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Have Your Stopped Or Reduced Playing Mwo?


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#101 R Razor

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Posted 02 April 2015 - 07:52 PM

View PostEscef, on 02 April 2015 - 07:39 PM, said:


Yes, i do, it's called strawman tactics. You deliberately misrepresent me so that you can attack the easier target you have made for yourself.

So, please, tell me where I EVER said I was against more depth of gameplay. Show me.



Are you so delusional that you can't see it for yourself? "Spreadsheet Warrior", "Accounting Games".........you denigrate other peoples choice of game style using inflammatory terms in much the same manner I did by calling your (in my opinion, pathetically short sighted and fun lacking) style of gaming "Call of Doody".

Hope that cleared it up for you (though I doubt it given your inability to see something so basic without an explanation).

Edited by R Razor, 02 April 2015 - 07:52 PM.


#102 Escef

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Posted 02 April 2015 - 07:57 PM

View PostR Razor, on 02 April 2015 - 07:52 PM, said:

Hope that cleared it up for you (though I doubt it given your inability to see something so basic without an explanation).


I just think it's funny that you build an exaggerated mock up of me, duel it, and then brag about how you defeated me. All while I'm standing right there, off to the side, in plain view, looking at you like, "Dude, what the f*** is your problem?" :huh:

#103 R Razor

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Posted 02 April 2015 - 08:02 PM

View PostEscef, on 02 April 2015 - 07:57 PM, said:


I just think it's funny that you build an exaggerated mock up of me, duel it, and then brag about how you defeated me. All while I'm standing right there, off to the side, in plain view, looking at you like, "Dude, what the f*** is your problem?" :huh:



Actually all I did was point out your hypocrisy.......then you developed a case of ****** pain and decided I was attacking you via a straw man argument when in fact I used your own words as the basis for my post.

You sir are a liar when you say that you don't mind other peoples choice of gaming style, this is evidenced by your passive aggressive assault using terms like "spreadsheet warrior" and so forth.

In short, my problem wasn't a problem until your hemorrhoids started flaring up and you got overly defensive as opposed to regulating your assault on people that wish to see a game that is more than an arena shooter.

#104 Escef

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Posted 02 April 2015 - 08:09 PM

View PostR Razor, on 02 April 2015 - 08:02 PM, said:

You sir are a liar when you say that you don't mind other peoples choice of gaming style, ..


Uh, huh. Sure. I mind things that have... No impact on me? Ok, sure, why not? Welcome to the block list!

Edited by Escef, 02 April 2015 - 08:09 PM.


#105 4rcs1ne

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Posted 02 April 2015 - 08:41 PM

I'm so busy with college that I can't play very much unfortunately. :(

#106 Sorbic

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Posted 02 April 2015 - 10:36 PM

I haven't played as much as I used to after my last batch of premium time ran out. If they bump the rewards (esp for dmg done) up a bit I'll probably be more interested in spending more money/playing more often. Don't get me wrong, I mean I still have fun and play a good bit, just not as much as I was. A new non-CW map would also be an incentive. I mean you can only do the same thing so many times...

Oh, and they should increase CW incentives to get more people to play.

#107 Kensaisama

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Posted 03 April 2015 - 04:43 AM

The reasons are many, in short I pretty much stopped playing. Even now I just show up once or twice a week to poke the forums to see if any meaningful changes have occurred.

Edited by Kensaisama, 03 April 2015 - 04:44 AM.


#108 Abisha

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Posted 03 April 2015 - 04:53 AM

o yea a lot.
from a hour a 90 mins to barely 3 hours a week.

i feel rip of from the resistance pack, and do not like the game is heading.
from the time i been playing MWO i put around 350 Euro's in it, now i don't think i will ever spend a single penny on it.

#109 Anjian

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Posted 03 April 2015 - 05:43 AM

I signed up for the World of Warships and Armored Warfare beta. If my application is approved, quite likely my MWO time will be reduced. I plan to sign up for Heavy Gear Assault later in the future.

#110 Mystere

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Posted 03 April 2015 - 07:55 AM

View PostMERC Mournblade, on 02 April 2015 - 06:06 AM, said:

@LordBraxton It's early stages, but if the Devs get the stuff done that they promised, it will be a phenomenal game. Basically, it gives the player everything that MWO couldn't give (ingame community interaction and socialization, lobbies, bots, single player mode, deep customization, esports environment, immersion outside of the mech, marketplace, ctf, Unreal Engine 4, Threat Value system, custom games where clans can go against clans with custom game modes and maps, spectator modes, betting on games, player sponsorship, bounties on gamers).

This is just the tip of the iceberg. I signed on to test this game Alpha because if the devs deliver, Heavy Gear Assault will be big news. MWO won't die, and I doubt it ever will, but the mech game that people talk about will be Heavy Gear, I'm sure.


Unfortunately, Heavy Gear lacks the very one thing I like: Warfare! So far, it looks all eSports to me. :(

But if I am wrong, someone please correct me.

#111 Mystere

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Posted 03 April 2015 - 08:03 AM

View PostEscef, on 02 April 2015 - 07:19 PM, said:


That doesn't stop people from acting like they do. And even using them as a replacement for IRL deficiencies. Hell, a month or two back Villz (the House of Lords founding member that got kicked for not actually playing with the group and being an all-around d-bag) popped into my livestream (something I mostly do as a hobby) and got all "urination-y" and screaming about how he started one of the best competitive groups in the game, yadda, yadda, yadda. I didn't care, nor did the rest of my viewers. Because we all know that MWO is a game. And too many asswagons decide to hinge their identities and sense of self worth on... a video game? WTF? I mean, I used to be able to beat the original, 8-bit Ninja Gaiden without losing any lives, that doesn't mean I knew jack diddly about game design or was a worthwhile person.

Now, if people want to play the accounting game in MWO, hey, good for them. I like to tinker with mechs and shoot people. The engineering aspect of the game combined with the actual combat are enough to keep me entertained. If some people enjoy playing spreadsheet warrior, hey, I'm not going to say they are wrong for it. What a person considers fun is totally their business, so long as they don't hurt anyone. I'm not here to be the "stop having fun the wrong way"-guy.



No, I'm not. And I'm pretty sure you aren't implying what it looks like you are (the idea of having difficulty differentiating between fantasy and reality). My problem is that people place too much IRL-meaning on there being IG-meaning. People get their crap in a knot over the dumbest things sometimes. And we're all guilty of it from time to time... Maybe I just need a break from the forums, maybe I'm getting to the point where I'm expecting almost everyone here to be psychotic, I dunno.


Methinks your dust off with Villz is clouding your reading of people's responses to you.

As for my views, check my sig. :D

Edited by Mystere, 03 April 2015 - 08:03 AM.


#112 GonaDie

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Posted 03 April 2015 - 08:18 AM

Two years ago I was playing this game everyday for about 2 hours a day.Now I play about 30 min a month.MW:O doesn't have anything new to keep me interested, but I still hope that one day something will change.

Edited by GonaDie, 03 April 2015 - 08:19 AM.


#113 TLBFestus

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Posted 03 April 2015 - 08:32 AM

I play with my buddies 1, sometimes 2x a week, but not even that these days.

It's too repetitive, the release rate on new maps has almost always been abysmal, and CW is a waste of time for casual players so there's no incentive there either.

My Wallet remains shut while my c-bills keep climbing as I'm hoarding those now for no apparent reason.

#114 N a p e s

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Posted 03 April 2015 - 10:06 AM

Work and band stuff is keeping me pretty and I don't have time like I used to last year or the year before. I'm still on a few times a week and every once in a while I get a good few hours straight. I think the fact that I can't play makes me want to play more and I'm still having tons of fun with it.

I am at that point where I'm starting to wonder what to do with my c-bills though since I have pretty much all the mechs I want.

#115 Bill Lumbar

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Posted 03 April 2015 - 10:47 AM

View PostJoseph Mallan, on 01 April 2015 - 09:38 AM, said:

Cause I want the Mechs. ^_^

So you do want to "collect them all" ? :P

#116 lol lol lol lol lol lol lol lol

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Posted 03 April 2015 - 11:35 AM

Long story short, I watch forums now, but don't really play. If you care to read, below is why I choose not to. It's not meant to be a solution to all woes, just how I feel.

This game requires quite a bit of time and dedication to begin to scratch the surface potential of the game. During that time, at least for myself, I was more focused on the grind to get the mechs, mastery, engines, weapons, modules, ect... so that's what kept me mainly involved in the beginning. Met a few really good people, was part of a really great group, and had a good time for the most part.

But the longer I played, the heavy handed nerfs, one-sided buffs, unimaginative band-aid solutions, and the many months it took just to address minor common sense issues yet the mech models were flying out the door. Sure, patches don't pay the bills, but I'd think they help with player retention.

I got tired of feeling like I was playing some sort of beta kickstarter early access game while waiting forever for the promised final release. The biggest issue was how I feel they mishandled the Clans, and extreme lack of development vision with "balancing". The continued farce of balancing since their release has honestly made me so irritated that I believe I would be happier if they would have just kept their version of Mechwarrior pre-Clan. I don't believe they have an experienced enough team that understands how to represent the difference between IS-Clan in this sort of game format without painting themselves into another corner and having to come up with another band-aid solution.

The longer I played, the more those issues irritated me to the point I realized that I could be playing other games with development teams that have a clearer visions and goals for their games and having fun, while waiting for this one to finally sort its issues out.

Until then, I watch the forums and patch notes to see the direction PGI is taking their IP. If it's in a direction that I feel is detrimental to the game or player base, then I simply don't play. I don't have an addictive personality where I need to play this game, or am so desparate for nostalgia that I'll endure anything so I can have fun with those big stompy robots from the days of old... so I don't mind waiting and keeping my wallet closed. Life has taught me to vote with my dollar (money), so if they want it back... it'd help if PGI learned the value of "Measuring twice, and cutting once." Because no matter how many times they cut something, it's still going to be short.

#117 Torgun

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Posted 03 April 2015 - 11:48 AM

I used to play at least in average an hour a day. But lately when I've accepted MWO is and forever will be a shooter with terrible hit reg and really grindy gameplay unless you keep tossing money at it to make it decent, I play like a few games every or every other week. A shooter with terrible hitreg is just bad no matter how you look at it.

#118 Greenjulius

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Posted 03 April 2015 - 12:29 PM

View PostTorgun, on 03 April 2015 - 11:48 AM, said:

I used to play at least in average an hour a day. But lately when I've accepted MWO is and forever will be a shooter with terrible hit reg and really grindy gameplay unless you keep tossing money at it to make it decent, I play like a few games every or every other week. A shooter with terrible hitreg is just bad no matter how you look at it.

The problem is server side hitreg instead of client side. Even games like CSGO are riddled with players who side-strafe spam to take advantage of poor hitreg.

All games with server side hitreg have to contend with unfixable latency the comes with connecting players over hundreds or thousands of miles/kilometers. It isn't running at the speed of light because there are too many variables slowing it down, like poor/malfunctioning hardware, poor line conditions, and excessive traffic.

#119 Torgun

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Posted 03 April 2015 - 12:33 PM

View PostGreenjulius, on 03 April 2015 - 12:29 PM, said:

The problem is server side hitreg instead of client side. Even games like CSGO are riddled with players who side-strafe spam to take advantage of poor hitreg.

All games with server side hitreg have to contend with unfixable latency the comes with connecting players over hundreds or thousands of miles/kilometers. It isn't running at the speed of light because there are too many variables slowing it down, like poor/malfunctioning hardware, poor line conditions, and excessive traffic.


If that was the only problem the couple of days when the server was running at 30 FPS would not have had such an immediate impact on hit reg. The server running on low FPS is most certainly one major factor of bad hitreg of MWO.

#120 Kristov Kerensky

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Posted 03 April 2015 - 02:30 PM

View PostTorgun, on 03 April 2015 - 12:33 PM, said:


If that was the only problem the couple of days when the server was running at 30 FPS would not have had such an immediate impact on hit reg. The server running on low FPS is most certainly one major factor of bad hitreg of MWO.


Uh...huh? I'm fairly certain the servers aren't actually running video of the games, so I'm rather confused by this statement here, servers running low FPS? You mean, YOUR FPS was at 30, as in, you hit F9 and it was showing 30 up in the upper left corner?

Hitreg going wonky is due to multiple high latency high loss connections, it's a problem with serverside authorization netcode, sadly, but the advantages do tend to outweigh the disadvantages. Typically the high latency/loss issue easily dealt with by the server simply not allowing anyone with a ping/loss over X for Y time frame to remain connected, but alas, that doesn't work to well for an online game with company run servers in North America as quite a few of the players across the Atlantic and all of the players across the Pacific would be kicked from the servers constantly. That's not a good thing to do to paying customers, and worse to do to POTENTIALLY paying customers, so PGI doesn't do that, despite it being a great way to deal with the problem. What we can do is hope ENOUGH people in Europe and the Pan-Oceanic areas start to play and, most importantly, SPEND MONEY to make setting up regional servers a viable thing for PGI to do.

So get your friends to start playing Europeans and you folks in Oz and Kiwiland, the more and the sooner, the quicker we can get regional servers up for you folks.





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