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Have Your Stopped Or Reduced Playing Mwo?


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#121 TK TikTok

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Posted 03 April 2015 - 02:41 PM

Less! Not playing Easter Weekend, no tournament! :angry:

#122 MERC Mournblade

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Posted 03 April 2015 - 03:11 PM

View PostMystere, on 03 April 2015 - 07:55 AM, said:


Unfortunately, Heavy Gear lacks the very one thing I like: Warfare! So far, it looks all eSports to me. :(

But if I am wrong, someone please correct me.


No, you are correct. Heavy Gear isn't like Community Warfare. There's no large galactic conflict or war. Heavy Gear will be like gladiator fighting, where you battle it out and rise through the ranks. StompyBot (the developer) is aiming for a visceral arena environment, where players have to maintain their mechs, buys parts, hire npcs like engineers, campaigners, cheerleaders, mechanics, etc. Its about fighting for fame and glory.

The mechanized suits (called Gears) are more like medium mechs in MWO. Very agile and manoeuvrable. The Devs are aiming for a very deep experience, both in the arena atmosphere of the game, and also the mechanics. The NDA I signed prevents me from divulging too much, but Heavy Gear is one to keep an eye on. As I said, it's still early days. Once the game starts coming together I recommend MWO players to take a look.

#123 R Razor

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Posted 03 April 2015 - 03:17 PM

View PostMERC Mournblade, on 03 April 2015 - 03:11 PM, said:


No, you are correct. Heavy Gear isn't like Community Warfare. There's no large galactic conflict or war. Heavy Gear will be like gladiator fighting, where you battle it out and rise through the ranks. StompyBot (the developer) is aiming for a visceral arena environment, where players have to maintain their mechs, buys parts, hire npcs like engineers, campaigners, cheerleaders, mechanics, etc. Its about fighting for fame and glory.

The mechanized suits (called Gears) are more like medium mechs in MWO. Very agile and manoeuvrable. The Devs are aiming for a very deep experience, both in the arena atmosphere of the game, and also the mechanics. The NDA I signed prevents me from divulging too much, but Heavy Gear is one to keep an eye on. As I said, it's still early days. Once the game starts coming together I recommend MWO players to take a look.



So it's another MW:O.....a game you fight arena battles in, gain rank and money, and buy new gear to repeat the process?

#124 Mystere

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Posted 03 April 2015 - 03:19 PM

View PostMERC Mournblade, on 03 April 2015 - 03:11 PM, said:

No, you are correct. Heavy Gear isn't like Community Warfare. There's no large galactic conflict or war. Heavy Gear will be like gladiator fighting, where you battle it out and rise through the ranks. StompyBot (the developer) is aiming for a visceral arena environment, where players have to maintain their mechs, buys parts, hire npcs like engineers, campaigners, cheerleaders, mechanics, etc. Its about fighting for fame and glory.

The mechanized suits (called Gears) are more like medium mechs in MWO. Very agile and manoeuvrable. The Devs are aiming for a very deep experience, both in the arena atmosphere of the game, and also the mechanics. The NDA I signed prevents me from divulging too much, but Heavy Gear is one to keep an eye on. As I said, it's still early days. Once the game starts coming together I recommend MWO players to take a look.


There is no need to violate your NDA. I'm one of the first to register with them since they opened it ( :D). I just have not been paying attention lately and as such am not privy to the latest.

#125 MERC Mournblade

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Posted 03 April 2015 - 03:28 PM

View PostMystere, on 03 April 2015 - 03:19 PM, said:


There is no need to violate your NDA. I'm one of the first to register with them since they opened it ( :D). I just have not been paying attention lately and as such am not privy to the latest.


Oh? lol. That's awesome Mystere. Good to have you on board :)

#126 parman01

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Posted 03 April 2015 - 03:57 PM

I used to play A LOT back in beta 2,5 years ago (actually what's the current status of the game...is it officially out of beta? :P ). I was so heavily into it that I even made Mech' papercrafts. But endless 8v8 team-deathmatch on 4 maps back then was slowly getting boring. Also Planetside 2 Beta got released, so I left MWO and shifted towards it.

When Clans arrived I hopped back into the game to see what has changed. To my dissapointment after almost 2 years of development....nothing changed. Still meaningless team-deathmach, now 12v12 (on maps designed for 8v8...glorious). Couple of new maps and bunch of new Mechs. On top of that terrible hit-reg issues intoduced. New clan mechs kept me playing for a while but again it was becoming boring. And with nerf to payment system I lost my interest completely. Now I only check the forum from time to time, rarely bother to start the game.

EDIT: I actually recenly tried getting back to MW:Living Legends (free Crysis mod) because as far as I remember this was fun....but it's a ghosttown now.

Edited by parman01, 03 April 2015 - 04:01 PM.


#127 Escef

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Posted 04 April 2015 - 01:09 AM

View PostMystere, on 03 April 2015 - 08:03 AM, said:

Methinks your dust off with Villz is clouding your reading of people's responses to you.


Naw, I've seen people like Villz before. Hell, we must have a half dozen that cycle in and out of these forums on a regular basis.

#128 Torgun

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Posted 04 April 2015 - 05:57 AM

View PostKristov Kerensky, on 03 April 2015 - 02:30 PM, said:


Uh...huh? I'm fairly certain the servers aren't actually running video of the games, so I'm rather confused by this statement here, servers running low FPS? You mean, YOUR FPS was at 30, as in, you hit F9 and it was showing 30 up in the upper left corner?

Hitreg going wonky is due to multiple high latency high loss connections, it's a problem with serverside authorization netcode, sadly, but the advantages do tend to outweigh the disadvantages. Typically the high latency/loss issue easily dealt with by the server simply not allowing anyone with a ping/loss over X for Y time frame to remain connected, but alas, that doesn't work to well for an online game with company run servers in North America as quite a few of the players across the Atlantic and all of the players across the Pacific would be kicked from the servers constantly. That's not a good thing to do to paying customers, and worse to do to POTENTIALLY paying customers, so PGI doesn't do that, despite it being a great way to deal with the problem. What we can do is hope ENOUGH people in Europe and the Pan-Oceanic areas start to play and, most importantly, SPEND MONEY to make setting up regional servers a viable thing for PGI to do.

So get your friends to start playing Europeans and you folks in Oz and Kiwiland, the more and the sooner, the quicker we can get regional servers up for you folks.


FPS for servers mean how often they work, like how often it updates data about hits, damage, position of mechs etc. Here is a pretty good post that explains what it means:

http://www.reddit.co..._affect/cdwm8ub

What I'm saying is if the servers are too slow to keep up with the data that needs to be processed it will have to start dropping data to catch up, thus leading to shots that hit with no damage since the server dropped that data when the data queue was getting too long. And our reticles will still blink red since the game we're running on our computer register a hit, but the servers can just end up not updating that data at all. The very apparent difference of how servers registered damage for the short period it was actually running at 30 FPS vs how it went to crap again afterwards just tells me the server really is not good enough to run MWO.

Edited by Torgun, 04 April 2015 - 06:02 AM.


#129 Rhaegor

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Posted 04 April 2015 - 07:58 AM

Have not played in a number of months myself. Lots of other good games have come out over the past 4 months and I got burnt out on CW which I did play a lot at first. weather is finally getting nice so I will be playing less games in general as well.

#130 Aethon

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Posted 04 April 2015 - 08:09 AM

I am laying off MWO for a bit; I just got tired of hearing the latest news in the witch-hunt every day. Hearing constant cries from the underhive for nerfs to whatever big, bad mech touched them last is getting really tiresome. Nobody seems to want to learn how to play anymore; it seems they would rather just have everything dragged down to their level. Hell, people are crying for nerfs against mechs that have not even been released yet.

So, when a few friends who refuse to touch MWO with a 10-foot pole asked me to come play another game with them, I agreed. I got a refund on my Wave 3 pack, but my Urbies will be waiting for me when I come back later.

#131 Hellen Wheels

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Posted 04 April 2015 - 09:52 AM

Much reduced, primarily b/c CW was so poorly implemented IMHO, and b/c like some previous poster stated, there doesn't seem to be much end game in the foreseeable future. Not interested in "catching them all" (I already have all the mechs I want or will ever need), frustrated with the constant imbalance and quirking, turned off by the lack of any progression / additions to skill trees (already have everything I want or will ever need until more is opened up), sickened by the emphasis on grab deals instead of bug fixes and improvements as well as the constant Paulconomy nerfs. I just play once in a while just for the light show and nostalgia's sake of reliving the glory daze of NetMech.

The meta and cheesy munchkin game play that prevails is also a turn-off. A few games every other day is enough to remind me how far off they missed the target (unless it was to keep it a minimally viable product forever, in which case, they KNOCKED IT OUT OF THE PARK!!!) LoL

#132 Nick86

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Posted 04 April 2015 - 10:13 AM

Well, the only reason I'm still playing at all is because I bought a year's worth of PT at Christmas thinking I would be able to activate it one month at a time.. I was wrong.

I feel like MWO is actually getting worse, and that's mainly due to the influx of new players coupled with a MM system which bunches us together in Pug-mode.. Oh my F*ck!ng GOD, it's awful.

#133 Mad Strike

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Posted 05 April 2015 - 01:42 AM

View Postparman01, on 03 April 2015 - 03:57 PM, said:

I used to play A LOT back in beta 2,5 years ago (actually what's the current status of the game...is it officially out of beta? :P ). I was so heavily into it that I even made Mech' papercrafts. But endless 8v8 team-deathmatch on 4 maps back then was slowly getting boring. Also Planetside 2 Beta got released, so I left MWO and shifted towards it.

When Clans arrived I hopped back into the game to see what has changed. To my dissapointment after almost 2 years of development....nothing changed. Still meaningless team-deathmach, now 12v12 (on maps designed for 8v8...glorious). Couple of new maps and bunch of new Mechs. On top of that terrible hit-reg issues intoduced. New clan mechs kept me playing for a while but again it was becoming boring. And with nerf to payment system I lost my interest completely. Now I only check the forum from time to time, rarely bother to start the game.

EDIT: I actually recenly tried getting back to MW:Living Legends (free Crysis mod) because as far as I remember this was fun....but it's a ghosttown now.

well i hope you don't have plans to go back to Planetside 2 , i've canceled my subscription since the game now is a Lag fest and i mean 16000ms lagspikes and no significant new content for a long time. just a new map and cosmetics.

Edited by strikebrch, 05 April 2015 - 01:43 AM.


#134 MrMadguy

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Posted 05 April 2015 - 02:17 AM

Game was amazing back in Beta and I played it a lot. It was just holy Graal after freaking MMORPGs, with their stupid 30mins+ queues to any random group content. But... Formally quited the game back in October-November 2014. Now I've returned, but playing much less. Reason? Game was good till Summer 2014. Then it suddenly broken. I'm not sure, what was the reason of this: was it MM, "tuned" by PGI for more lose streaks to force more grind on players, was it release of Clans, that caused complete breaking of balance, was it implementation of 12vs12, that made personal effort insignificant and caused more messy and roflstomp tactics, was it 4x3, that forced bugged cheating "invulnerable" Lights into every match - I don't know. But this was the moment, when this terrible streaks of 100500 loses started to appear and my K/D started to drop lower and lower - down to 0.83. I kept playing till September 2014, hoping, that it was temporary problems and that ELO levels would stabilize at some point and I would start to be put into appropriate teams against appropriate enemies. But time was going and nothing was really changing - even after 100500 loses in a row, ELO wasn't moving even a millimeter down, but instead - after even a single good match, it was jumping back to crazily high values. At some point it became so terrible, that I just couldn't continue. Now it a little bit better, but 10-15 matches lose streaks are still here.

Edited by MrMadguy, 05 April 2015 - 02:26 AM.


#135 Mad Strike

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Posted 05 April 2015 - 02:23 AM

View PostMrMadguy, on 05 April 2015 - 02:17 AM, said:

Formally quited the game back in October-November 2014. Now I've returned, but playing much less. Reason? Game was good till Summer 2014. Then it suddenly broken. I'm not sure, what was the reason of this: was it MM, "tuned" by PGI for more lose streaks to force more grind on players, was it release of Clans, that caused complete breaking of balance, was it implementation of 12vs12, that made personal effort insignificant and caused more messy and roflstomp tactics, was it 4x3, that forced bugged cheating "invulnerable" Lights into every match - I don't know. But this was the moment, when this terrible streaks of 100500 loses started to appear and my K/D started to drop lower and lower - down to 0.83. I kept playing till September 2014, hoping, that it was temporary problems and that ELO levels would stabilize at some point and I would start to be put into appropriate teams against appropriate enemies. But time was going and nothing was really changing - even after 100500 loses in a row, ELO wasn't moving even a millimeter down, but instead - after even a single good match, it was jumping back to crazily high values. At some point it became so terrible, that I just couldn't continue. Now it a little bit better, but 10-15 matches lose streaks are still here.

Saddly some mechs are broken and worst of all people don't accept it because they love to have cheap victories while using exploits.

Worst part comes when some players say that using exploits are a viable "tactic"

Edited by strikebrch, 05 April 2015 - 02:34 AM.


#136 MrMadguy

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Posted 05 April 2015 - 02:35 AM

View Poststrikebrch, on 05 April 2015 - 02:23 AM, said:

Saddly some mechs are broken and worst of all people don't accept it because they love to have cheap victories while using exploits.

Yeah. Sometimes I start thinking, that problem is not in game - problem is in players, who started to play meta builds only and, therefore, those people, who prefer diversity and don't play meta builds only - started sucking hard. I agree, that may be I'm bad player, but...isn't the main intention of MM - to provide teammates and enemies with appropriate level of skill for me? Not to manipulate my freakin W/L ratio and rate CB/XP earning - but to provide enjoyable gameplay! If I'm bad player, then why I'm not being put into team of bad players vs team of bad players? M? May because there are no more "bad" players in this game? Casuals quited and only hardcore "meta" players left? It feels so bad, when you're being kicked from the second game in a row simply for being casual player, who prefer quiet enjoyable game, instead of so called "challenge".

Edited by MrMadguy, 05 April 2015 - 02:42 AM.


#137 Anarcho

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Posted 05 April 2015 - 02:40 AM

Didn't read the whole topic, but straight answer to the question: NO

In fact, i think due all the money I invested here, Mechwarrior is the only game I have been playing in the last 2 years... Its weird, you can't get tired of it, even with all the bugs and "variety"... sometimes even playing around in the mechlab is enough to spend a couple hours...

#138 MrMadguy

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Posted 05 April 2015 - 03:21 AM

Yeah. I've been playing for 4 hours already and managed to achieve only a 3 "clear" wins. "Clear" means - I haven't died on a first minutes of match due to being one-shot by some "meta" 100500dmg pinpoint alpha, which probably meant reward would be joke, despite win, anyway. Less, then 1 win per hour. Not bad. At least better, then 1 win per day back in Autumn 2014.

P.S. 2pm-10am = 4 hours, my bad.

Edited by MrMadguy, 05 April 2015 - 03:26 AM.


#139 Escef

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Posted 05 April 2015 - 03:26 AM

View PostMrMadguy, on 05 April 2015 - 03:21 AM, said:

Yeah. I've been playing for 3 hours already and managed to achieve only a 3 "clear" wins. "Clear" means - I haven't died on a first minutes of match due to being one-shot by some "meta" 100500dmg pinpoint alpha, which probably meant reward would be joke, despite win, anyway. 1 win per hour. Not bad. At least better, then 1 win per day back in Autumn 2014.


It would be easier to take you seriously without all of that childish hyperbole.

#140 Lightfoot

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Posted 05 April 2015 - 03:43 AM

About the same. I am usually mastering some different mech, Zeus most recently.

I was playing a lot more CW before the LRM nerf or BUG that arrived in the first patch of 2015. CW is a tactics game and so weapons that support defined tactics like LRMs are effective. Now I am just waiting for PGI to fix the LRM bug as far as CW is concerned, but I do play CW occasionally. CW was fairly balanced with working LRMs, now it's highly weighted to the Attackers so it's just an un-level field of play.





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