Torgun, on 03 April 2015 - 12:33 PM, said:
If that was the only problem the couple of days when the server was running at 30 FPS would not have had such an immediate impact on hit reg. The server running on low FPS is most certainly one major factor of bad hitreg of MWO.
Uh...huh? I'm fairly certain the servers aren't actually running video of the games, so I'm rather confused by this statement here, servers running low FPS? You mean, YOUR FPS was at 30, as in, you hit F9 and it was showing 30 up in the upper left corner?
Hitreg going wonky is due to multiple high latency high loss connections, it's a problem with serverside authorization netcode, sadly, but the advantages do tend to outweigh the disadvantages. Typically the high latency/loss issue easily dealt with by the server simply not allowing anyone with a ping/loss over X for Y time frame to remain connected, but alas, that doesn't work to well for an online game with company run servers in North America as quite a few of the players across the Atlantic and all of the players across the Pacific would be kicked from the servers constantly. That's not a good thing to do to paying customers, and worse to do to POTENTIALLY paying customers, so PGI doesn't do that, despite it being a great way to deal with the problem. What we can do is hope ENOUGH people in Europe and the Pan-Oceanic areas start to play and, most importantly, SPEND MONEY to make setting up regional servers a viable thing for PGI to do.
So get your friends to start playing Europeans and you folks in Oz and Kiwiland, the more and the sooner, the quicker we can get regional servers up for you folks.