering like the sore winners and spoiled brats they are. I've seen hit reg issues, map bugs, and ping issues affect critical turning points in a match.

But I've never seen any kind of bot cheating. Not like I used to in Counter Strike, for example.

Well of course its gonna look far different then a trainer used in Counter Strike. In that kind of game it is all about the aim bot and wall hack, its far more obvious even to someone playing day 1. Also it is 1 hit kills are far more part of CS then a typical MWO CW match.

Ping/Hit reg issues are not going to effect a mech standing still, while you are also standing still nearly point blanking them in the back... even more so when enough time passes to reach 400+ damage into a single rear CT. (and the game even states when u die right after that u did that 400+ damage)

Ping/Hit-reg issues are not going to cause a single stalker to make a HB go critical in CT and another location as well from a single alpha at 1300+ range.

Ping/Hit reg issues are not going to give that Tbolt perma 0 heat constant PPC volley, nor would any issue/bug let a mech "regrow" destroyed weapons and comps.

etc etc etc

So this only leads me to the conclusion that maybe you just haven't faced the units in question, otherwise I don't know what to tell you without being blatantly insulting.

Edited by Knyx, 09 April 2015 - 02:55 PM.


#124 Apnu

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Posted 09 April 2015 - 03:03 PM

View PostKnyx, on 09 April 2015 - 02:54 PM, said:

Well of course its gonna look far different then a trainer used in Counter Strike. In that kind of game it is all about the aim bot and wall hack, its far more obvious even to someone playing day 1. Also it is 1 hit kills are far more part of CS then a typical MWO CW match.

Ping/Hit reg issues are not going to effect a mech standing still, while you are also standing still nearly point blanking them in the back... even more so when enough time passes to reach 400+ damage into a single rear CT. (and the game even states when u die right after that u did that 400+ damage)

Ping/Hit-reg issues are not going to cause a single stalker to make a HB go critical in CT and another location as well from a single alpha at 1300+ range.

Ping/Hit reg issues are not going to give that Tbolt perma 0 heat constant PPC volley, nor would any issue/bug let a mech "regrow" destroyed weapons and comps.

etc etc etc

So this only leads me to the conclusion that maybe you just haven't faced the units in question, otherwise I don't know what to tell you without being blatantly insulting.


It's possible I haven't seen it.

#125 ZenFool

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Posted 10 April 2015 - 08:57 AM

View PostMorsule, on 09 April 2015 - 02:51 PM, said:

CW Is horrible right now. The maps are a disaster in design. The game modes are badly designed.

The new map is a great example - Drop right next to the gate. So easy to get camped. 24 mechs dead in first 4min of the game vs the enemy's 1. Its not possible to fight when you have to drop in front of 10 or more enemy mechs.

PGI CW Rating = FAIL.

I wish it was bad teams and players, but watched good teams and players get camped and roflstomped too. Its just to sadly obvious.


People are learning the map, there are bound to be mistakes that end horribly for people. That is literally the fun of new content. We will devour it and come up with strategies, give it time. The biggest complaint I have about the new map is that so much of it is outside of the gates. Of course, some people on defense have used that to isolate an attack lance and kill it before it ever grouped up.

If you can't learn and adapt to new things, then perhaps a war sim isn't for you? As for me, I think the maps have steadily gotten better, in a very short amount of time. Its obvious that someone is listening to our complaints about the first two maps. If you can't see it, then your forum persona of hate has taken over your common sense.

#126 Stoned Prophet

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Posted 10 April 2015 - 01:45 PM

View Postshad0w4life, on 09 April 2015 - 12:43 PM, said:

When they fix light rushes and hitreg then CW might be more fun again. Even 6 SSRM boat couldn't take down a firestarter in less than 4 volleys, yes it CAN do it eventually but when it's time critical the long cool down hurts badly.

The new map is friggin amazing though, very impressed with the work done on that.

Have you tried not using the crutch that is Streaks?

#127 RubyFire

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Posted 10 April 2015 - 04:06 PM

I'm not winning my matches on Emerald Taiga. Therefore, the map sucks.

#128 The Basilisk

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Posted 11 April 2015 - 02:05 AM

View PostTom Sawyer, on 30 March 2015 - 06:31 AM, said:

As the latest tournament draws to a close I wonder if a lot of the players who played CW only for the free mech will return to pug land.

If this is true I call upon you to keep playing CW!

If you got pug stomped and it left a bad taste FIND A TEAM! you can profess to be a merc, a house loyalist, a clanner it does not matter. WIth good voice coms and players willing to band together and learn you can have some ever better games!

What does matter is this past weekend we saw planets with 99+ defenders and attackers. We had games with 12 man teams vs 12 man teams. We had pug stomps. We had GAMES and not ghost drops.

Lets keep this ball rolling :)


No...just no.
I've no intention to play cannonfodder for meta game wannabe pros when I don't even get some serious advantage out of it.
I play a game because its fun. CW is not.

#129 Commander A9

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Posted 12 April 2015 - 06:43 AM

The best way to avoid getting "stomped" by coordinated 12-mans is either to join one of the major units, or get on their Teamspeaks when dropping alongside them.

Victory in war is achieved by adapting to overcome challenges.

So you might have to change up who you drop with, or communicate with.

#130 Telmasa

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Posted 14 April 2015 - 03:05 PM

I just have to laugh, it's obvious what this whole argument with Knyx really is:

Misperceptions about superquirked IS ERLL stalkers. It's not just Stalkers, either, any IS mech with 15%+ laser range that can mount ERLLs can achieve absolutely ridiculous extended ranges, especially with the aid of modules, that also most often come with cooldown & heat quirks that essentially create the perception of "god-mode".

This is just the kind of thing you ought to expect to happen when that kind of imbalance is present....

#131 Telmasa

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Posted 14 April 2015 - 11:27 PM

The point I was trying to make was that without the superquirks (i.e. balance were achieved some other way) you wouldn't see things like this arise to begin with.


People are going to be people no matter what you do. Most you can hope for is to quit folks from hurting each other or themselves.

Edited by Telmasa, 14 April 2015 - 11:28 PM.


#132 Sjorpha

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Posted 15 April 2015 - 12:17 AM

View PostTelmasa, on 14 April 2015 - 11:27 PM, said:

The point I was trying to make was that without the superquirks (i.e. balance were achieved some other way) you wouldn't see things like this arise to begin with.


I agree quirks are not the best way to do balance. If IS and Clan tech was actually equally good in itself (in different ways) ton for ton, then you wouldn't need so strong quirks to balance the factions.

Now you have the superior clan tech balanced by strong quirks and clan build restrictions, but it is terribly convoluted and obscuring. Unfortunately this seems to be the chosen path, and I don't even know if it should be abandoned now that so much work has gone into achieving the degree of balance we have.

#133 Vrox

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Posted 15 April 2015 - 06:22 AM

View PostHuoshini, on 30 March 2015 - 08:40 AM, said:

I played 5 games yesterday. I enjoy playing...even though I.lost EVERY SINGLE GAME. I am a player that makes his own fun. I took "command" in all of the games to get people from running around like a disorganized mess and I actually enjoyed that. I gave a speech in the style of JFK on one, I roleplayed like a hardened drill seargent ordering people to sreer thier mechs into the stream of laser..."FOR VICTORY" in another but still did it with tactics in mind. I made sure.other folks knew what was going on when I noticed they drop in all trial mechs. I got enjoyment out of the roleplay aspect and team building.

Yes I solo dropped on every match. Yes I knew we would get stomped most/all of the games. But I took comfort in knowing that the.people I pugged with got a better understanding of CW after playing.

The winning and losing comes after everything personally. Try to enjoy the game first


The last sentence is the most imporant one, enjoy the game. I always play as PUG as I can only play a couple of game each time hence no point joining group and cause them pain.
CW as PUG give me a chance to work out the correct balance drop of 4 mechs. A lot of players works out their meta build for solo games, now in CW you work out a group of 4 instead. Do it for fun.
In BT, there are always Lonewolf type mecrs looking to get the best pay, but sometime it also comes as a lost (not in MWO unless you use too many consumable unneccessarely).
So long live the PUGs.

#134 CLANBOY FFI

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Posted 15 April 2015 - 11:07 AM

I want CW to work and i do enjoy it once a month. The wait times are stupid and Its just not as fun as normal combat drops.

I was hoping they would do the Plantside two system with one massive map running 24/7 with each Faction spawn site protected. The concept appeals to me.

Anyway the non event figures have already shown that CW in its current form is a fail,

#135 Mensch

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Posted 15 April 2015 - 11:34 AM

Mech balance could be better, but where PGI really failed was in matchmaking and number balance. I could never really understand why Kurita had the biggest possible reward bonus for months and would outnumber us every night in the queue.
All I know is PGI needs to get it right on the reset or people will be gone for good. The numbers that Russ put out for the weekend event tell the whole story, clan wins 53% of games and that is good for a net loss of 53 planets. I'm surprised that they even released that information because that is embarrassingly out of whack and it has been going on really since the beginning. Clans are just tired of getting slowly nerfed to death and losing planets due to numbers; I know I am.

PS: Knyx is a giant troll.

#136 Zeusus

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Posted 16 April 2015 - 07:26 AM

View PostKnyx, on 16 April 2015 - 07:00 AM, said:


Yea, just like everyone on the internet is 190 lbs 6'1" 4 % body fat, 140 IQ MMA fighter.

I think if someone with a degree in computer systems engineering cannot figure out how authoritative works, much less able to do a quick google search with a little research then please do list which college/university you went to so we can make sure anyone with half a brain will know how worthless that place is.


I'll explain how it works, not for you but for others who might be interested and because I'm waiting on a database sync and thus bored.

You press button, game is told you want to do action x. This is sent to server. Server decides if you are allowed to do x. If yes trigger x, else do not. If x is heal mech server says no, and nothing happens.

If we were client authoritative (like most fps games) the server would blindly allow x to occur.

The reason this is critical is because if my client has authority I can do whatever I want. We need a central rule keeper (the server) to make sure everyone stays honest.

Not only can I figure out how this works I can explain it! It's pretty basic stuff. If you have specific questions Knyx feel free to PM me I would be happy to explain in further detail.

#137 Hobotorius Augustus Kerensky

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Posted 16 April 2015 - 08:07 AM

Knyx, I think you are posting in a rather toxic and unproductive manner. I would recommend discussing specifics of what you are talking about in a concise manner.

#138 thinkn bout thos Beans mans game

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Posted 16 April 2015 - 09:17 AM

Hey man, it's cool. Everyone has to vent sometimes, we get it. Take some time to think about your issue and if you find you are still under duress, just let me know. I don't mind being a supportive ear to some of MWO's finest players such as yourself

#139 MercJ

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Posted 16 April 2015 - 09:22 AM

View PostSjorpha, on 14 April 2015 - 12:53 PM, said:

The problem though, is that up until this moment no one except you has a reason to believe there is any cheating going on. You're on an island in this matter. You have a problem that you see, but no one else sees. [...]with your first post you are making some very serious public accusations against some big active units in this game, with zero evidence and zero resemblence to the experience of other people playing with and against those units. You then retreat to the explanation that you are waiting for PGIs investigation on the matter. There is no problem with reading comprehension at all, we hear you just fine, the problem is that it is a ******** excuse for unsupported public slander.

View PostZeusus, on 16 April 2015 - 05:16 AM, said:

Came to last page to see what was new.

See talks of hacks by people who don't know this game is server authoritative (unlike 99% of shooters). If someone is hacking to regrow weapons they have hacked pgi's servers and installed a patch on it.... You actually think that has happened? Hacking the servers is one thing, but modifying the code in such a way no one notices? And they'd have to do that pretty much every patch as its going to get overwritten sooner or later. And they'd have to do that on each node in PGIs cluster...

Please do us all a favour and stop this silliness and either get back on topic or go get an engineering/comp sci degree so you can understand how silly this all is.

View PostZeusus, on 16 April 2015 - 05:35 AM, said:

Hahahahahaha I actually have a degree in computer systems engineering and work in telecomm. I do this crap for a living. Nice try though. Read up on server authoritative gaming and get back to me...

:)


Just going to speak up on this one - I didn't think it was possible either, and with the poor spectating tools available it's no wonder no one can really confirm or not if it happens. Was it just luck? Good player? "Skill"?

I chalked some suspicious events up to those previously, until I happened to spectate an ERLL Raven player that had some interesting aiming behavior. I couldn't believe what I saw at first, and scrambled to capture a bit of the round with FRAPS. (EDIT: this is what made me finally turn Shadowplay on.) You wouldn't have been able to really tell without spectating. Clearly - very clearly - cheating in this game IS possible. Thankfully, I haven't seen it that often, but I'm no longer of the opinion that it can't happen - because I've seen it and recorded it.

I'm not sure what to do with the video, honestly. Might make some sort of anonymous account and post it on youtube or something so I can send it to the devs, I don't know. Just wanted to say that I've seen it.

Edited by MercJ, 16 April 2015 - 09:25 AM.


#140 thinkn bout thos Beans mans game

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Posted 16 April 2015 - 09:42 AM

View PostMercJ, on 16 April 2015 - 09:22 AM, said:




Just going to speak up on this one - I didn't think it was possible either, and with the poor spectating tools available it's no wonder no one can really confirm or not if it happens. Was it just luck? Good player? "Skill"?

I chalked some suspicious events up to those previously, until I happened to spectate an ERLL Raven player that had some interesting aiming behavior. I couldn't believe what I saw at first, and scrambled to capture a bit of the round with FRAPS. (EDIT: this is what made me finally turn Shadowplay on.) You wouldn't have been able to really tell without spectating. Clearly - very clearly - cheating in this game IS possible. Thankfully, I haven't seen it that often, but I'm no longer of the opinion that it can't happen - because I've seen it and recorded it.

I'm not sure what to do with the video, honestly. Might make some sort of anonymous account and post it on youtube or something so I can send it to the devs, I don't know. Just wanted to say that I've seen it.

Uhhhhhhh......post it?





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