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Solos - You Want Change In Cw? Stop Playing It.


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#21 Apnu

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Posted 31 March 2015 - 10:28 AM

View PostRussianWolf, on 31 March 2015 - 06:01 AM, said:

You want real change in the CW mode? Stop playing it.

Let the queue times for the teams increase to untenable levels and they will start complaining to PGI that they need something to boost numbers and decrease time.



Wasn't that happening before this weekend's event? PGI puts a shiny mech at the end of the rainbow and everybody piles on.

#22 CyclonerM

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Posted 31 March 2015 - 10:35 AM

Mmmh. Sometimes it sounds like the any way to please solo players would be to have a 1vs1 mode..

But Solaris Arena duels are not going to influence owned planets..

Even though it could be an interesting game mode that i think is already in the plans.

#23 AlphaToaster

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Posted 31 March 2015 - 10:53 AM

There is currently effort to balance and tweak the CW experience for solo players when the only thing that will make these players truly happy is when PGI finally adds PvE. That's it. Nothing else is going to lead to that perfect experience if solo players are rejecting what is already available and the changes made so far.

4v4 is going to speed up the queue a little bit but ignoring the consequences of the effect of force multiplier on a small group is just burying ones head in the sand. Imagine the sheer terror these poor pugs feel when the score is 0-2 early in the game in the pug queue now in a 12v12. Now imagine that in a 4v4, a score of 0-1 is like instantly going 0-3. Then consider that you get some really great players or just 1 upper elo player completely dominating because the 4 opponents don't understand to focus him first. The score will be 0-2 before people figure out who to kill but by then it's already over.

4v4 is going to be more brutal in that regard if solo players continue to ignore certain aspects of improving themselves.



#24 CyclonerM

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Posted 31 March 2015 - 10:58 AM

View PostAlphaToaster, on 31 March 2015 - 10:53 AM, said:

There is currently effort to balance and tweak the CW experience for solo players when the only thing that will make these players truly happy is when PGI finally adds PvE. That's it. Nothing else is going to lead to that perfect experience if solo players are rejecting what is already available and the changes made so far.

4v4 is going to speed up the queue a little bit but ignoring the consequences of the effect of force multiplier on a small group is just burying ones head in the sand. Imagine the sheer terror these poor pugs feel when the score is 0-2 early in the game in the pug queue now in a 12v12. Now imagine that in a 4v4, a score of 0-1 is like instantly going 0-3. Then consider that you get some really great players or just 1 upper elo player completely dominating because the 4 opponents don't understand to focus him first. The score will be 0-2 before people figure out who to kill but by then it's already over.


True, but in 4vs4 a single kill is not as bad as three kills in 12vs12. 0-1 is much better than 0-3 in 12vs12 because unlike most shooters, each 'Mech is very important as part of the team, and destroying 3 'Mechs negates much more firepower than 1. Of course, focus firing is fundamental in any case.


Quote

4v4 is going to be more brutal in that regard if solo players continue to ignore certain aspects of improving themselves.


In that case, i do not know what else to do with them :P

#25 Joseph Mallan

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Posted 31 March 2015 - 10:59 AM

Why would I want a change? CW is meant to put me to the test. It is meant to be where the best TEAM wins. If I cannot accept that then yeah I should stay PUG. I can get hammered in CW and accept it as working as intended cause the better team should always beat the lesser team.

#26 sycocys

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Posted 31 March 2015 - 11:15 AM

Yeah 4v4 will be its own neat little thing, but it's going to be just as terrible for solo players and pugs because its still going to be deathmatch. Instead of competing with a team of 8 other players that can draw fire they have 3 and many will play it up like standard drops while teams will play it like CW.

So basically the only thing it will change is the amount of players per match, won't do anything to change their experience of CW.

#27 Aresye

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Posted 31 March 2015 - 11:24 AM

- A good single player can carry a bad team against an average solo team.
- A good 4man lance in CW can carry an entire bad team against an average premade team.
- A good solo team can win against a poor premade team.
- A good solo team can create a close fight with an average premade team.
- A good premade team can win against anyone.

There's no secret behind organized groups. Factions exist in the lore, and they exist in game. Units and Clans in online gaming is a normal thing. There's no conspiracy when it comes to large units existing solely to smash solo players, so please stop with the fear mongering and conspiracy theories that make it seem like large premade teams are some anomaly. If anything's an anomaly it's why solo players with no desire to play as part of an organized team would play a mode that was specifically created for organized teams and faction based warfare.

- If a 4v4 mode exists, then 4man comp groups will still win.
- If a solo 4v4 mode exists, then solo players like TwinkieOverlord and Heimdelight will still win.

It's the same thing as the other two years of queue arguments. There's players who are better than you, and they're going to win. About time some of you accept that. It's not like us organized groups don't get stomped by competitive teams on a regular basis, because we do. You don't see us asking for a "non-competitive" queue, do you?

#28 GentlemanBryan

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Posted 31 March 2015 - 11:28 AM

Instead of waiting to be added to a CW team (wait time for solo players can be long). PGI should send us/solo player to the training grounds and when a spot opens we can accept and drop with a CW team.

Edited by MAVRICK64, 31 March 2015 - 11:29 AM.


#29 Dugra Dugrasson

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Posted 31 March 2015 - 11:36 AM

Let's start with the easy / obvious fix to the queue (both CW and non-CW).

Add the ability to use the MechLab while in queue.

#30 anonymous161

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Posted 31 March 2015 - 11:37 AM

Cw can be fun but the maps are really boring you see the same kind of tactics used every time, you see the same mechs used every time, you see way too many noob players which make the experience less enjoyable because they didn't want to work as a team and had no business in cw in the first place using trial mechs and missing nearly every shot using up all 4 mechs within ten minutes or less.

A lot needs to be done to make this mode ultimately worth the time invested in it. The wait time is too long and frankly I feel 30 minutes is too long all you get is a massive standoff with the sudden but expected rush and gotta hope your team is paying attention to not get steam rolled.

I have had a number of great matches that got me more than 700k cbills and 11k xp those are nice but take so damn long could have likely gotten that in regular matchmaking with a couple of super good rounds.

#31 Willard Phule

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Posted 31 March 2015 - 11:42 AM

The funny part of this entire thread is that you all seem to think PGI gives two craps about solo players.

They haven't cared about us in a long, long time. The solo queue is complete garbage with this new "the better you are, the more you carry" crap they created....apparently, they're content to use it as a "new player tutorial."

The group players are the ONLY hardcore source of income they've got. They bend over backward to cater to the larger, organized groups.

Don't expect anything to change anytime soon.

#32 Jody Von Jedi

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Posted 31 March 2015 - 11:46 AM

View PostCyclonerM, on 31 March 2015 - 10:35 AM, said:

Mmmh. Sometimes it sounds like the any way to please solo players would be to have a 1vs1 mode..

But Solaris Arena duels are not going to influence owned planets..

Even though it could be an interesting game mode that i think is already in the plans.


With an Urbanmech only queue. :ph34r:

#33 H00L1GAN

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Posted 31 March 2015 - 02:01 PM

this weekend proved that all CW needs is the memory holes fixed, .... and better rewards. reward people with stuff that only costs MC and they will come.....

#34 Nemesis Duck

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Posted 31 March 2015 - 02:09 PM

We are called casuals because we don't desire the drama that goes along with group affiliation. We just want to get in and have fun fast, and not feel bogged down with meaningless online socializing. We don't want PvE, we want competition, challenge, but in it's current form CW isn't giving us that. I'd be happy to play against this game's best if the odds were a little more palatable, like 4v4 or maybe even 8v8, but unfortunately there's too much advantage in numbers so 12v12 only works for teams of equal intent.

Mr. RussianWolf is right, if we don't play CW they will have to make it better for us.

Edited by Assmodeus, 31 March 2015 - 02:12 PM.


#35 Col Jaime Wolf

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Posted 31 March 2015 - 03:44 PM

I dont want to "change" CW. i want the community to have fun playing community warfare. when i drop solo and i end up with a 4 man and a bunch of pubs on my team i expect to see a 4 man and a bunch of random pubs in the enemies team. If i drop with an 8 man i expect to see another 8+ man on the enemy team.

when i drop as a pub and see (sometimes often) no groups on my team at all and the enemy has an 8+ man (often 10 or 12) i instantly want to just eject and end it.

I think most pubs feel the same way. we wouldnt mind being that 11th or 12th guy in a battle with 2 ten mans on either side. but to see your side have nothing while constantly fighting large groups is just BS. i already have a gf that tries to "change" me and run my life i dont care nor want to be forced to join a large group to have fun at CW.

everyone should have fun and CW shouldnt be the official farming grounds of large groups. and if large groups cant find matches against other large groups they have no one but themselves to blame. no one is stopping large groups from communicating with the leaders of other large groups and dropping on 0/0 planets. but when a 12 man ques up on a planet thats already 60+/60+ they are almost garunteed easy farming of the pubs.

secondly give me real artillery so i can smash those large groups when i do see them. fine hide and focus fire all you want. I want to drop long toms on your head for sticking so tight together in some pit on the map. force you to use that mobility and tactics that they always talk about.

but hiding together to focus the first mech you see isnt tactics its just lame and doesnt really work against top tier groups. from what ive seen of some really good units they really like to bring the fight to YOU because aggressive play wins in RL and in MWO.

edit fixed spelling.

Edited by Mellifluer, 31 March 2015 - 03:49 PM.


#36 Mystere

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Posted 31 March 2015 - 03:53 PM

View PostAlphaToaster, on 31 March 2015 - 10:53 AM, said:

There is currently effort to balance and tweak the CW experience for solo players when the only thing that will make these players truly happy is when PGI finally adds PvE. That's it. Nothing else is going to lead to that perfect experience if solo players are rejecting what is already available and the changes made so far.


These same players will still not be happy if they keep on losing even in PvE. PGI will need to also add "God Mode", just in case.


View PostAlphaToaster, on 31 March 2015 - 10:53 AM, said:

4v4 is going to speed up the queue a little bit but ignoring the consequences of the effect of force multiplier on a small group is just burying ones head in the sand. Imagine the sheer terror these poor pugs feel when the score is 0-2 early in the game in the pug queue now in a 12v12. Now imagine that in a 4v4, a score of 0-1 is like instantly going 0-3. Then consider that you get some really great players or just 1 upper elo player completely dominating because the 4 opponents don't understand to focus him first. The score will be 0-2 before people figure out who to kill but by then it's already over.

4v4 is going to be more brutal in that regard if solo players continue to ignore certain aspects of improving themselves.


Let them live and learn.

#37 White Bear 84

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Posted 31 March 2015 - 04:05 PM

No surprise that those calling 'don't play it' are group players.. ..let me ask, if you did not like CW or were not finding it enjoyable what would you do??

First guess is to jump straight on the forums and have a QQ about it.. ..like pugs do the same. So its a bit hypocritical for groupies to complain about pugs complaining when they complain just as much themselves...

IMO telling pugs to not play CW is counter productive to the development of CW.. ..now as far as regular matches are concerned we have solo, group and uber group queues. As far as CW is concerned we just have a blob of people wanting to drop. There is no reason that the q system cannot be designed so that solo's can drop solo, groups can drop group and solo's can fill in groups where they want to.

Worried about how pug matches may be more random than grouped drops? Add a tier to the type of match so for example, one pug match might equal a third of a 12 man drop, but half of a normal group drop.. ..something like that.

Seems more constructive to push for a more integrated system for the drops than to push more players away from CW don't you think? After all the biggest issue for CW particularly in EU/OCEANIC TZ is numbers!

And on a side note;

View Postnodebate, on 31 March 2015 - 11:36 AM, said:

Let's start with the easy / obvious fix to the queue (both CW and non-CW).
Add the ability to use the MechLab while in queue.


View PostH00L1GAN, on 31 March 2015 - 02:01 PM, said:

CW needs is the memory holes fixed and better rewards. reward people with stuff that only costs MC and they will come.....


PGI take note ^^

Edited by White Bear 84, 31 March 2015 - 04:07 PM.


#38 Col Jaime Wolf

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Posted 31 March 2015 - 05:43 PM

View PostWillard Phule, on 31 March 2015 - 11:42 AM, said:

The funny part of this entire thread is that you all seem to think PGI gives two craps about solo players.

They haven't cared about us in a long, long time. The solo queue is complete garbage with this new "the better you are, the more you carry" crap they created....apparently, they're content to use it as a "new player tutorial."

The group players are the ONLY hardcore source of income they've got. They bend over backward to cater to the larger, organized groups.

Don't expect anything to change anytime soon.


i would say something terse but i will abstain.

im a solo player that has cranked more then a grand into this game. i know other solo players that have outspent me. this argument that organized groups keep the game afloat is stupid and patently fasle.

what do you think brings in more money? a faction of 200 that buys the latest $100 reinforcement pack? or the hordes thousands that spend $!0?

microtransaction based games are always supported by those that chip in a little here and a little there not the big spenders.

so why dont you go educate youself.

#39 Ghogiel

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Posted 31 March 2015 - 05:59 PM

View PostDavers, on 31 March 2015 - 09:00 AM, said:

I think the upcoming 4v4 mode will really help solo players who want to play CW.


I think that is the most enticing game mode for hardcore players personally.

#40 Romeo Deluxe

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Posted 31 March 2015 - 06:45 PM

View PostLily from animove, on 31 March 2015 - 08:42 AM, said:



there could be "raid planets and invasion planets on the borders.

Invasion planets:
as CW currently is.

Raid planets: 8vs8's no team queue, just "pug" queue. as the standard queue now is. More cbills, less loyality points than Invasion planets.



People are weird, not much will even get the 20 matches together, so basically, they went there for cockpit items.
But most probably do not know that cockpit items, mechbays and even mc's are able to be farmed via faction ranks. Thats why they don't go CW normally. Also its more to grind, but I guess majority doesn't even knows about the rewards.

There is another thread, the one about post event keep playing CW, that is similiar in ideas as your post. You idea here would work in perfectly in that discussion.





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