Darwins Dog, on 31 March 2015 - 09:48 AM, said:
I will grant you that CW needs improvement, but you have some pretty flawed arguments. You seem to think that PGI is unaware of the problems, but I seem to recall a beta tag on CW. That implies (to me at least) that they know the mode needs more work.
As to your claim that groups only formed for pugstomps: I don't even know where to start there. Where do you get the idea that people group up because they want easy wins? I joined a group because the lack of teamwork in the solo queue was maddening. The game is at it's best (for me) when two teams of roughly equal skill are facing each other. I know I'm not the only one who feels that way. That is part of the reason why the max size group queues dried up; there are some really really good teams out there, and it's pretty disheartening to get wrecked by them over and over.
Also, lots of groups formed because playing games is more fun when you are playing with friends. It's an added bonus that teamwork is OP, and groups who are working together tend to win more.
Teams don't want competition? The number of leagues and tournaments going on would suggest otherwise. Lots of groups really do want to face better competition.
Now I know that there are plenty of groups who just want to pugstomp everyone, but in my experience they are the minority.
The problem in CW is not with pugs vs. premades, it's with "solo" players who refuse to work with a team, turn off voip, ignore text chat, and then come to the forums to insult the "leet pro meta tryhards who only want to win". CW is and should be a place to bring your A game and work with your team.
Maybe Solaris (if and when that happens) will give the true lone wolves a place to thrive and shine.
Where do I get this? Many discussions in these very forums. Discussions where people admitted over and over that they fled the 8/12 man queue because they couldn't win against the competitive groups, so went back to the 1-4 to have an easy time of it. And the Competitives admitting that they were back in the 1-4 (usually as groups) because they couldn't get matches in the 8/12 man queue due to lack of people playing it.
Take a look at some of the old posts about pug stomping, sync dropping, the evil premades and you'll find plenty of them.
All of that led to the queue system we have now, which is better. It's not perfect and I doubt it ever will be, but it's far better that the 1st or 2nd generation.
Apnu, on 31 March 2015 - 10:28 AM, said:
Wasn't that happening before this weekend's event? PGI puts a shiny mech at the end of the rainbow and everybody piles on.
and some of us didn't fall for it.
I want to see change for the better of everyone.
As said, the pop went up for the event and many stopped playing immediately after getting their prize. I'm hoping PGI see the message in that - "to keep the popup, you need major changes"
CyclonerM, on 31 March 2015 - 10:35 AM, said:
Mmmh. Sometimes it sounds like the any way to please solo players would be to have a 1vs1 mode..
But Solaris Arena duels are not going to influence owned planets..
Even though it could be an interesting game mode that i think is already in the plans.
While I am a big supporter of Solaris VII mode (for 16mech FFA and 4 lance FFA), you are right.
But what I'm talking about here is if we want change for the better of all (more fun for the solo type players, and less wait times for groups, etc.) then we need to stop playing it so that PGI doesn't just see that the problem exists, but actually moves quicky to ACT on the problem.